rec.autos.simulators

Papyrus Interview at Operation Sports!

Pat Dotso

Papyrus Interview at Operation Sports!

by Pat Dotso » Sat, 22 May 1999 04:00:00


> A couple of things here. Many, like me, have no extra buttons on the
> wheel to do this and even if I did I wouldn't like it.

That's quite an open mind you have there BF  :)

I've just lately started using the L/R buttons,
and it works great!  There is nothing wrong with
knowing where the car beside you is really at.

--
Pat Dotson
IMPACT Motorsports
http://www.racesimcentral.net/

Byron Forbe

Papyrus Interview at Operation Sports!

by Byron Forbe » Sun, 23 May 1999 04:00:00

A couple of things here. Many, like me, have no extra buttons on the
wheel to do this and even if I did I wouldn't like it. I also remember a
Papy official stating that the look left/right feature was never really
intended for racing situations, but rather to look up and down the track
when re-entering after an off.

> I have to say that in my opinion there is no blind spot in GPL, just peoples
> inability or reluctance to use the look left / right buttons.

> Yeah I have heard all the arguments about how people get disoriented using
> them but it is just another skill to be learned, much the same as learning
> to drive using manual gears of taking all the helps off one by one. Once the
> habbit is formed, it becomes second nature and there really should be no
> excuse to drive into the side of cars. I'm not gaving a go at you personally
> Byron, just expressing an opinion :-)

> Mark


> > The thing I'm most glad to see is the 3D sound. I'd really love to
> > hear <G> that this was in the GPL 1.1 patch because the blind spot (lack
> > of peripheral vision) in GPL is a real problem and this would go a long
> > way to easing the pain. Probably outside the scope of a mere patch
> > though unfortunately :((




> > > From the article:
> > > >However, given the limited commercial success of Grand Prix Legends,
> it's clear that we would be doing a disservice to our core NASCAR? Racing
> fans if we released NASCAR? Racing 3 with the same degree of difficulty and
> steep learning curve.

> > > Hmmph!  Sounds like an insult to the serious gamer to me.  Like we're
> > > supposed to be ***SO*** e***d about FF and 3D sound at the expense
> > > of a realistic simulation.  No thanks, Papy.  You can be certain that
> > > N2K and NL will *not* be on my purchase list.

Griffin, the Slay

Papyrus Interview at Operation Sports!

by Griffin, the Slay » Sun, 23 May 1999 04:00:00



Only one can in the mirrors you mean, or in the look-left/right views?
In the mirrors, I am sure I have seen more than one car at a time.

Griffin, the Slayer

Griffin, the Slay

Papyrus Interview at Operation Sports!

by Griffin, the Slay » Sun, 23 May 1999 04:00:00

On Fri, 21 May 1999 09:38:34 +0100, "Mark Seery"


>If you drift into another car, as a result of not being able to control your
>line or using excessive amounts of road when someone is along side you it is
>your fault......

No it isn't - at least not with 1967 GPL cars. These days drifting
doesn't happen in F1, as the cars can stick to the track very well.
Old GPL cars however always drift. It's almost impossible to reach a
good speed and follow the racing line on the ground.

Drifting (when controlled properly) can also help shave a few seconds
off your time.

I'd say that it's more important for the driver who is doing the
overtaking to make sure he's doing so in a place which is safe, such
as on a long straight, where there's little chance of a collision due
to drifting.

Now that IS a good idea! I'll do that for my next race. :-)

Griffin, the Slayer

Griffin, the Slay

Papyrus Interview at Operation Sports!

by Griffin, the Slay » Sun, 23 May 1999 04:00:00




>> >, my steering wheel has only four programmable
>> >buttons. Two are used up for the gearstick, the third for the clutch
>> >and the fourth one for the 'raise arm' feature.

>> Stick the clutch and raise arm feature on the keys man. The clutch is only
>> needed on the startline if at all and nobody ever sees arms raised anyway

>I tried to do this but GPL wouldn't let me assign the clutch to the
>keyboard, and it also wouldn't let me leave it unassigned.

