rec.autos.simulators

EA-NSR Second Opionion after 5 hours of seriuos tweaking

Larr

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by Larr » Wed, 26 Jan 2005 03:11:49

Ok... Let me start with this.

It has potential.

First off, there are a BILLION (with a B) settings in not only the Player
file, but in the wheel control files.  Now all some one has to do is write a
manual for it :)

Now, as for car handling...

I spent 5 hours on the Las Vegas setup.  So much for the Sunday Chores :)

Here are a few tips:

* Get RID of any Sterring Sensitivity settings you may have set.  Set it for
50, which is neutral (dammit, I can't cough up the word for this I'm looking
for).

* The factory provided race setup is SO screwed up in SO many ways, it's
hard to know where to start.  You need to adjust EVERYTHING.

* The weight is way too far forward.  You gotta crank it back quite a bit.

* The Wedge is loading the RF too much.  Remove some Wedge.

*  The Track Bars are close, but you'll need to drop them after adjusting
the weight.  Use an equal amount of drop to settle the car after you get the
weight jacked right, then adjust the split to get the car to turn in the way
you like.

* Tire pressures are close, but need tweaking.

* Camber, especialy the left front, is way off.  It needs to be cranked up a
lot.  Since we don't know yet what the sim 'wants' as far as tire temps, I
went with a basic (I-M-O) of 10 degree steps.  For example I=220, M=210.
O=200 on the RF.

* The way the camber, tire pressures and weights are set in the provided
race setup, the LF might as well be off the ground.  It is providing almost
NO grip to the race car.

* The standard settings for the Race Setup proficed has the front end
(particularly the RF) loaded beyond belief.  This is why the car, out of the
box (so to say) heads for the wall at every turn. I can't believe they
released the setup with SO much weight jacked towards the front,
particularly the RF, and then hosed the pressures and camber on top of that.

* Watch your front springs.  Don't go below 650 on either.  If you find
yourself launching for the wall all of a sudden just before the apex, and
don't understand why, it's because you are BOTTOMING OUT!  The sound is so
screwed up in the Demo that you can't hear this when it happens, but it is
there!

I have not gotten around to tweaking the shocks, etc.   I've been
concentrating on getting the car turning and stable, THEN I'll go after
speed.  I did pull out the LF Fender to get the LF working.  I might back
off on that after further testing.

Now, as for the controller....

I do NOT like the way FF in this SIM works.  I've learned a little better
what it is trying to tell me, but there are serious problems (at least with
the MSFFW).  You can increase the FF level to increase the sensation, but
unfortunately it also GREATLY increases the spring tension and wipes out any
benefit.  The net effect is zero improvment and some seriously tired arms :)

There are a billion (with a b) adjustments in the Wheel Config Templates
that come with the game and I can only hope someone will document it and
there is a setting to change this.

Finally, I've noticed that many (most_) of the settings in the plr and other
settings files are not being used by the game in it's demo fashion.  There
are a bunch of mirror settings beyond what has already been mentioned on RAS
(though the one to turn off car interference and the magnification were
superb changes and made the mirror very useful).  You can control the
position (needed since the POV doesn't position the mirror right), height,
width, etc... but none of them (except the one's mentioned above) seem to be
operable right now.

Same for graphics, sound, etc.  In the sound section there are far more
adjustments than the game interface presents (I sure hope that is fixed in
the release).  Namely, the ability to change the car's engine volume AND the
ratio of other cars to yours as far as volume.  That will help the sound
problems a lot.

The sounds=16 don't work for me.

That's it for now.  I hope this setup helps others enjoy the demo a lot more
than it is as downloaded.  It sure has breathed a little hope into me :)

I can attach the setup here if everyone promises not to kill me for it.
It's only 2 K :)

-Larry

Bob

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by Bob » Wed, 26 Jan 2005 05:05:13


