rec.autos.simulators

N3 How to get Craftsman Trucks add-on to work with Daytona and Pocono?

Steve Edward

N3 How to get Craftsman Trucks add-on to work with Daytona and Pocono?

by Steve Edward » Mon, 01 May 2000 04:00:00

Is there a way to get the Craftsman Trucks to run at Daytona and Pocono?  I
get an error about not able to completely load track description.

Steve

ymenar

N3 How to get Craftsman Trucks add-on to work with Daytona and Pocono?

by ymenar » Tue, 02 May 2000 04:00:00


You need to add the correct information in your track.txt

-- who doesn't own the CT pack <g>
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Steve Edward

N3 How to get Craftsman Trucks add-on to work with Daytona and Pocono?

by Steve Edward » Tue, 02 May 2000 04:00:00

any chance you could enlighten me as to what that is?

Steve



> > Is there a way to get the Craftsman Trucks to run at Daytona and Pocono?
> I
> > get an error about not able to completely load track description.

> You need to add the correct information in your track.txt

> -- who doesn't own the CT pack <g>
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.

Cliff Roma

N3 How to get Craftsman Trucks add-on to work with Daytona and Pocono?

by Cliff Roma » Tue, 02 May 2000 04:00:00

Open up the taladega.txt file in the \tracks\taladega directory.  Then open
up the daytona.txt file in the \tracks\daytona directory.  Match them up.
You will see that since the trucks were added, they have added a few lines.
Things like BLAPT and DIDNT. (there are a few more)

You need to add those to your Daytona and Pocono.txt

Another thing you need to do is to copy over the *.ttg and *.tt1 files.

I think that is all of it, if not then someone else will be sure to mention
what else you need to do.


> any chance you could enlighten me as to what that is?

> Steve




> > > Is there a way to get the Craftsman Trucks to run at Daytona and
Pocono?
> > I
> > > get an error about not able to completely load track description.

> > You need to add the correct information in your track.txt

> > -- who doesn't own the CT pack <g>
> > -- Fran?ois Mnard <ymenard>
> > -- May the Downforce be with you...
> > -- http://www.WeRace.net
> > -- People think it must be fun to be a super genius, but they don't
> realise
> > how hard it is to put up with all the idiots in the world.

Racer8

N3 How to get Craftsman Trucks add-on to work with Daytona and Pocono?

by Racer8 » Tue, 02 May 2000 04:00:00

copy all .tt1 and .ttg files from dega to daytona.
copy all .tt1 and .ttg files from phoenix or nazareth to pocono and adjust
gears accordingly.
if you want to run AI races (ACK!!!) you'll also need to do some track txt
editing too. Just look at the text files from a similar track and duplicate
the appropriate lines in the daytona and pocono files. Substituting
appropriate numbers for the trucks of course. e.g. somewhat smaller pit
windows and slower BLAPT speeds and such.



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