Once again, many of us have USB force feedbnack wheels, not analog sticks.
Most PC's don't come with a wheel either. An analog stick (standard on the
PS2) sure beats the mouse and keyboard (standard on a PC) anyway.
I wish there was a***pit view too, or at least a view with the hood
visible. I do not require 100% accuracy in my sims for two reasons:
1. A***pit view does not provide the peripheral vision that most of us
utilize when really driving a vehicle.
2. Sims do not provide the physical sensation of driving fast.
This was my only beef with GPL. The driving physics are outstanding (still
none better), but not having the physical G-forces actually makes driving
more difficult than reality. Ask any race car driver and they will say that
they drive primarily by "feel".
Without having the ability to provide these forces on the human body, I
think it is only fair to the sim racer to provide a more forgiving driving
model.
> <snip>
> >> And yes, GT3 is an arcade racer. It's still not the
> >> quality of Viper Racing which is a notch
> >> below GPL which is a notch below N2002.
> >Hmm... Kind of weird that. Yes GT3 is not as good in terms of overall
> >physics as GPL or N2002, but why does that make it an arcade game? It has
a
> >better feel for being 'keyed in' to the road than any other sim I have
ever
> >played - in that you can accurately judge how much grip you have, rather
> >than the 'driving on sheet ice' feel GPL has. The things that let it down
> >are AI and crash physics. One of these is being fixed in Gran Turismo
Online
> ><g>, the other is inherent with having cars from all those manufacturers
in
> >the game. Some car manufacturers are stupid enough to think if you see
one
> >of their cars as a mangled wreck in the game, you won't buy their car in
> >real life. Idiots.
> >I personally feel that it is fantastic that GT3 can simulate such a wide
> >variety of cars so accurately, from the Mini Cooper through Aston
Vanquish
> >to Formula One hybrid, when GPL and N2002 only simulate one particular
style
> >of vehicle - <g>.
> ><Flame Retardant Suit: On>
> >--
> >Nick
> >"The overriding purpose of software is
> >to be useful, rather than correct."
> >John Carmack, id Software
> Although I'd have to agree that the GT series is not exactly as realistic
as say NASCAR Racing I think it falls somewhere in between. When I think
arcade "Pole Position" or "Daytona USA" comes to mind, and GT3 is certainly
more realistic than those two. Not having a***pit view, IMHO, is what
really sets GT3 back. That and having to drive with that damn analog stick!
:)
GT2, I have an SVX which I've been lucky enough to get on a racetrack and it
doesn't handle anything like it does in that game! I do, however, like the
fact that the cars in GT feel different, you can make changes to the setups
or modify them with new parts, and take the cars out on the track and FEEL
the difference. This is probably the part of the game I like the most and
IMHO adds to the realism.