setting in a simulator of any type is one that corresponds to the same
FOV you have in real life. For instance, when you are driving a
racing simulator, it's best if the view of the car dash, mirrors,
etc., fills up the same space as it does in real life.
I've started doing this as much as possible. TH2Go setups make it
possible to use low FOV settings compared to conventional single CRT
displays. For me, it makes it easier to drive because the details of
the track are larger than they would be with wider FOV's.
Assuming a wide-angle display system like a TH2Go or large format LCD,
are there any reasons to stick with higher FOV settings? I can't see
any, but apparently some people don't mind the shrunk-down appearance
of the car and track that wider FOV's create.
What sort of FOV settings does everyone here use? What sort of
display system? Have you experimented much with changing the FOV
settings?
Pat Dotson