>I'm therefore stuck with having to use Z and X to look left/right!

>However, my TSW analogue clutch kit will be arriving soon, so then I'll
>have the jump on you guys!!!

Assign the DELETE (num pad) key to the clutch - that'll work!

Griffin, the Slayer

Griffin, the Slay

Papyrus Interview at Operation Sports!

by Griffin, the Slay » Sun, 23 May 1999 04:00:00

On Fri, 21 May 1999 10:54:48 -0400, Michael Barlow


>This is a multi-part message in MIME format.
>--------------116504131BA8E5F7DB309F22
>Content-Type: text/plain; charset=iso-8859-1
>Content-Transfer-Encoding: 8bit


>> >, my steering wheel has only four programmable
>> >buttons. Two are used up for the gearstick, the third for the clutch
>> >and the fourth one for the 'raise arm' feature.

>> Stick the clutch and raise arm feature on the keys man. The clutch is only
>> needed on the startline if at all and nobody ever sees arms raised anyway

>    I have been in situations where using a clutch would have helped.  These
>situations are few and far between, but still there.  I do agree that the clutch
>feature should be stuck on the keyboard though, just because of the infrequency
>of use.  As far as the arms..  I use them quite often when I can for see an
>accident, So, I'll raise my arm and let the passing driver pass quickly and
>safely.  I have also seen many drivers raise there arms too because of the same
>situations and/or because I'm faster.  In any case,  I have turned a couple
>graphics off and turned the drivers arms graphics on to help with my safety on
>the track.  so, I'd have to disagree with you with "nobody ever sees arms raised
>anyway" statement.

>> >Even if I had the ability to use Hotkeys and even if I had far more
>> >buttons, there would still be good reason for accidently hitting
>> >somebody from the side. Say, for example, you're going around a long
>> >left hander and somebody behind you tries to overtake you on the
>> >right. Your car begins to drift to the right slightly, but because the
>> >person behind you is attempting to overtake you, you bang into him.
>> >Who's fault is it that an accident happened?

>> If you drift into another car, as a result of not being able to control your
>> line or using excessive amounts of road when someone is along side you it is
>> your fault......

>    To further Marks statement...  You should have seen that the overtaking
>driver was in your mirrors at one time and was a bit faster just before he
>disappeared.  In such an occasion, I'd lay odds that that driver was considering
>to overtake me and is probably someplace near by, Maybe to my right.  A quick
>"right" look would help determine if he is in fact there.  If I still can't see
>him, Then he is in my (if there is one) blind spot and I will hold my lower line
>and decrease my speed to be able to stay low till I can see where he is.

>> Cut to M. Schumacher 1997. " Sorry Bernie but that championship should be
>> mine. Mr Villeneuve must have been wrong because he was trying to overtake
>> me. Cut to Adelaide 1994 ......
>> By being able to see where the other car is, you could (should) be driving
>> in such a manner as to prevent collision. When a guy is alongside you, you
>> cannot just drive as though you have a god given right to use all the road
>> even if it means taking someone out. Common sense prevails in such
>> instances.

>> >On the real roads, it would be the overtaker, because the person coming
>> from behind is
>> >_always_ in fault, even if it was caused by a mistake of the person in
>> >front.

>> Only if he takes you out from behind. Not if you are side by side and you
>> drive into him. Are you suggesting that you would rather go off the road and
>> then apportioning blame to someone else for trying to overtake you? If this
>> is the case (and tell me if I am wrong), You aint going to win too often my
>> friend.

>> >Also, when using the left and right keys on a big open track, like
>> >Spa, there are many places which are easy to use them. However, using
>> >them at Monaco, for example, is very difficult indeed, in comparison,
>> >of course.

>> Agreed. It aint always  easy. But then GPL was never meant to be easy. It's
>> very easy to crash and take half the field out by not learning a very basic
>> skill like using your eyes to their full advantage.

