plugpack,cables complete $25AUS
I got the original seat cushion type. Great for those GPL haybale hits.
Seems only the *** (there we go again) type is available now here in
Australia from www.jaycar.com.au.
--
Peter H
GPL sucks ... you in
--
Peter H
GPL sucks ... you in
If you take them out of the backpack, and mount them directly to
whatever you are sitting in, they work even better. They start to
roll off above 160hz or so. I'm not sure where they start to go away
on the lower end, but it seems pretty low. The amp that comes with
them is sufficient power, and has several settings which you can
experiment with to get the desired effects.
I have four mounted in my sofa. A friend of mine is building a
***pit and has eight of them mounted to a seat from an old RX-7. For
$5 a piece, you really can't beat it, even if you try it and dont like
it.
Clark Synthesis makes much more professional quality units starting at
$300 or so. These handle a lot more watts, can handle a full range of
frequencies, and are MUCH MUCH more powerful. And probably overkill
for what you want to do.
Get a couple of Aura Interactors if you can find them, you wont be
sorry.
Good luck,
Gerald
> > I use an Aura Bass Shaker. They're a transducer that was introduced a
> >few years back for kids to bolt under their car seats to amplify ( vibrate)
> >the floorboards, seat, whatever.
> > They're rated at 25w and though that seems like very little power, they'll
> >shake the eyeballs out of your head. They do make a minimal amount of noise
> >but not enough to be any kind of annoyance. They originally sold for over a
> >couple hundred bucks each BUT I found a few at Parts-express.com for about
> >40 dollars a pair. Aura doesn't make em anymore but they're out there.
> >Gavel
> >> WOOHOO! Ooops, wrong kind ;-)
> >> (for a home made SimRacing***pit)
> >> What I'm after is something that will take an electrical current and
> >> convert that to a mechanical vibration. I.E. An Engine sound from a sound
> >> card. I originally was thinking of placing a big woofer behind the seat
> of
> >> the***pit but I don't think I can get a good enough vibration out of it
> to
> >> shake the seat and***pit. So, has anyone heard of such a device that
> wont
> >> produce sound but will vibrate like hell. I'll also be hooking up a big
> >> woofer for the sound effect though.
> >> --
> >> Michael A. Barlow
> >> FILSCA (www.filsca.com)
Milhouse
> > Just wondering, where in the world do you find LANs where anyone
actually
> > wants to play racing games??? All I can get around here is RTCW, MOH,
CS,
> > and all of that...I'd love to get a racing game going on a LAN sometime,
> > even if it is just a Need For Speed game. I played many a NFS3 game on
my
> > home network back in the day; those were a blast!!!
> http://www.likereal.com/
> They had an awesome setup last year, I was fortunate enough to be able
> to attend the Baltimore LAN as their guest on my vacation last year, 80
> something guys in one huge conference room racing in 3 divisions with
> officials monitoring the whole event
> Some guys were flying in from pretty far away, Shawn Wise from Papy was
> one of the guys attending, not as a papy employee, but as a racer
> Good weekend that :-)
> Beers and cheers
> (uncle) Goy
> http://www.theuspits.com
> http://www.teammirage.com
> "A man is only as old as the woman he feels........"
> --Groucho Marx--
ps::: some of my sim stuff is for sale (monitors,controllers etc)
Users with force feedback devices can tune the forces by adding the following two variables to their
N3.INI:
FORCE_SCALE_PERCENT n
FORCE_DAMPING_PERCENT n
Both can be set to the range of 0-200 and will scale the existing parameters accordingly. Force
Scale is used to determine how strong a force is, and can be used to try to adjust the amount of
force the game provides. Force Damping is a factor in determining how much resistance the wheel
provides to turning. It would primarily be used to decrease the tendency of a wheel to oscillate
under certain conditions.
NASCAR? Racing 3 offers special support for VRF's tactile feedback seat in its intelliVIBE mode.
The following parameters affect the settings and performance of the device.
The following line must be included in the N3.INI file to activate the intelliVIBE support:
VIBE_ON
This next parameter is optional and can be used to scale the amount of vibration generated by the
speed of the car. The number can be set to anything between 0 and 200, with 100 being the default
setting.
VIBE_MPH_SCALE n
This next parameter again is optional and can be used to scale the amount of vibration generated by
the engine rpm of the car. The number can be set to anything between 0 and 200, with 100 being the
default setting.
VIBE_RPM_SCALE n
By default a parallel port address of 378 will be used. That is the address which almost all
parallel ports use. To check your parallel port address, look at the Properties of your LPT1 port
in the Device Manager tab of the System control panel. The parallel port base address is the left
number of the Setting column of the Resource table for Input/Output Address. Consult the following
chart to determine which number to use for your parallel port configuration if it differs from the
default:
Port Address: Use this number for 'n':
278 1
2bc 2
378 3
3bc 4
VIBE_PORT_ADDRESS_NUM n
For more info please see www.tactilefeedback.com.
--
Biz
"Don't touch that please, your primitive intellect wouldn't understand
alloys and compositions and,......things with molecular structures,....and
the....." - Ash
> ps::: some of my sim stuff is for sale (monitors,controllers etc)