rec.autos.simulators

GPL vs Real Driving

Chris Bloo

GPL vs Real Driving

by Chris Bloo » Tue, 08 Feb 2000 04:00:00

I also think that GPL also can make you a more careful driver as
the crashes are almost frightening in their realism and it is a
kind of warning to what shunting a motor car at high speed is
like.

Just an afterthought.

Chris

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Rikanthr

GPL vs Real Driving

by Rikanthr » Tue, 08 Feb 2000 04:00:00

With a FF wheel you can feel the front wheel loosing grip before you spinn
off in TOCA2. Also, in real life, these cars are constructed in a manner so
when they slip, they *really* slip. I've been watching som BTCC races on TV,
and the cars just jump off the track when loosing grip, almost as in F1.
I agree. The FF is pretty good.  like I said, they did a fabulous job modeling
the physics of fwd touring cars.

Rik Anthrax
           -
     -
"trust the government?? what are you, some kind of moron?"

Scott Boha

GPL vs Real Driving

by Scott Boha » Wed, 09 Feb 2000 04:00:00

I am going to have to say I agree totally with you.  The
cars in TOCA2 seem to instantly spin out for no apparent
reason.  At the bottom of the dip at Brands Hatch, if you
try to steer slighty as you go through, you get thrown off
into the wall.  Also the first right hander at Silverstone,
and sometimes the first right at Thruxton.  I get really
annoyed by this, as most of the time the physics seem quite
good, and it is otherwise a very playable game.

But then, it's only for when GPL has got a bit boring and I
need something different for a few minutes 8-)


> Couldn't agree more, otherwise it's a great game.



> > >You should try Toca2.
> > >They did a fabulous job modeling the physics of fwd
cars.
> > >Rik Anthrax

> > Rik, you have to be kidding me...  TOCA2 has horrible
physics IMHO.
> There's no
> > warning you're about to lose tire adhesion.  You just
suddenly go flying
> off
> > into the wall.

> > Dan Belcher
> > Team Racing Unlimited
> > http://simcrashes.cjb.net

Rikanthr

GPL vs Real Driving

by Rikanthr » Wed, 09 Feb 2000 04:00:00

But then, it's only for when GPL has got a bit boring and I
need something different for a few minutes 8-)
I agree with THAT too!!
back to Monaco!!

Rik Anthrax
           -
     -
"trust the government?? what are you, some kind of moron?"

Glen E. Bailey Jr

GPL vs Real Driving

by Glen E. Bailey Jr » Mon, 14 Feb 2000 04:00:00

Too bad GPL isn't available in the local stores.  I just got the ACT LABS
FF wheel and it came with Need For Speed: Hot Pursuit.  And since it
has a Fairway Green '98 Corvette (I own one) that's what I drove.  Or
tried to.  NFS doesn't cut it: I can't tell when tires start to slip until I'm

already sliding off the road, the gas pedal is either on or off - no holding
a steady speed (instead of constantly running off the road at high speeds
I tried a new track at normal driving speed to get a feel for the track), the
graphics were a lot poorer than I thought they would be, and
NFS's Corvette doesn't handle like the real one.   I did try a Diablo but
since I never drove one I can't compare (anyone have one for me try near
Ft. Lauderdale, FL?  I promise not to paint walls like I do in NFS).  :)

I surely hope that other racing sims are much much better.

I can't speak for GPL, but after taking the Skip Barber Driving
Performance Course and their Racing Course I have a lot more
confidence in driving.  I recommend their Performance Course
for daily driving (although I think they could cut it down from
2 days to 1).

Now if only the rest of the bozos on the road would get out of my way.  :)

Glen


> A while back there was some sort of discussion about wether racing GPL
> improved your road driving.   I think it does, it certainly has taught me
> what a car will do at the limits of its adhesion.  Though I can't really
> compare my Uno (though it is a darkish red and don't Fiat own part of
> Ferrari?) to a '67 GP car, I do think I have a better understanding of the
> forces at play and who knows maybe one day it may be of an advantage.