: Ok... Let me start with this.
:
: It has potential.
:
: First off, there are a BILLION (with a B) settings in not only the Player
: file, but in the wheel control files.  Now all some one has to do is write
a
: manual for it :)
:
: Now, as for car handling...
:
: I spent 5 hours on the Las Vegas setup.  So much for the Sunday Chores :)
:
: Here are a few tips:
:
: * Get RID of any Sterring Sensitivity settings you may have set.  Set it
for
: 50, which is neutral (dammit, I can't cough up the word for this I'm
looking
: for).
:
: * The factory provided race setup is SO screwed up in SO many ways, it's
: hard to know where to start.  You need to adjust EVERYTHING.
:
: * The weight is way too far forward.  You gotta crank it back quite a bit.
:
: * The Wedge is loading the RF too much.  Remove some Wedge.
:
: *  The Track Bars are close, but you'll need to drop them after adjusting
: the weight.  Use an equal amount of drop to settle the car after you get
the
: weight jacked right, then adjust the split to get the car to turn in the
way
: you like.
:
: * Tire pressures are close, but need tweaking.
:
: * Camber, especialy the left front, is way off.  It needs to be cranked up
a
: lot.  Since we don't know yet what the sim 'wants' as far as tire temps, I
: went with a basic (I-M-O) of 10 degree steps.  For example I=220, M=210.
: O=200 on the RF.
:
: * The way the camber, tire pressures and weights are set in the provided
: race setup, the LF might as well be off the ground.  It is providing
almost
: NO grip to the race car.
:
: * The standard settings for the Race Setup proficed has the front end
: (particularly the RF) loaded beyond belief.  This is why the car, out of
the
: box (so to say) heads for the wall at every turn. I can't believe they
: released the setup with SO much weight jacked towards the front,
: particularly the RF, and then hosed the pressures and camber on top of
that.
:
: * Watch your front springs.  Don't go below 650 on either.  If you find
: yourself launching for the wall all of a sudden just before the apex, and
: don't understand why, it's because you are BOTTOMING OUT!  The sound is so
: screwed up in the Demo that you can't hear this when it happens, but it is
: there!
:
: I have not gotten around to tweaking the shocks, etc.   I've been
: concentrating on getting the car turning and stable, THEN I'll go after
: speed.  I did pull out the LF Fender to get the LF working.  I might back
: off on that after further testing.
:
: Now, as for the controller....
:
: I do NOT like the way FF in this SIM works.  I've learned a little better
: what it is trying to tell me, but there are serious problems (at least
with
: the MSFFW).  You can increase the FF level to increase the sensation, but
: unfortunately it also GREATLY increases the spring tension and wipes out
any
: benefit.  The net effect is zero improvment and some seriously tired arms
:)
:
: There are a billion (with a b) adjustments in the Wheel Config Templates
: that come with the game and I can only hope someone will document it and
: there is a setting to change this.
:
: Finally, I've noticed that many (most_) of the settings in the plr and
other
: settings files are not being used by the game in it's demo fashion.  There
: are a bunch of mirror settings beyond what has already been mentioned on
RAS
: (though the one to turn off car interference and the magnification were
: superb changes and made the mirror very useful).  You can control the
: position (needed since the POV doesn't position the mirror right), height,
: width, etc... but none of them (except the one's mentioned above) seem to
be
: operable right now.
:
: Same for graphics, sound, etc.  In the sound section there are far more
: adjustments than the game interface presents (I sure hope that is fixed in
: the release).  Namely, the ability to change the car's engine volume AND
the
: ratio of other cars to yours as far as volume.  That will help the sound
: problems a lot.
:
: The sounds=16 don't work for me.
:
: That's it for now.  I hope this setup helps others enjoy the demo a lot
more
: than it is as downloaded.  It sure has breathed a little hope into me :)
:
: I can attach the setup here if everyone promises not to kill me for it.
: It's only 2 K :)

Great post, Larry.  I too spent a ton of time yesterday on a Kansas setup.
My best so far is 30.486, but I feel like there's more that can be done as I
think my entry into turn 1 can be improved.

FYI, couple of pointers from Bob Stanley, while he said he hasn't actually
tried the demo, he did suggest starting with a Jasper setup from NR2003, and
setting both front and rear tow out to 1/8".

Plowboy

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by Plowboy » Wed, 26 Jan 2005 05:30:57

Las Vegas?  lol

  (ROFLMAO) where'd you get that demo?  mine has KS...