>    To add to this,  I'm using the "look left and right" feature more often.
>Because of this,  Places like Mexico are becoming easier and easier to use the
>"look left and right".  so, It's also my opinion that the "look" feature is
>another skill to learn.

>> Regards

>> Mark

>> >Griffin, the Slayer

>--
>=========================================
>Mike Barlow of Barlow Racing?
>=========================================
>Member of R.O.R. 1999
>http://www.pivot.net/~marknjess/ror.html
>=========================================
>Racing online with the help of......

>Race Communications Association
>http://members.xoom.com/RCA/toc.html

>Holodyne Engineering

>Mystic Music

>--------------116504131BA8E5F7DB309F22
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> name="mikeba.vcf"
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>begin:vcard
>n:Barlow;Mike
>x-mozilla-html:TRUE
>url:http://home.eznet.net/~mikeba
>org:Barlow Racing
>adr:;;;;New York;;USA
>version:2.1

>title:CEO
>note:Made the top 25% in the points race in the 1998 NROS
>fn:MikeBa
>end:vcard

>--------------116504131BA8E5F7DB309F22--

I too tend to use the clutch quite a bit. For example, if you spin the
car on the track, the best thing to do is to release the accelerator,
pop the clutch in and steer in a counter direction. The car will right
itself in a nice, 'Days of Thunder' style. :)

Griffin, the Slayer

Michael E. Carve

Papyrus Interview at Operation Sports!

by Michael E. Carve » Sun, 23 May 1999 04:00:00


%     I think it has been mentioned before but not sure...  I can see two cars
% behind me.  This is when I'm hosting with my cable modem.  I haven't been in a
% situation with two cars behind me while as a client, so I can't comment on that.

%     As I said, I think it's been mentioned before that you can see more behind you
% with the faster modems such as a cable.

I think the number of cars is controlled by the packet size (core.ini
3/84).  As host you should have all the information and you should be
able to see all the cars in your mirrors.  Though the number of cars
seen as host maybe tied to upload/download capacity and therefore tied
to the speed of the connection to the Internet.

For more information on this check out
http://people.A2000.nl/bcwes/gplol.htm

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

David Er

Papyrus Interview at Operation Sports!

by David Er » Sun, 23 May 1999 04:00:00



Just a note re: drifting and modern F1 cars. While watching this years
Monaco race I heard Martin Brundle explaining to Murray Walker about the
importance of balance in a F1 car. He stated that the drivers tried to have
their cars set up so that both ends slide at the same time and that this was
done routinely. Sounds like a drift to me though certainly not to the degree
that the older ones drifted

David Erb

Amen to that --DE

Mark Seer

Papyrus Interview at Operation Sports!

by Mark Seer » Sun, 23 May 1999 04:00:00

Hi Griffin,
Your debate is quite well reasoned but I will respond to your reply again
mate.

speed and follow the racing line on the ground.

This is tue enough When you are running an optimum  lap...IE when you are
running alone with reasonable gaps to to other drivers around you. However,
when you are defending a position or going for one, this all goes out the
window. Sure you have to drive as quick as is safe to do so but when you are
scrapping for position, the prime consideration is staying on the black
stuff. Of course your lap times will be compromised as a result. Take a look
at any real life race. You will find cars running in gaggles to be much
slower than the guy running a few seconds ahead of them for this very same
reason. Defensive lines are always slower but SAFER.

your time.

Quite right but be prepared to sacrifice some speed when in a situation
where deliberate drifting will take yourself and possibly half the field off
the road. When you drift a car you are on the limit of adhesion and you are
totally commited to that one line. It is nigh on impossible to modify that
line quickly and react to the actions of other cars alongside you.

I'd say that it's more important for the driver who is doing the
a long straight, where there's little chance of a collision due to drifting.

