rec.autos.simulators

The Pits NASCAR/rFactor Mod Released

Dave

The Pits NASCAR/rFactor Mod Released

by Dave » Sun, 11 Feb 2007 23:05:24

http://www.racesimcentral.net/

--
David G Fisher

pdot..

The Pits NASCAR/rFactor Mod Released

by pdot.. » Mon, 12 Feb 2007 13:36:17


Downloading now.

Not much showing up on racecast.  Do they have their own matchmaker
set up?  Maybe everyone is busy practicing offline  :)

Pat Dotson

Don Awal

The Pits NASCAR/rFactor Mod Released

by Don Awal » Tue, 13 Feb 2007 04:05:21

I am very interested in anyone's comments about rFactor and the NASCAR mod,
especially for an old NR2003 fan that misses having something that improves
on it!

Thanks...


Robert Jorda

The Pits NASCAR/rFactor Mod Released

by Robert Jorda » Tue, 13 Feb 2007 12:59:17


> I am very interested in anyone's comments about rFactor and the NASCAR mod,
> especially for an old NR2003 fan that misses having something that improves
> on it!

> Thanks...



>> http://www.racesimcentral.net/

>> --
>> David G Fisher

Well it ain't N2003....
I noticed that the out of car view seemed slow but when you get inside
the***pit view,the cars seems to zoom along too fast it seems to me.

Dont know if anyone else noticed this effect...

Nascarob

pdot..

The Pits NASCAR/rFactor Mod Released

by pdot.. » Tue, 13 Feb 2007 23:19:32


It's probably just a matter of adjusting your in-car field of view
setting.  I think the default FOV setting is around 60 degrees.  Go
into the display properties (you can adjust this while in a track
session), and reduce the field of view angle.  High FOV settings
create a 'fish-eye' effect.  With a lower FOV setting you'll have less
peripheral vision, and will get less of that 'warp speed' effect.

Pat Dotson

pdot..

The Pits NASCAR/rFactor Mod Released

by pdot.. » Tue, 13 Feb 2007 23:33:27


With only a few hours of TPSCC, I'm really liking it.  My opinion of
it has gone up, then down, then back up!  I turned the first laps with
it at Bristol and thought it was great.  But then switching to Atlanta
I didn't like it at all.  Turns out it was the setups.  No offense to
anyone involved, but some of the default setups don't feel right to me
at all.

Once I dialed the car in, I raced online at Atlanta and Las Vegas last
night and really liked it.  I especially like the unforgiving nature
of the tire parameters regarding heat.  Other sims always seemed like
you could abuse the tires without much consequence.  Not true in
TPSCC!

One other different thing I noticed last night was that I could run
the low line at Atlanta while the leader was running up against the
wall.  We were turning almost identical lap times.  He seemed to be
relatively flat-out up high.  I was backing off the gas early and
holding the car low trying to save tires.  When we'd come off the turn
I'd drift right up onto his bumper.  Now I've done a lot of oval
racing in the past and can't remember this happening before like it
did last night.  It seemed much more like what happens in a real
race.  I've often seen guys running different lines on those D-ovals,
but running the same lap times.  I also managed to go side-by-side
with some guys for several laps.

Now I have to admit that I haven't run N2003 in a long time.  What I
recall is feeling like the car model felt relatively dead.  This is
compared to GPL or some of ISI's earlier F1 sims.  Once you have a
good setup the TPCSS mod feels good.  I have zero interest in running
N2003 at this point, but I imagine I'll probably start doing some more
oval racing in rFactor.

Pat Dotson

Bill Worre

The Pits NASCAR/rFactor Mod Released

by Bill Worre » Wed, 14 Feb 2007 09:50:01

Pat,

What FOV setting do you use with your TH2G setup? I would guess that you
could run a lower setting and still get your peripheral vision from the two
side monitors.  Do the side monitors still give a visually high level of
speed?

Bill



>> I noticed that the out of car view seemed slow but when you get inside
>> the***pit view,the cars seems to zoom along too fast it seems to me.

> It's probably just a matter of adjusting your in-car field of view
> setting.  I think the default FOV setting is around 60 degrees.  Go
> into the display properties (you can adjust this while in a track
> session), and reduce the field of view angle.  High FOV settings
> create a 'fish-eye' effect.  With a lower FOV setting you'll have less
> peripheral vision, and will get less of that 'warp speed' effect.