Larry enlightened us with:

David G Fishe

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by David G Fishe » Wed, 26 Jan 2005 07:29:06

What adjustment did you make to your steering lock setting? It's key in any
ISI based sim. With my MS wheel, I need to set it low, while with my
Thrustmaster Ferrari wheel, I need to set it high (opposite of Papy sims).
Felt awful with the default setup at Kansas at 13 until I moved it to about
20. Then it was much, much better. I'd like to try your setup. Please post
the huge file here. :-)

--
David G Fisher


Larr

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by Larr » Wed, 26 Jan 2005 05:36:06

Crap.  I meant Kansas...

See what these cookie-cutter tracks do to us!  Like Mikey, we end up at the
wrong damned track!

-Larry


mjones5

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by mjones5 » Wed, 26 Jan 2005 08:08:32

Thanks Larry, please post your setup if you can or will too. If not send it

Thanks,

Larr

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by Larr » Wed, 26 Jan 2005 05:35:26

I'll try that.  Thanks!

-Larry




> : Ok... Let me start with this.
> :
> : It has potential.
> :
> : First off, there are a BILLION (with a B) settings in not only the
> Player
> : file, but in the wheel control files.  Now all some one has to do is
> write
> a
> : manual for it :)
> :
> : Now, as for car handling...
> :
> : I spent 5 hours on the Las Vegas setup.  So much for the Sunday Chores
> :)
> :
> : Here are a few tips:
> :
> : * Get RID of any Sterring Sensitivity settings you may have set.  Set it
> for
> : 50, which is neutral (dammit, I can't cough up the word for this I'm
> looking
> : for).
> :
> : * The factory provided race setup is SO screwed up in SO many ways, it's
> : hard to know where to start.  You need to adjust EVERYTHING.
> :
> : * The weight is way too far forward.  You gotta crank it back quite a
> bit.
> :
> : * The Wedge is loading the RF too much.  Remove some Wedge.
> :
> : *  The Track Bars are close, but you'll need to drop them after
> adjusting
> : the weight.  Use an equal amount of drop to settle the car after you get
> the
> : weight jacked right, then adjust the split to get the car to turn in the
> way
> : you like.
> :
> : * Tire pressures are close, but need tweaking.
> :
> : * Camber, especialy the left front, is way off.  It needs to be cranked
> up
> a
> : lot.  Since we don't know yet what the sim 'wants' as far as tire temps,
> I
> : went with a basic (I-M-O) of 10 degree steps.  For example I=220, M=210.
> : O=200 on the RF.
> :
> : * The way the camber, tire pressures and weights are set in the provided
> : race setup, the LF might as well be off the ground.  It is providing
> almost
> : NO grip to the race car.
> :
> : * The standard settings for the Race Setup proficed has the front end
> : (particularly the RF) loaded beyond belief.  This is why the car, out of
> the
> : box (so to say) heads for the wall at every turn. I can't believe they
> : released the setup with SO much weight jacked towards the front,
> : particularly the RF, and then hosed the pressures and camber on top of
> that.
> :
> : * Watch your front springs.  Don't go below 650 on either.  If you find
> : yourself launching for the wall all of a sudden just before the apex,
> and
> : don't understand why, it's because you are BOTTOMING OUT!  The sound is
> so
> : screwed up in the Demo that you can't hear this when it happens, but it
> is
> : there!
> :
> : I have not gotten around to tweaking the shocks, etc.   I've been
> : concentrating on getting the car turning and stable, THEN I'll go after
> : speed.  I did pull out the LF Fender to get the LF working.  I might
> back
> : off on that after further testing.
> :
> : Now, as for the controller....
> :
> : I do NOT like the way FF in this SIM works.  I've learned a little
> better
> : what it is trying to tell me, but there are serious problems (at least
> with
> : the MSFFW).  You can increase the FF level to increase the sensation,
> but
> : unfortunately it also GREATLY increases the spring tension and wipes out
> any
> : benefit.  The net effect is zero improvment and some seriously tired
> arms
> :)
> :
> : There are a billion (with a b) adjustments in the Wheel Config Templates
> : that come with the game and I can only hope someone will document it and
> : there is a setting to change this.
> :
> : Finally, I've noticed that many (most_) of the settings in the plr and
> other
> : settings files are not being used by the game in it's demo fashion.
> There
> : are a bunch of mirror settings beyond what has already been mentioned on
> RAS
> : (though the one to turn off car interference and the magnification were
> : superb changes and made the mirror very useful).  You can control the
> : position (needed since the POV doesn't position the mirror right),
> height,
> : width, etc... but none of them (except the one's mentioned above) seem
> to
> be
> : operable right now.
> :
> : Same for graphics, sound, etc.  In the sound section there are far more
> : adjustments than the game interface presents (I sure hope that is fixed
> in
> : the release).  Namely, the ability to change the car's engine volume AND
> the
> : ratio of other cars to yours as far as volume.  That will help the sound
> : problems a lot.
> :
> : The sounds=16 don't work for me.
> :
> : That's it for now.  I hope this setup helps others enjoy the demo a lot
> more
> : than it is as downloaded.  It sure has breathed a little hope into me :)
> :
> : I can attach the setup here if everyone promises not to kill me for it.
> : It's only 2 K :)

