rec.autos.simulators

World of Outlaws Sprint Cars :2002

jason moy

World of Outlaws Sprint Cars :2002

by jason moy » Sat, 25 May 2002 03:38:59


> any less worthy.  Most objections to "arcade" handling can be placed at the
> feet of the extra grippy tyres.  No problem, you can buy "professional"
> tyres with more realistic grip model and the sim becomes harder to drive,
> and requires a great deal of technical ability.

There is an "upgrade" that gives you tires with less grip?

Isn't that sort of backwards to the way career modes in most arcade
games work?

And yes, GT3 is an arcade racer.  It's about as realistic as Porsche
Unleashed, but with more cars, "real" tracks, and a deeper career
mode.  It's still not the quality of Viper Racing which is a notch
below GPL which is a notch below N2002.

Jason

Nick

World of Outlaws Sprint Cars :2002

by Nick » Sat, 25 May 2002 05:38:03


Not exactly. In the beginner leagues you don't have any tyre wear in any of
the races (and they are only 2 laps long). As you progress on towards the
endurance races, tyre degredation becomes more of a factor. There is a
little display in the bottom left of the screen for your tyres, which
changes colour as the tyres wear. You don't really need it (it is an
optional display) because you can feel just how much grip there is at each
end of the car pretty easily (which is one thing no other game is even
approaching, in my opinion. No, not even GPL or N2002). So, you can go to a
tyre shop and buy the tyres you want. Ultra-sticky slicks which get nailed
after a few laps, or rock hard endurance tyres which can last half a race?
Or anywhere in between. It's a trade-off of laptime against number of
pitstops and how comfortable you are driving your car with less grip. Just
like real life in fact, but then you don't thing GT is a sim. I once did a
100 lap oval race in an Elise on one set of tyres, and the feel of the car
through the turns was unbeatable as the grip gradually increased as the
tyres warmed up, then fell off as they lost ***.

Hmm... Kind of weird that. Yes GT3 is not as good in terms of overall
physics as GPL or N2002, but why does that make it an arcade game? It has a
better feel for being 'keyed in' to the road than any other sim I have ever
played - in that you can accurately judge how much grip you have, rather
than the 'driving on sheet ice' feel GPL has. The things that let it down
are AI and crash physics. One of these is being fixed in Gran Turismo Online
<g>, the other is inherent with having cars from all those manufacturers in
the game. Some car manufacturers are stupid enough to think if you see one
of their cars as a mangled wreck in the game, you won't buy their car in
real life. Idiots.

I personally feel that it is fantastic that GT3 can simulate such a wide
variety of cars so accurately, from the Mini Cooper through Aston Vanquish
to Formula One hybrid, when GPL and N2002 only simulate one particular style
of vehicle - <g>.

<Flame Retardant Suit: On>

--
Nick

"The overriding purpose of software is
to be useful, rather than correct."
John Carmack, id Software

Nick

World of Outlaws Sprint Cars :2002

by Nick » Sat, 25 May 2002 05:39:11



> >Yes, you can play online games through a 56K connection on the PS2

> No, you can't. The PS2 has no modem.

I have played Tony Hawk 3 online here in the UK with a 56K connection. So
there. <g>

--
Nick

"The overriding purpose of software is
to be useful, rather than correct."
John Carmack, id Software

Nick

World of Outlaws Sprint Cars :2002

by Nick » Sat, 25 May 2002 05:42:55


There's more than one person here in defence of the consoles? Doesn't seem
like it half the time... If only the PC simmers would 'sim and let sim'
instead of blatantly showing off their jealousy of GT3 - <g>.

--
Nick

"The overriding purpose of software is
to be useful, rather than correct."
John Carmack, id Software

Haqsa

World of Outlaws Sprint Cars :2002

by Haqsa » Sat, 25 May 2002 08:09:07

Ahem.  Mover over a little please, so I can stand next to you.  ;o)


Eldre

World of Outlaws Sprint Cars :2002

by Eldre » Sat, 25 May 2002 10:04:14



>Some car manufacturers are stupid enough to think if you see one
>of their cars as a mangled wreck in the game, you won't buy their car in
>real life. Idiots.

Nevermind that most of us will never be able to AFFORD one of the cars we play
with in the game... :(
I don't understand the manufacturers, either.