> Pat Dotson

pdot..

The Pits NASCAR/rFactor Mod Released

by pdot.. » Wed, 14 Feb 2007 12:07:07

I use the minimum in rFactor - 35 degrees.  I wish it would go lower!

When I was down at Sinden Racing with my simulator, I was leaning over
the show car in an attempt to gauge how much the real car filled up my
peripheral vision.  Do you know what I mean?  Like, looking at the two
front wheels with my head in the position where the driver would be,
how wide was the angle between the front tires...

I can say that even at 35 degrees FOV with the X-Race mod and TH2Go,
the on-screen IRL car fills up less of my view than the real car did.
I'd like to be able to make the simulation match real life in my own
FOV.  That seems like the ultimate in realism to me.

So my question is, is it possible to reduce the FOV further in
rFactor?  I haven't tried editing files yet.  The menu won't go below
35.

Pat


RickSweene

The Pits NASCAR/rFactor Mod Released

by RickSweene » Wed, 14 Feb 2007 12:14:37

How many tracks are you guys seeing in RF?


Uwe Sch??rkam

The Pits NASCAR/rFactor Mod Released

by Uwe Sch??rkam » Wed, 14 Feb 2007 18:23:03


> How many tracks are you guys seeing in RF?

rF Rank has about 200, I believe.

Cheers, uwe

--
GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

TimW

The Pits NASCAR/rFactor Mod Released

by TimW » Thu, 15 Feb 2007 00:52:42


>http://www.thepits.us/board/viewtopic.php?t=8621

I'm having issues with steering with this mod. Using my TSW2, fresh
from a factory USB upgrade. Have the digital steering at the default
20%. I've tried steering lock adjustments from 5 to 30. There is a bit
of "wandering" going down the straights, although not as much as the
previous attempts at this mod. Heading into the turns at Daytona using
the setup provided by the pits, the car seems to have unusual
steering response. Barely turn the wheel and you're down on the apron.
Correct to the right and you're headed for the wall.

Anyone else experiencing this?

TimW

www.nasscar.com

Ed Medli

The Pits NASCAR/rFactor Mod Released

by Ed Medli » Thu, 15 Feb 2007 00:54:40


I don't know if it can be set lower, but it should be. A stock car is even
worse. Sitting in a late model with a full-face helmet and HANS device
attached you can barely see the very front part of the side windows. That is
why most drivers now use the little mirrors attached to the front windshield
posts and wider angled rear-view mirrors.

Ed

pdot..

The Pits NASCAR/rFactor Mod Released

by pdot.. » Thu, 15 Feb 2007 01:41:40


Not really for me.  The steering seems fine for me.

I don't think the digital rate setting does anything if you are using
a wheel or joystick.  I think the digital rate only affects keyboard
controls.

There is another setting that might help your situation.  I believe
it's called steering sensitivity.  50% is essentially 1-to-1 linear
response between your steering wheel and the in-game steering wheel.
Lower numbers will flatten out response around the center of steering
lock.  Try lowering sensitivity to 20% and you should get smoother
response in a straight line.

I like to keep sensitivity at 50%, because otherwise the non-linear
response of the steering makes it hard to control the car in slides or
in turns with differing radii.  But, 50% is pretty sensitive if you
aren't used to it.  I just reduce steering lock until it becomes
comfortable.  A G25 with 900 degrees of rotation comes in real handy
for this.  You can run high sensitivity with high steering lock, have
comfortable steering, and still get out of a crowded pit stall.

Pat Dotson

rqk

The Pits NASCAR/rFactor Mod Released

by rqk » Thu, 15 Feb 2007 05:14:59

With this mod and the TH2GO, the sides of the in car view aren't
completed far enough back.  In other words when you look far left you
see through the window without the window net because it doesn't extend
that far back.  On the right side, you see past the right head pad
because it isn't drawn far enough back.  Should be an easy fix if the
folks at The Pits are aware of it.  It is a fun mod though :).
RickSweene

The Pits NASCAR/rFactor Mod Released

by RickSweene » Thu, 15 Feb 2007 11:07:28

I meant how many tracks for the Pits...



>> How many tracks are you guys seeing in RF?

> rF Rank has about 200, I believe.

> Cheers, uwe

> --
> GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61


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