> Great post, Larry.  I too spent a ton of time yesterday on a Kansas setup.
> My best so far is 30.486, but I feel like there's more that can be done as
> I
> think my entry into turn 1 can be improved.

> FYI, couple of pointers from Bob Stanley, while he said he hasn't actually
> tried the demo, he did suggest starting with a Jasper setup from NR2003,
> and
> setting both front and rear tow out to 1/8".

Plowboy

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by Plowboy » Wed, 26 Jan 2005 05:52:49

Hehee, I was thinking of that commercial when I posted, that is scary...
Larry enlightened us with:
> Crap.  I meant Kansas...

> See what these cookie-cutter tracks do to us!  Like Mikey, we end up
> at the wrong damned track!

> -Larry



>> Las Vegas?  lol

>>  (ROFLMAO) where'd you get that demo?  mine has KS...

>> Larry enlightened us with:
>>> Ok... Let me start with this.

>>> It has potential.

>>> First off, there are a BILLION (with a B) settings in not only the
>>> Player file, but in the wheel control files.  Now all some one has
>>> to do is write a manual for it :)

>>> Now, as for car handling...

>>> I spent 5 hours on the Las Vegas setup.  So much for the Sunday
>>> Chores :)
>>> Here are a few tips:

>>> * Get RID of any Sterring Sensitivity settings you may have set. Set it
>>> for 50, which is neutral (dammit, I can't cough up the word for
>>> this I'm looking for).

>>> * The factory provided race setup is SO screwed up in SO many ways,
>>> it's hard to know where to start.  You need to adjust EVERYTHING.

>>> * The weight is way too far forward.  You gotta crank it back quite
>>> a bit.
>>> * The Wedge is loading the RF too much.  Remove some Wedge.

>>> *  The Track Bars are close, but you'll need to drop them after
>>> adjusting the weight.  Use an equal amount of drop to settle the car
>>> after you get the weight jacked right, then adjust the split to get
>>> the car to turn in the way you like.

>>> * Tire pressures are close, but need tweaking.

>>> * Camber, especialy the left front, is way off.  It needs to be
>>> cranked up a lot.  Since we don't know yet what the sim 'wants' as
>>> far as tire temps, I went with a basic (I-M-O) of 10 degree steps.
>>> For example I=220, M=210. O=200 on the RF.

>>> * The way the camber, tire pressures and weights are set in the
>>> provided race setup, the LF might as well be off the ground.  It is
>>> providing almost NO grip to the race car.

>>> * The standard settings for the Race Setup proficed has the front
>>> end (particularly the RF) loaded beyond belief.  This is why the
>>> car, out of the box (so to say) heads for the wall at every turn. I
>>> can't
>>> believe they released the setup with SO much weight jacked towards
>>> the front, particularly the RF, and then hosed the pressures and
>>> camber on top of that.
>>> * Watch your front springs.  Don't go below 650 on either.  If you
>>> find yourself launching for the wall all of a sudden just before the
>>> apex, and don't understand why, it's because you are BOTTOMING OUT!
>>> The sound is so screwed up in the Demo that you can't hear this when
>>> it happens, but it is there!

