>I saw F1GP2 at the South African Computer Faire. The local
>distributors had it running on a big screen connected to their PC.
>According to the spotty youth working for the local distributors, the
>version they had was the version that would be released on 28th June,
>barring a few bug-fixes.
>Right here are my impressions of the game.
>On the positive side first:
>1. The sound is amazing. The car I had a go in was Damon Hill's
>Williams, and I recognised the car ( I took over in mid-lap from
>another chap) from the distinctive Renault V-10 sound. Some of the
>other sounds, such as the crashes were not 100% accurate (what does a
>crash really sound like?), but close enough.
>2. The simulation seems to be very accurate, loads of throttle off the
>line will leave you standing in a cloud of your own tyre smoke.
>Touching wheels with your opponents will launch one of you into the
>air. The kitty litter in the sandtraps will bog the car down unless
>you have some speed, but heading through the sandtrap at high speed
>will have your view bouncing all over the place (something I did a
>couple of times)
>3. The car setup (what I saw of it) was extensive. A lot of thought
>will have to go into setting your car up correctly.
>On the negative side:
>You need a serious machine to run F1GP2. Don't let anyone tell you
>otherwise. According to the representative, they were running the game
>in SVGA (640 x 480) with MOST features enabled. The hardware consisted
>of a Packard-Bell P133 with 32Mb RAM. Even with this sort of
>horsepower, the passing scenery seemed a bit jerky, especially when
>taking a corner. Things got a lot worse when there were a lot of other
>cars in view. The first corner at Monza, after the start was confusing
>as the picture seems to jump around as the game tried to keep up with
>the task of drawing all those cars, and coping with your input.
>Would I buy it? Of course, but I don't expect I will be able to run it
>with everything turned on in SVGA mode on my P120. I have yet to see a
>game that beats The Need for Speed when it comes to smooth graphics in
>SVGA mode.
>Cliff
>------------------------------------------------
>Clifford Smith, Johannesburg South Africa
>WWW: http://www.racesimcentral.net/~csmith/default.htm
>------------------------------------------------
spot on. It seems as if some serious processing power will be the
order of the day for anyone wanting to run F1GP2 with all the
t***s. The gameplay did look somewhat jerky, and I was shocked to
find out that they were running a P133. Love the tyre smoke in the
mirrors though. Talking about mirrors, they weren't complete yet with
the background missing. Nevertheless, the Benneton all over my back
looked pretty impressive!
Nick Piquito