rec.autos.simulators

AI Tweak rules!

Larry Hawe

AI Tweak rules!

by Larry Hawe » Mon, 03 Jan 2000 04:00:00

Am fairly new to GPL and don't get to spend a lot of time driving. When
I do I am also fairly slow, 1:31.xx at Monza. The most frustrating thing
is getting those horrible slippery starts and first couple of turns
under my belt as the AI cars simply drive away. I am left alone to drive
at my unremarkable pace with no traffic or much to do but limp in with
my 9th or 10th place finish ( out of 9 or 10 cars). I know the challenge
is to race and beat the best but I found that my temperament hates to
lose over and over with the little improvement in my racing.

I downloaded AI Tweaks from http://www.racesimcentral.net/
is so cool to be able to race with someone. I think this ground has been
covered over and over again and I know the veterans may scoff at the
idea of slowing the AI but for the newer racers who have a similar
temperament to mine it is the greatest. I adjusted the AI to be just a
little slower than my best time. It doesn't push you to go ever faster
as it could with the times set a little faster, but the slower settings
let you practice passing in traffic which invaluable.

I don't plan to keep the AI slower forever and will boost J Clark's time
slowly till I can't keep up again, but for now it is a refreshing break
and I highly recommend it to the newer drivers.

Happy New Year All.

Karl Zose

AI Tweak rules!

by Karl Zose » Mon, 03 Jan 2000 04:00:00

What settings do you actually use in AI Tweaker?
I found that HYPE settings do NOT change the speed, only the speed
improvement by the AI cars.

Also with some changes in GPLseason, I noticed Clark would be fast on one
track and slow on another track...

KARL

Richard Walke

AI Tweak rules!

by Richard Walke » Mon, 03 Jan 2000 04:00:00



I use the "Overide AI improvement / Track editor" option to set the
percentage of original speed for each track on a track by track basis. Mind
you, I use this to speed the AI up ;-)

Cheers,
Richard

Eldre

AI Tweak rules!

by Eldre » Mon, 03 Jan 2000 04:00:00



>>Also with some changes in GPLseason, I noticed Clark would be fast on one
>>track and slow on another track...

>I use the "Overide AI improvement / Track editor" option to set the
>percentage of original speed for each track on a track by track basis. Mind
>you, I use this to speed the AI up ;-)

>Cheers,
>Richard

show-off...<g>
--
Tiger Stadium R.I.P. 1912-1999
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Jalo

AI Tweak rules!

by Jalo » Mon, 03 Jan 2000 04:00:00

I agree. It is also good for drivers that are just not fast (like me), but
still want to enjoy racing GPL.

Ken Bear

AI Tweak rules!

by Ken Bear » Mon, 03 Jan 2000 04:00:00

LOL

--
Ken's Sig 3.01

"Who is the more foolish?  The fool, or the fool who follows him?" -
Obi-Wan Kenobi

Go #43 and #44!

volksy (at) yahoo (dot) com


Karl Zose

AI Tweak rules!

by Karl Zose » Mon, 03 Jan 2000 04:00:00

My current girlfriend, Julia Roberts, won't allow me to do this.

The Phoeni

AI Tweak rules!

by The Phoeni » Tue, 04 Jan 2000 04:00:00


The AI Tweak is a very useful utility and one which has aided a great
many people. It's the perfect solution for having a competitive race
without having to become a master racer.

Especially with Grand Prix Legends putting a priority on faster AI cars,
so that even if you reduce the number of opponents you race again, it
won't make much of a difference to your position. In fact, you'll
probably end up further to the back as you're racing against the best of
the bunch.

And it's not just for the newbies either!

--

Best regards,

The Phoenix

Richard Walke

AI Tweak rules!

by Richard Walke » Tue, 04 Jan 2000 04:00:00



LOL!

'Tis true though.... GPL's AI don't slow down enough whilst learning to be
consistent but they don't speed up enough either once you can run without
having offs. I also don't hotlap much any more so my PB times are usually
very close to what I can run for a whole race.

Cheers,
Richard

Don Jenning

AI Tweak rules!

by Don Jenning » Fri, 07 Jan 2000 04:00:00

<snip>

I'm thinking either the 1.1 or 1.2 patch changed this so that when you
reduce the # of cars, instead of just peeling the dogs off the back like it
used to, it pulls cars from throughout the grid.  That way, you still have
Clark in the front, but you also have a BRM and a couple of Coopers way
back.


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