>>> I have not gotten around to tweaking the shocks, etc.   I've been
>>> concentrating on getting the car turning and stable, THEN I'll go
>>> after speed.  I did pull out the LF Fender to get the LF working.  I
>>> might back off on that after further testing.

>>> Now, as for the controller....

>>> I do NOT like the way FF in this SIM works.  I've learned a little
>>> better what it is trying to tell me, but there are serious problems
>>> (at least with the MSFFW).  You can increase the FF level to
>>> increase the sensation, but unfortunately it also GREATLY increases
>>> the spring tension and wipes out any benefit.  The net effect is
>>> zero improvment and some seriously tired arms :)
>>> There are a billion (with a b) adjustments in the Wheel Config
>>> Templates that come with the game and I can only hope someone will
>>> document it and there is a setting to change this.

>>> Finally, I've noticed that many (most_) of the settings in the plr
>>> and other settings files are not being used by the game in it's demo
>>> fashion.  There are a bunch of mirror settings beyond what has
>>> already been mentioned on RAS (though the one to turn off car
>>> interference and the magnification were superb changes and made the
>>> mirror very useful).  You can control the position (needed since the
>>> POV doesn't position the mirror right), height, width, etc... but
>>> none of them (except the one's mentioned above) seem to be operable
>>> right now.
>>> Same for graphics, sound, etc.  In the sound section there are far
>>> more adjustments than the game interface presents (I sure hope that
>>> is fixed in the release).  Namely, the ability to change the car's
>>> engine volume AND the ratio of other cars to yours as far as
>>> volume. That will help the sound problems a lot.

>>> The sounds=16 don't work for me.

>>> That's it for now.  I hope this setup helps others enjoy the demo a
>>> lot more than it is as downloaded.  It sure has breathed a little
>>> hope into me :)
>>> I can attach the setup here if everyone promises not to kill me for
>>> it. It's only 2 K :)

>>> -Larry

JP

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by JP » Wed, 26 Jan 2005 08:34:39


   Lol, no kidding.  Vegas, Kansas......tomato, tomahto.

Larr

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by Larr » Thu, 27 Jan 2005 20:18:48

I uploaded the setup to a reply.  Now whether it shows up or not is another
problem.

Is Cox Cable blocking Newsgroup attachments ?

