For every improvement I've seen, I've seen something else get worse. Now the
AI will race you harder for position, but they will also run you off the
track as if you aren't even there.
I'm comparing it to what my expectations are for five years of development,
as well as gauging the AI improvements in other *** genres (RPG,
FPS,etc), not to mention the quality of AI in some of the competing racing
products from other companies (Ratbag, EA, etc).
Papyrus has made major strides in graphics and even physics since N1, but AI
quality seems to have taken a back seat to multiplayer development -
something I could care less about until there is once again a centralized
hosting (e.g., TEN) style system on which to race multiplayer.