rec.autos.simulators

F1C - what is really new?

Woodrow Stoo

F1C - what is really new?

by Woodrow Stoo » Thu, 03 Jul 2003 08:23:32

I just received my copy of F1C today, did a full install and ran some quick
laps at Canada.  Nothing really spectacular came out and bit me in the ass
that was new or improved.  The sound is different certainly, not sure it is
better.

Maybe I'm just a slow learner.  What are the "Big Wows" that some of you
have noted, if any?

- Thanks

Jason Moy

F1C - what is really new?

by Jason Moy » Thu, 03 Jul 2003 10:36:12



- physics
- sound
- AI
- multiplayer

Jason

Redmis

F1C - what is really new?

by Redmis » Thu, 03 Jul 2003 12:52:21

Play it for 2 days and then go back and play F1 2002 - the differences will
then blow you away.

Dan_Leac

F1C - what is really new?

by Dan_Leac » Thu, 03 Jul 2003 18:35:40

For me the physics is miles better. The most obvious thing about it is much
less high speed grip ( f1 2k2 u could do almost flat turns about 60 mph
faster than u should) and more ( and more realistic)low speed grip.
   Oh and multi actualy works quite nice now (altho multi and setup load
save and replays still arnt up to papy standards)
   dan

Shis

F1C - what is really new?

by Shis » Fri, 04 Jul 2003 02:26:47


> I just received my copy of F1C today, did a full install and ran some quick
> laps at Canada.  Nothing really spectacular came out and bit me in the ass
> that was new or improved.  The sound is different certainly, not sure it is
> better.

> Maybe I'm just a slow learner.  What are the "Big Wows" that some of you
> have noted, if any?

> - Thanks

Jason's right.  You'll need to play it for a while to see what is
different, other than obvious, superficial things.

To be honest, when I first ran some laps at Imola after installing, I
could see that I was going to like the game.

Its that feeling you get when you know something is a step-change from
what you've been used to.  When you know you've got something really
cool, and its going to take ages to really get to grips with it.  But
when you do, you know its going to be worth it.
The same feeling as when I played Indycar 500 for the first time, then
Grand Prix 2, then GPL.

I liked F1 2002, and I was prepared to live with the basic faults,
like the silly levels of grip in high corners, the Gran Tourismo-ish
tracks, the unconvincing AI, etc.  Frankly, despite all that, it was a
cool game; much much better than F1 2001.
And the fact that you could tweak virtually any significant parameter
of the car, and also many aspects of the game that yoy can't in GPL is
also a huge attraction.

F1C has, in my view, made another massive leap in the physics of the
ISI series.  And lets face it; that is what really matters.  Talented
Modders like SBDT can make any number of improvements, but unless the
basic physics engine is good enough to convince players, its always
going to be compared to GPL.

Perhaps I've missed it, but I haven't heard many people moaning about
how "its no GPL".  Have you?
It doesn't really matter anymore -- because the physics model seems
really good.


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