-Larry




> : Ok... Let me start with this.
> :
> : It has potential.
> :
> : First off, there are a BILLION (with a B) settings in not only the
> Player
> : file, but in the wheel control files.  Now all some one has to do is
> write
> a
> : manual for it :)
> :
> : Now, as for car handling...
> :
> : I spent 5 hours on the Las Vegas setup.  So much for the Sunday Chores
> :)
> :
> : Here are a few tips:
> :
> : * Get RID of any Sterring Sensitivity settings you may have set.  Set it
> for
> : 50, which is neutral (dammit, I can't cough up the word for this I'm
> looking
> : for).
> :
> : * The factory provided race setup is SO screwed up in SO many ways, it's
> : hard to know where to start.  You need to adjust EVERYTHING.
> :
> : * The weight is way too far forward.  You gotta crank it back quite a
> bit.
> :
> : * The Wedge is loading the RF too much.  Remove some Wedge.
> :
> : *  The Track Bars are close, but you'll need to drop them after
> adjusting
> : the weight.  Use an equal amount of drop to settle the car after you get
> the
> : weight jacked right, then adjust the split to get the car to turn in the
> way
> : you like.
> :
> : * Tire pressures are close, but need tweaking.
> :
> : * Camber, especialy the left front, is way off.  It needs to be cranked
> up
> a
> : lot.  Since we don't know yet what the sim 'wants' as far as tire temps,
> I
> : went with a basic (I-M-O) of 10 degree steps.  For example I=220, M=210.
> : O=200 on the RF.
> :
> : * The way the camber, tire pressures and weights are set in the provided
> : race setup, the LF might as well be off the ground.  It is providing
> almost
> : NO grip to the race car.
> :
> : * The standard settings for the Race Setup proficed has the front end
> : (particularly the RF) loaded beyond belief.  This is why the car, out of
> the
> : box (so to say) heads for the wall at every turn. I can't believe they
> : released the setup with SO much weight jacked towards the front,
> : particularly the RF, and then hosed the pressures and camber on top of
> that.
> :
> : * Watch your front springs.  Don't go below 650 on either.  If you find
> : yourself launching for the wall all of a sudden just before the apex,
> and
> : don't understand why, it's because you are BOTTOMING OUT!  The sound is
> so
> : screwed up in the Demo that you can't hear this when it happens, but it
> is
> : there!
> :
> : I have not gotten around to tweaking the shocks, etc.   I've been
> : concentrating on getting the car turning and stable, THEN I'll go after
> : speed.  I did pull out the LF Fender to get the LF working.  I might
> back
> : off on that after further testing.
> :
> : Now, as for the controller....
> :
> : I do NOT like the way FF in this SIM works.  I've learned a little
> better
> : what it is trying to tell me, but there are serious problems (at least
> with
> : the MSFFW).  You can increase the FF level to increase the sensation,
> but
> : unfortunately it also GREATLY increases the spring tension and wipes out
> any
> : benefit.  The net effect is zero improvment and some seriously tired
> arms
> :)
> :
> : There are a billion (with a b) adjustments in the Wheel Config Templates
> : that come with the game and I can only hope someone will document it and
> : there is a setting to change this.
> :
> : Finally, I've noticed that many (most_) of the settings in the plr and
> other
> : settings files are not being used by the game in it's demo fashion.
> There
> : are a bunch of mirror settings beyond what has already been mentioned on
> RAS
> : (though the one to turn off car interference and the magnification were
> : superb changes and made the mirror very useful).  You can control the
> : position (needed since the POV doesn't position the mirror right),
> height,
> : width, etc... but none of them (except the one's mentioned above) seem
> to
> be
> : operable right now.
> :
> : Same for graphics, sound, etc.  In the sound section there are far more
> : adjustments than the game interface presents (I sure hope that is fixed
> in
> : the release).  Namely, the ability to change the car's engine volume AND
> the
> : ratio of other cars to yours as far as volume.  That will help the sound
> : problems a lot.
> :
> : The sounds=16 don't work for me.
> :
> : That's it for now.  I hope this setup helps others enjoy the demo a lot
> more
> : than it is as downloaded.  It sure has breathed a little hope into me :)
> :
> : I can attach the setup here if everyone promises not to kill me for it.
> : It's only 2 K :)

> Great post, Larry.  I too spent a ton of time yesterday on a Kansas setup.
> My best so far is 30.486, but I feel like there's more that can be done as
> I
> think my entry into turn 1 can be improved.

> FYI, couple of pointers from Bob Stanley, while he said he hasn't actually
> tried the demo, he did suggest starting with a Jasper setup from NR2003,
> and
> setting both front and rear tow out to 1/8".

David G Fishe

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by David G Fishe » Thu, 27 Jan 2005 22:03:51

Not seeing it anywhere.


--
David G Fisher


> I uploaded the setup to a reply.  Now whether it shows up or not is
another
> problem.

> Is Cox Cable blocking Newsgroup attachments ?