The whole racing technique of racing and overtaking is about being better on
the brakes into a corner in 99% of cases. You will rarely see me blowing
away a Lotus from within my Cooper***pit on a long straight with my 4-10
mph speed disadvantage. I don't half scare and suprise a few with my ability
to live with them in the braking zones though. Again I quote real life. It
has been many years since I have seen cars blasting past each other on
straights in GP's. (I talk about competitve cars here, not cars lapping
cars). I think the last time this would have been possible would have been
in the mid 80's when turbo boost buttons were momentarily turned up for the
move..

Nice to have agreed on something hehe :-)

Regards Mark

Matthew Birger Knutse

Papyrus Interview at Operation Sports!

by Matthew Birger Knutse » Sun, 23 May 1999 04:00:00

David Erb skrev i meldingen ...

All race cars drift! Even if you have huge wings! The only place you don't
see it to the same extent is
in oval racing, but they also drift. If you are running without drifting,
you are not on the limit, or going fast...!

And true, as David says, it is not to the same extent as it used to be,
unless you're in a class running road-legal
***:)

All best,

Matt

Marko Viitane

Papyrus Interview at Operation Sports!

by Marko Viitane » Sun, 23 May 1999 04:00:00

Griffin, the Slayer kirjoitti viestiss?

Yeah and I don't have a single button in my wheel...
This is why I don't use clutch either, only steering + gears
up-down in gearstick (Nascar Pro with 4 broken buttons). I try
to avoid collision, but sometimes I just _can't_ see others.

Marko Viitane

Papyrus Interview at Operation Sports!

by Marko Viitane » Sun, 23 May 1999 04:00:00


I find it easier to turn my head IRL than try to find
my keyboard to see what's in the other side of
the ***...

Marko Viitane

Papyrus Interview at Operation Sports!

by Marko Viitane » Sun, 23 May 1999 04:00:00



>    I have been in situations where using a clutch would have helped.

These

Yeah, when you spin and look the wrong way...

At least to me arms are useless, because my graphic details are decreased
to get good fps and so I can't even see your arms and I bet that I'm not the
only one.

So some others have those P4 966 machines too...

I assume&agree that "someone" will see them, but:
4 hands and 2 wheels is not very realistic IMO.
SOoooo.......Does only joystick drivers raise arms?

Byron Forbe

Papyrus Interview at Operation Sports!

by Byron Forbe » Sun, 23 May 1999 04:00:00

Well me too Pat. But the idea of looking anywhere but straight ahead,
particularly approaching a corner (which is where one most wants to know
exactly where those in close proximity are) just seems insane to me.
What I'd prefer above all is at least an option for ICR2 type mirrors.


> > A couple of things here. Many, like me, have no extra buttons on the
> > wheel to do this and even if I did I wouldn't like it.

> That's quite an open mind you have there BF  :)

> I've just lately started using the L/R buttons,
> and it works great!  There is nothing wrong with
> knowing where the car beside you is really at.

> --
> Pat Dotson
> IMPACT Motorsports
> http://www.impactmotorsports.com/pd.html

Thomas A. Leitge

Papyrus Interview at Operation Sports!

by Thomas A. Leitge » Sun, 23 May 1999 04:00:00


> Just a note re: drifting and modern F1 cars. While watching this years
> Monaco race I heard Martin Brundle explaining to Murray Walker about the
> importance of balance in a F1 car. He stated that the drivers tried to have
> their cars set up so that both ends slide at the same time and that this was
> done routinely. Sounds like a drift to me though certainly not to the degree
> that the older ones drifted

> David Erb

The big difference is, that you do no 'power-steer' through the long
corners as you they did in '67.

Of course you like a 'neutral' car - and if you cannot get it, drivers
have a clear preference - mine is oversteering.

Just take a look athe GPL-Intro and compare it with pictures from today
... the car exiting the 'Karussell' at the Ring ...

TAL

--
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A-8223 Stubenberg, Vockenberg 108; Styria - Austria - Europe
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