>> from shite. I've seen drivers who can cooly flick a car around a course
>> with wild abandon then look like a Deer caught in the beam of headlights
>> when facing a computer sim.
>It's a two way street. I wish that many of the "sim" racers would
>realize that just because they're fast on a sim, doesn't mean they'll be
>fast in a car.
The other way round seems to work a bit; I've had a professional
driver drive in Racer (on a motion platform) and he still has the best
time on a track, while the engineers around it had had quite a bit of
time trying to improve it. Best lap is 1.45.5, nearest sofar of the
engineers: 1.46.6.
F1 is too much G-force driven (pun unintended), so is a bit far off to
the feel of everyday driving. Still, having people drive sims helps
with their real-life driving. But it's a slightly different thing when
it comes to racing; their more senses are being used so talent in that
direction helps... (in other words, beating Schumacher on F1C doesn't
mean you're going to do equally well in real life, since there things
get more subtle).
But for general driving, it's ok to learn stuff in sims, IMHO. (as
long as it's in sim mode)
Ruud van Gaal
Free car sim: http://www.racer.nl/
Pencil art : http://www.marketgraph.nl/gallery/