> -Larry





> > : Ok... Let me start with this.
> > :
> > : It has potential.
> > :
> > : First off, there are a BILLION (with a B) settings in not only the
> > Player
> > : file, but in the wheel control files.  Now all some one has to do is
> > write
> > a
> > : manual for it :)
> > :
> > : Now, as for car handling...
> > :
> > : I spent 5 hours on the Las Vegas setup.  So much for the Sunday Chores
> > :)
> > :
> > : Here are a few tips:
> > :
> > : * Get RID of any Sterring Sensitivity settings you may have set.  Set
it
> > for
> > : 50, which is neutral (dammit, I can't cough up the word for this I'm
> > looking
> > : for).
> > :
> > : * The factory provided race setup is SO screwed up in SO many ways,
it's
> > : hard to know where to start.  You need to adjust EVERYTHING.
> > :
> > : * The weight is way too far forward.  You gotta crank it back quite a
> > bit.
> > :
> > : * The Wedge is loading the RF too much.  Remove some Wedge.
> > :
> > : *  The Track Bars are close, but you'll need to drop them after
> > adjusting
> > : the weight.  Use an equal amount of drop to settle the car after you
get
> > the
> > : weight jacked right, then adjust the split to get the car to turn in
the
> > way
> > : you like.
> > :
> > : * Tire pressures are close, but need tweaking.
> > :
> > : * Camber, especialy the left front, is way off.  It needs to be
cranked
> > up
> > a
> > : lot.  Since we don't know yet what the sim 'wants' as far as tire
temps,
> > I
> > : went with a basic (I-M-O) of 10 degree steps.  For example I=220,
M=210.
> > : O=200 on the RF.
> > :
> > : * The way the camber, tire pressures and weights are set in the
provided
> > : race setup, the LF might as well be off the ground.  It is providing
> > almost
> > : NO grip to the race car.
> > :
> > : * The standard settings for the Race Setup proficed has the front end
> > : (particularly the RF) loaded beyond belief.  This is why the car, out
of
> > the
> > : box (so to say) heads for the wall at every turn. I can't believe they
> > : released the setup with SO much weight jacked towards the front,
> > : particularly the RF, and then hosed the pressures and camber on top of
> > that.
> > :
> > : * Watch your front springs.  Don't go below 650 on either.  If you
find
> > : yourself launching for the wall all of a sudden just before the apex,
> > and
> > : don't understand why, it's because you are BOTTOMING OUT!  The sound
is
> > so
> > : screwed up in the Demo that you can't hear this when it happens, but
it
> > is
> > : there!
> > :
> > : I have not gotten around to tweaking the shocks, etc.   I've been
> > : concentrating on getting the car turning and stable, THEN I'll go
after
> > : speed.  I did pull out the LF Fender to get the LF working.  I might
> > back
> > : off on that after further testing.
> > :
> > : Now, as for the controller....
> > :
> > : I do NOT like the way FF in this SIM works.  I've learned a little
> > better
> > : what it is trying to tell me, but there are serious problems (at least
> > with
> > : the MSFFW).  You can increase the FF level to increase the sensation,
> > but
> > : unfortunately it also GREATLY increases the spring tension and wipes
out
> > any
> > : benefit.  The net effect is zero improvment and some seriously tired
> > arms
> > :)
> > :
> > : There are a billion (with a b) adjustments in the Wheel Config
Templates
> > : that come with the game and I can only hope someone will document it
and
> > : there is a setting to change this.
> > :
> > : Finally, I've noticed that many (most_) of the settings in the plr and
> > other
> > : settings files are not being used by the game in it's demo fashion.
> > There
> > : are a bunch of mirror settings beyond what has already been mentioned
on
> > RAS
> > : (though the one to turn off car interference and the magnification
were
> > : superb changes and made the mirror very useful).  You can control the
> > : position (needed since the POV doesn't position the mirror right),
> > height,
> > : width, etc... but none of them (except the one's mentioned above) seem
> > to
> > be
> > : operable right now.
> > :
> > : Same for graphics, sound, etc.  In the sound section there are far
more
> > : adjustments than the game interface presents (I sure hope that is
fixed
> > in
> > : the release).  Namely, the ability to change the car's engine volume
AND
> > the
> > : ratio of other cars to yours as far as volume.  That will help the
sound
> > : problems a lot.
> > :
> > : The sounds=16 don't work for me.
> > :
> > : That's it for now.  I hope this setup helps others enjoy the demo a
lot
> > more
> > : than it is as downloaded.  It sure has breathed a little hope into me
:)
> > :
> > : I can attach the setup here if everyone promises not to kill me for
it.
> > : It's only 2 K :)

> > Great post, Larry.  I too spent a ton of time yesterday on a Kansas
setup.
> > My best so far is 30.486, but I feel like there's more that can be done
as
> > I
> > think my entry into turn 1 can be improved.

> > FYI, couple of pointers from Bob Stanley, while he said he hasn't
actually
> > tried the demo, he did suggest starting with a Jasper setup from NR2003,
> > and
> > setting both front and rear tow out to 1/8".

Dave Henri

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by Dave Henri » Thu, 27 Jan 2005 22:41:56



> Not seeing it anywhere.



   this is a non binary newsgroup.  Use alt.binaries.simulators.autos.
dh
larrysinternetem..

