rec.autos.simulators

OpenGL GPL and Rage Fury?

Steve Ferguso

OpenGL GPL and Rage Fury?

by Steve Ferguso » Fri, 29 Oct 1999 04:00:00

Does anyone know if the OpenGL beta from Papyrus can be made to work with
the ATI Fury?

Stephen

Rikanthr

OpenGL GPL and Rage Fury?

by Rikanthr » Fri, 29 Oct 1999 04:00:00

i had an ati rage pro turbo on my motherboard.  these cards suck.  they do
render D3D ok, but not openGL.  just get a voodoo3 and you'll be fine.
Rik Anthrax
           -
     -
"trust the government?? what are you, some kind of moron?"
Steve Ferguso

OpenGL GPL and Rage Fury?

by Steve Ferguso » Fri, 29 Oct 1999 04:00:00

Yes, the Rage Pro is a dog.  I was curious about the Rage Fury (the 128
bit card) because it has a full OpenGL ICD, as opposed to the flaky MiniGL
that ran on the Rage Pro series for Quake games.  A further reason I am
curious about the Rage Fury is because I am looking to replace my old,
tired notebook within the next 8 months.  There is a mobile Rage 128 chip
with the full OpenGL ICD which has been announced last week.  It is
pin-compatible with the older Rage Pro LCD chip, so it will be a
no-brainer for notebook manufacturers to migrate to the new chip.  Dell
has been using the ATI chip for quite a while now.

The raw performance figures for the ATI Rage Fury are not so dismal,
especially in 32-bit mode.  The potential is there.

I have played GPL with a compact Mach 1 joystick, which fits nicely in a
travel bag.  Perhaps my dream of playing GPL on the road is getting closer
to reality.

I appreciate your post, and the ones I will receive, trying to lead me
down the proper path for 3D.  I already have access to a VooDoo equipped
desktop.  My question is really just if there is any hope of running GPL
on a Rage *Fury* under OpenGL, as it would influence my buying decision
for a notebook that I am going to purchase.  If there is a chance of
running GPL on it, then I might splash out for a model with the ATI chip.

Does anyone have a PC with the Fury chip as OEM?  Care to do a little
experiment with it and let me know if the GPL OpenGL beta works?

thanks
Stephen

: i had an ati rage pro turbo on my motherboard.  these cards suck.  they do
: render D3D ok, but not openGL.  just get a voodoo3 and you'll be fine.
: Rik Anthrax
:            -
:      -
: "trust the government?? what are you, some kind of moron?"

David Ript

OpenGL GPL and Rage Fury?

by David Ript » Sun, 31 Oct 1999 04:00:00




>>Does anyone have a PC with the Fury chip as OEM?  Care to do a little
>>experiment with it and let me know if the GPL OpenGL beta works?
>I got it to work with an Agp Xpert 128 rage Magnum (retail).  It's basically the
>same as the Fury except with only 16mb.  It looks ok except for a couple of
>graphical anomalies:  there's a line around the distance in the skyline, and
>there's a black line in the junction between different type of grass in the
>side.  Otherwise it looks ok.

>The framerate is not as good as my V2 SLI, but that ok for me because I got the
>ATI mainly for running DVD movies.  

>The computer is a PII 450 running at 504.

>At 1024x768 with almost all graphic options checked, and only a couple of mirror
>graphic options checked, I got about 20-22fps for the whole lap of SPA.  That's
>only a training run without any other cars.

>At 800x600 with the same options, the fps is 26-27 around the lap.

>AT 640x480 the fps is 26-28fps around SPA.

For comparison, I get 33-36 fps at up to 1024x768 on a TNT1 with a
Celeron 366 running at 533.  That's with the mirror refresh rate
reduced to 1/8, though.  Slows down a bit when behind a lot of
traffic, but that's only an issue at the start of the race, and
only if you don't qualify well.

This is the first I've heard of anyone getting OpenGL GPL to run on a
non-Nvidia card.  Congrats to ATI for actually getting their ICD up to
snuff.  I wonder who'll be next: 3dfx, Matrox, or S3?

Have you tried the MirrorsEvery setting in core.ini?  The README from
Papy's OpenGL patch says that this is necessary to achieve good frame
rates on the TNT because of an unoptimized bit in Nvidia's drivers.
If it doesn't help on the ATI card, then that shows that Papy is
probably right that this is Nvidia's fault.  (Of course, turning
down the mirror refresh should help a little on any card, but it
makes a really dramatic difference on the TNT.)

--

spamgard(tm): To email me, put "geek" in your Subject line.

Steve Ferguso

OpenGL GPL and Rage Fury?

by Steve Ferguso » Tue, 02 Nov 1999 04:00:00

Hey, thanks to you both for giving me more information than I really
expected to receive on this.  Last time I asked, I received nothing but a
dozen "buy a Voodoo" responses from people who missed the point of my
question.  So, looks like I can have my cake and eat it too (I'm required
by my work to be "portable", but at least now I can play GPL on the road).

Thanks again.
Stephen


:>This is the first I've heard of anyone getting OpenGL GPL to run on a
:>non-Nvidia card.  Congrats to ATI for actually getting their ICD up to
:>snuff.  I wonder who'll be next: 3dfx, Matrox, or S3?
:>
:>Have you tried the MirrorsEvery setting in core.ini?  The README from
:>Papy's OpenGL patch says that this is necessary to achieve good frame
:>rates on the TNT because of an unoptimized bit in Nvidia's drivers.
:>If it doesn't help on the ATI card, then that shows that Papy is
:>probably right that this is Nvidia's fault.  (Of course, turning
:>down the mirror refresh should help a little on any card, but it
:>makes a really dramatic difference on the TNT.)

: Well shit! I just tried changing the mirror refresh settings and it made a huge
: difference.  I had left it at default before.

: Mirror refresh 1 every 4 and same graphic settings as previous post:

: 1024x768 - 30-34 fps with a few spots showing 36 around SPA, that's with 7 other
: cars in the race.

: 800x600 - 35-36 fps same settings

: Mirror 1 every 8:

: 1024x768 34-36 fps with around 30-32 fps with other cars in the pit area.

: With the mirror at 1/8, it really blows, a virtual slideshow in the mirror.  Not
: great at 1/4 but still tolerable.  I've gotten used to the beautiful mirrors on
: the Glide version (best looking mirrors on any game, period).

: If I had to play this game on the ATI, I would rather use the 1/4 mirror and
: play at 800x600 rather than mirror at 1/8 and resolution at 1024x768.

: Still, the openGL driver for the ATI is tuned for Quake3Test (or any other quake
: games), just like the Nvidia drivers.


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