> Chris

kcgen

GPL vs Real Driving

by kcgen » Mon, 14 Feb 2000 04:00:00

Glen,

    Try Software Ect. for GPL. There is nothing that comes closer to driving
a real car.

Chris


> Too bad GPL isn't available in the local stores.  I just got the ACT LABS
> FF wheel and it came with Need For Speed: Hot Pursuit.  And since it
> has a Fairway Green '98 Corvette (I own one) that's what I drove.  Or
> tried to.  NFS doesn't cut it: I can't tell when tires start to slip until
I'm

> already sliding off the road, the gas pedal is either on or off - no
holding
> a steady speed (instead of constantly running off the road at high speeds
> I tried a new track at normal driving speed to get a feel for the track),
the
> graphics were a lot poorer than I thought they would be, and
> NFS's Corvette doesn't handle like the real one.   I did try a Diablo but
> since I never drove one I can't compare (anyone have one for me try near
> Ft. Lauderdale, FL?  I promise not to paint walls like I do in NFS).  :)

> I surely hope that other racing sims are much much better.

> I can't speak for GPL, but after taking the Skip Barber Driving
> Performance Course and their Racing Course I have a lot more
> confidence in driving.  I recommend their Performance Course
> for daily driving (although I think they could cut it down from
> 2 days to 1).

> Now if only the rest of the bozos on the road would get out of my way.  :)

> Glen


> > A while back there was some sort of discussion about wether racing GPL
> > improved your road driving.   I think it does, it certainly has taught
me
> > what a car will do at the limits of its adhesion.  Though I can't really
> > compare my Uno (though it is a darkish red and don't Fiat own part of
> > Ferrari?) to a '67 GP car, I do think I have a better understanding of
the
> > forces at play and who knows maybe one day it may be of an advantage.

> > Chris

Kai Fulle

GPL vs Real Driving

by Kai Fulle » Mon, 14 Feb 2000 04:00:00

NFS doesn't even try to be a realistic sim. It is meant to be a fun game
that drives somewhat like a car, but again puts "fun" over realism.

You'll find that generally racing games fall under two categories:
Simulations and Arcade racers. Simulations try to get the car physics just
right so you can drive the cars the pros do, and give you a challenge.
Arcade games ignore the laws of physics to create an instantly accessible
game that is fun and even playable with the keyboard or game pad.



> Too bad GPL isn't available in the local stores.  I just got the ACT LABS
> FF wheel and it came with Need For Speed: Hot Pursuit.  And since it
> has a Fairway Green '98 Corvette (I own one) that's what I drove.  Or
> tried to.  NFS doesn't cut it: I can't tell when tires start to slip until
I'm

> already sliding off the road, the gas pedal is either on or off - no
holding
> a steady speed (instead of constantly running off the road at high speeds
> I tried a new track at normal driving speed to get a feel for the track),
the
> graphics were a lot poorer than I thought they would be, and
> NFS's Corvette doesn't handle like the real one.   I did try a Diablo but
> since I never drove one I can't compare (anyone have one for me try near
> Ft. Lauderdale, FL?  I promise not to paint walls like I do in NFS).  :)

> I surely hope that other racing sims are much much better.

> I can't speak for GPL, but after taking the Skip Barber Driving
> Performance Course and their Racing Course I have a lot more
> confidence in driving.  I recommend their Performance Course
> for daily driving (although I think they could cut it down from
> 2 days to 1).

> Now if only the rest of the bozos on the road would get out of my way.  :)

> Glen


> > A while back there was some sort of discussion about wether racing GPL
> > improved your road driving.   I think it does, it certainly has taught
me
> > what a car will do at the limits of its adhesion.  Though I can't really
> > compare my Uno (though it is a darkish red and don't Fiat own part of
> > Ferrari?) to a '67 GP car, I do think I have a better understanding of
the
> > forces at play and who knows maybe one day it may be of an advantage.

> > Chris


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