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by larrysinternetem.. » Fri, 28 Jan 2005 00:25:37

Ok. Don't have it with me so I'll have to try again tonight...

-Larry

Dangerous Bean

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by Dangerous Bean » Fri, 28 Jan 2005 02:13:43


The setups are just text files with a .svm extension, just copy and past it
in a post then anyone who wants it can copy and past it to a new text file,
name it what they like and change the extension to .svm

Larr

EA-NSR Second Opionion after 5 hours of seriuos tweaking

by Larr » Fri, 28 Jan 2005 20:51:55

Well then, here we go :)

Remember, it's not perfect.  Just a LOT better than what they provided.  I
haven't gotten to tweaking the shocks or caster yet.

I will also post as an attachment in binaries.

Enjoy!

-Larry


[GENERAL]
Notes=""
Symmetric=0
CGRightSetting=0
CGRearSetting=35
WedgeSetting=16
TireCompoundSetting=0
FuelSetting=43
NumPitstopsSetting=3
Pitstop1Setting=43
Pitstop2Setting=43
Pitstop3Setting=43

[LEFTFENDER]
FenderFlareSetting=6

[RIGHTFENDER]
FenderFlareSetting=3

[FRONTWING]
FWSetting=0

[REARWING]
RWSetting=20

[BODYAERO]
RadiatorSetting=11
BrakeDuctSetting=1

[SUSPENSION]
FrontAntiSwaySetting=13
RearAntiSwaySetting=0
FrontToeInSetting=17
RearToeInSetting=4
LeftCasterSetting=35
RightCasterSetting=60
LeftTrackBarSetting=21
RightTrackBarSetting=26
Front3rdPackerSetting=0
Front3rdSpringSetting=0
Front3rdSlowBumpSetting=0
Front3rdFastBumpSetting=0
Front3rdSlowReboundSetting=0
Front3rdFastReboundSetting=0
Rear3rdPackerSetting=0
Rear3rdSpringSetting=0
Rear3rdSlowBumpSetting=0
Rear3rdFastBumpSetting=0
Rear3rdSlowReboundSetting=0
Rear3rdFastReboundSetting=0

[CONTROLS]
SteerLockSetting=16
RearBrakeSetting=20
BrakePressureSetting=2
HandbrakePressSetting=0

[ENGINE]
RevLimitSetting=2
EngineMapSetting=0
EngineBrakingMapSetting=0

[DRIVELINE]
FinalDriveSetting=21
ReverseSetting=12
Gear1Setting=11
Gear2Setting=50
Gear3Setting=76
Gear4Setting=90
DiffPumpSetting=0
DiffPowerSetting=0
DiffCoastSetting=0
DiffPreloadSetting=0

[FRONTLEFT]
CamberSetting=125
PressureSetting=21
PackerSetting=0
SpringSetting=5
RideHeightSetting=12
SlowBumpSetting=4
FastBumpSetting=4
SlowReboundSetting=4
FastReboundSetting=4
BrakeDiscSetting=0
BrakePadSetting=2

[FRONTRIGHT]
CamberSetting=71
PressureSetting=54
PackerSetting=0
SpringSetting=5
RideHeightSetting=32
SlowBumpSetting=4
FastBumpSetting=4
SlowReboundSetting=4
FastReboundSetting=4
BrakeDiscSetting=0
BrakePadSetting=2

[REARLEFT]
CamberSetting=2
PressureSetting=28
PackerSetting=0
SpringSetting=9
RideHeightSetting=3
SlowBumpSetting=4
FastBumpSetting=4
SlowReboundSetting=4
FastReboundSetting=4
BrakeDiscSetting=0
BrakePadSetting=2

[REARRIGHT]
CamberSetting=0
PressureSetting=60
PackerSetting=0
SpringSetting=9
RideHeightSetting=7
SlowBumpSetting=4
FastBumpSetting=4
SlowReboundSetting=4
FastReboundSetting=4
BrakeDiscSetting=0
BrakePadSetting=2

[BASIC]
Downforce=0.499886
Balance=0.500000
Ride=0.500000
Gearing=0.495114
Custom=1


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