rec.autos.simulators

TM Sprint - got rid of the pedals!

Toni Lassi

TM Sprint - got rid of the pedals!

by Toni Lassi » Fri, 07 May 1999 04:00:00

Upon reading some comments about the TM Sprint and using it dual-axis
I tested something suggested in r.a.s. As all those who have tested
this wheel will tell you that the pedals are really awful and on top
they brake easily or become inaccurate (can you say on-off precision).
The paddles on the side are great, accurate, easy to control and above
all dual axis. The problem is that the Sprint Win98-drivers are only
using them as digital buttons (what were they thinking, these things
are much better than the pedals).

But! I tried the NASCAR Pro wheel drivers included in the latest 1.3
driver package, it found my wheel. Calibration was crazy but the
paddles definately replaced the pedals. Then I went to test GPL...
works like a dream! Tested SCGT... works like a dream! Tested TOCA2...
works like a dream! Now the TM Sprint has finally proper dual-axis
analog brake/throttle that suits disabled persons as well. If you are
still using your Sprint pedals, do as I did and get rid of them!

Next I think I'll test TOCA1, N99, ICR2 for Windows and maybe F1RS if
I can gather the strength to install that piece of (expletive
deleted). Of course DOS games work just like normal since the hardware
support has dual axid paddle as a default. So that covers ICR2 for DOS
and N2. The only game I haven't got this working on yet is GP2, since
it doesn't seem to accept dual-axis controls. Prove me wrong somebody.

Neil Evere

TM Sprint - got rid of the pedals!

by Neil Evere » Fri, 07 May 1999 04:00:00


> Upon reading some comments about the TM Sprint and using it dual-axis
> I tested something suggested in r.a.s. As all those who have tested
> this wheel will tell you that the pedals are really awful and on top
> they brake easily or become inaccurate (can you say on-off precision).
> The paddles on the side are great, accurate, easy to control and above
> all dual axis. The problem is that the Sprint Win98-drivers are only
> using them as digital buttons (what were they thinking, these things
> are much better than the pedals).

> But! I tried the NASCAR Pro wheel drivers included in the latest 1.3
> driver package, it found my wheel. Calibration was crazy but the
> paddles definately replaced the pedals. Then I went to test GPL...
> works like a dream! Tested SCGT... works like a dream! Tested TOCA2...
> works like a dream! Now the TM Sprint has finally proper dual-axis
> analog brake/throttle that suits disabled persons as well. If you are
> still using your Sprint pedals, do as I did and get rid of them!

> Next I think I'll test TOCA1, N99, ICR2 for Windows and maybe F1RS if
> I can gather the strength to install that piece of (expletive
> deleted). Of course DOS games work just like normal since the hardware
> support has dual axid paddle as a default. So that covers ICR2 for DOS
> and N2. The only game I haven't got this working on yet is GP2, since
> it doesn't seem to accept dual-axis controls. Prove me wrong somebody.

I achieved the same by dumping the TM drivers comletely and calibrating as
a 4 axis controller in game controllers.  You can leave the pedals plugged
in case you want a clutch pedal too.  This works great in GPL as you have
dual axis throttle and brake on the wheel paddles, plus you can use a foot
pedal for clutch at the start of races etc.  This setup works fine for GP2
as well, contrary to what you say.  I run GP2 from windows, and with a bit
of playing around in the controller setup it all works, clutch pedal and
all!

Neil

-~=Darek M=

TM Sprint - got rid of the pedals!

by -~=Darek M= » Fri, 07 May 1999 04:00:00

Funny that you should say this. I use the NASCAR Pro /w seperate axis
drivers too
and found them to work the best in GPL. No longer do I have to callibrate
and assign
keys every time I enter the game. I also use the paddles for acceleraion and
breaking
as seperate axis. But when I use the Pro divers the wheel gets out of shape
in SCGT.
It is turned all the way to the left, and the break seems to be on all the
time resulting in
an undrivable experience. So I have to switch to the Sprint to play SCGT and
keep this
swap technique to play both. Is there a callibration option in SCGT or does
it callibrate
automatically?

**** Posted from RemarQ - http://www.remarq.com - Discussions Start Here (tm) ****

Marko Viitane

TM Sprint - got rid of the pedals!

by Marko Viitane » Sat, 08 May 1999 04:00:00

Am I getting this right?

Are those "paddleshifters" analog?

If so, how long is the travel(which is most important actually)?

-~=Darek M=~- kirjoitti viestiss? ...
(tm) ****

Toni Lassi

TM Sprint - got rid of the pedals!

by Toni Lassi » Sat, 08 May 1999 04:00:00

If you mean the demo, it doesn't support dual axis. The game should
support it, guess you could try unplugging the pedals in which case
the paddles will turn into a single axis analog control. I haven't had
any problems with the demo myself.

Toni Lassi

TM Sprint - got rid of the pedals!

by Toni Lassi » Sat, 08 May 1999 04:00:00

Yes they are, with either single or dual axis control depending on
whether the pedals are connected or not.

It's pretty good, I can drive GPL comfortably with them (although
longer races strain your hands a bit too much).

^Frett

TM Sprint - got rid of the pedals!

by ^Frett » Sat, 08 May 1999 04:00:00

Darek; I have the same problem with some sims & I also use both
the Nascar Pro & Sprint now! I have been driving myself "Crazier"
then I was before I started on this problem axis-verses-calibration
quest! Also many have sent great information {Thanx to r.a.s.}but
thanks to Toni's posting it appears my problem quest is resolved!
{{"O" Yea Thanx Toni!!}}Cheers 2 All... Thom_j. aka ^Fretts...

> Funny that you should say this. I use the NASCAR Pro /w seperate axis
> drivers too
> and found them to work the best in GPL. No longer do I have to callibrate
> and assign
> keys every time I enter the game. I also use the paddles for acceleraion and
> breaking
> as seperate axis. But when I use the Pro divers the wheel gets out of shape
> in SCGT.
> It is turned all the way to the left, and the break seems to be on all the
> time resulting in
> an undrivable experience. So I have to switch to the Sprint to play SCGT and
> keep this
> swap technique to play both. Is there a callibration option in SCGT or does
> it callibrate
> automatically?

> **** Posted from RemarQ - http://www.remarq.com - Discussions Start Here (tm) ****

^Frett

TM Sprint - got rid of the pedals!

by ^Frett » Sat, 08 May 1999 04:00:00

I get dual axis with my pedals unplugged Toni.. Odd..huh?
I'm using your idea/posting info with Nascar Pro now too!!
Thanx again...<BG>..Thom_j.

> >Am I getting this right?

> >Are those "paddleshifters" analog?

> Yes they are, with either single or dual axis control depending on
> whether the pedals are connected or not.

> >If so, how long is the travel(which is most important actually)?

> It's pretty good, I can drive GPL comfortably with them (although
> longer races strain your hands a bit too much).

Marko Viitane

TM Sprint - got rid of the pedals!

by Marko Viitane » Sun, 09 May 1999 04:00:00


Chee, sounds good!.... but I can't use them. I wouldn't know what
to do with my feet...

^Frett

TM Sprint - got rid of the pedals!

by ^Frett » Sun, 09 May 1999 04:00:00

Learning tap dancing is fun if you are able too..<g>


> >>Are those "paddleshifters" analog?
> >It's pretty good, I can drive GPL comfortably with them (although
> >longer races strain your hands a bit too much).

> Chee, sounds good!.... but I can't use them. I wouldn't know what
> to do with my feet...


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