Eldred
--
Homepage - http://www.racesimcentral.net/~epickett
A friend of mine is involved in a fund-raiser walk-a-thon for research to cure
*** cancer.  If you can, please go to my homepage and see how to make a
donation.  Thank you.

Remove SPAM-OFF to reply.

Nick

World of Outlaws Sprint Cars :2002

by Nick » Sat, 25 May 2002 06:08:08


I forgot to say, that is what Gran Turismo Online is being made for.

udav..

World of Outlaws Sprint Cars :2002

by udav.. » Sun, 26 May 2002 02:49:59





<snip>

        Although I'd have to agree that the GT series is not exactly as realistic as say NASCAR Racing I think it falls somewhere in between. When I think arcade "Pole Position" or "Daytona USA" comes to mind, and GT3 is certainly more realistic than those two. Not having a***pit view, IMHO, is what really sets GT3 back. That and having to drive with that damn analog stick! :)
        BTW, I wouldn't praise the accuracy of GT3's cars too much. Going back to GT2, I have an SVX which I've been lucky enough to get on a racetrack and it doesn't handle anything like it does in that game! I do, however, like the fact that the cars in GT feel different, you can make changes to the setups or modify them with new parts, and take the cars out on the track and FEEL the difference. This is probably the part of the game I like the most and IMHO adds to the realism.

<OT post>

        Yes, I'm playing WoOSC2002. It's very good.

</OT post>

;)

BH

World of Outlaws Sprint Cars :2002

by BH » Sat, 01 Jun 2002 20:34:14

Once again, many of us have USB force feedbnack wheels, not analog sticks.
Most PC's don't come with a wheel either.  An analog stick (standard on the
PS2) sure beats the mouse and keyboard (standard on a PC) anyway.

I wish there was a***pit view too, or at least a view with the hood
visible.  I do not require 100% accuracy in my sims for two reasons:

1. A***pit view does not provide the peripheral vision that most of us
utilize when really driving a vehicle.
2. Sims do not provide the physical sensation of driving fast.

This was my only beef with GPL.  The driving physics are outstanding (still
none better), but not having the physical G-forces actually makes driving
more difficult than reality.  Ask any race car driver and they will say that
they drive primarily by "feel".

Without having the ability to provide these forces on the human body, I
think it is only fair to the sim racer to provide a more forgiving driving
model.






> <snip>

> >> And yes, GT3 is an arcade racer.  It's still not the
> >> quality of Viper Racing which is a notch
> >> below GPL which is a notch below N2002.

> >Hmm... Kind of weird that. Yes GT3 is not as good in terms of overall
> >physics as GPL or N2002, but why does that make it an arcade game? It has
a
> >better feel for being 'keyed in' to the road than any other sim I have
ever
> >played - in that you can accurately judge how much grip you have, rather
> >than the 'driving on sheet ice' feel GPL has. The things that let it down
> >are AI and crash physics. One of these is being fixed in Gran Turismo
Online
> ><g>, the other is inherent with having cars from all those manufacturers
in
> >the game. Some car manufacturers are stupid enough to think if you see
one
> >of their cars as a mangled wreck in the game, you won't buy their car in
> >real life. Idiots.

> >I personally feel that it is fantastic that GT3 can simulate such a wide
> >variety of cars so accurately, from the Mini Cooper through Aston
Vanquish
> >to Formula One hybrid, when GPL and N2002 only simulate one particular
style
> >of vehicle - <g>.

> ><Flame Retardant Suit: On>

> >--
> >Nick

> >"The overriding purpose of software is
> >to be useful, rather than correct."
> >John Carmack, id Software

> Although I'd have to agree that the GT series is not exactly as realistic

as say NASCAR Racing I think it falls somewhere in between. When I think
arcade "Pole Position" or "Daytona USA" comes to mind, and GT3 is certainly
more realistic than those two. Not having a***pit view, IMHO, is what
really sets GT3 back. That and having to drive with that damn analog stick!
:)
GT2, I have an SVX which I've been lucky enough to get on a racetrack and it
doesn't handle anything like it does in that game! I do, however, like the
fact that the cars in GT feel different, you can make changes to the setups
or modify them with new parts, and take the cars out on the track and FEEL
the difference. This is probably the part of the game I like the most and
IMHO adds to the realism.

- Show quoted text -


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