rec.autos.simulators

500 Grand Prix demo mini review

Destro

500 Grand Prix demo mini review

by Destro » Tue, 05 Jan 1999 04:00:00

Anyone check this thing out yet? I got a chance to check it out now.

Although its far from a true sim it comes fairly close to the real thing
in quite a few aspects. Too bad it has too many faults that it can't be
called a sim. Can't lock up the front brake when turning. Can't break
the back tire loose under hard corner exit. Handling is too slow at slow
to medium speeds. The bike falls into the turns too easily. Screen tilt
is too much in 1st person view. Transition from full gas to full braking
happens way too slowly. I could go on but I won't.

But there still isn't a cycle race game that can be called a sim. That's
not saying much in this very limited sim cycle crowd of gee one, Castrol
Honda. But you know what, even with all these faults its the best cycle
race sim so far. Is this game suppose to even be close to a sim?

Its kinda buggy too. Pauses for a few SECONDS now and then for some
strange reason. Track graphics are quite good but the bikes and riders
are pretty poor looking.

I can only pray the get a real racer to give them input to this game
before they make it golden. It has alot of potential. Kinda like the
Alien vs Predator demo has potential but has alot wrong with it.

Its 20mb.

Go get it(gp500.zip) at:

http://www.racesimcentral.net/

or www.3dfiles.com has it too

Trip

500 Grand Prix demo mini review

by Trip » Wed, 06 Jan 1999 04:00:00


> But there still isn't a cycle race game that can be called a sim. That's
> not saying much in this very limited sim cycle crowd of gee one, Castrol
> Honda. But you know what, even with all these faults its the best cycle
> race sim so far.

I work for Motorsport Simulations in Irving Texas. We're working on a
Superbike sim for release in '99. Our intention is to make this a true
simulation of AMA Superbike racing. It is my belief that everyone who
has been hoping for a real Sim-quality motorcycle title will be VERY
pleased with our product.

I can't say much more at this time, but I will keep everyone in r.a.s.
informed...

Later,

Trips

enzo

500 Grand Prix demo mini review

by enzo » Wed, 06 Jan 1999 04:00:00

Woo-hoooo!!!! Any idea when the game will at least be
officially announced? : )

Neil M.



>I work for Motorsport Simulations in Irving Texas. We're working on a
>Superbike sim for release in '99. Our intention is to make this a true
>simulation of AMA Superbike racing. It is my belief that everyone who
>has been hoping for a real Sim-quality motorcycle title will be VERY
>pleased with our product.

>I can't say much more at this time, but I will keep everyone in r.a.s.
>informed...

>Later,

>Trips

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YenRobso

500 Grand Prix demo mini review

by YenRobso » Thu, 07 Jan 1999 04:00:00

What control method will be used?

Hopefully it will allow you to slide the bike, be able to lift the front
wheel (body position as in Motocross Madness), accelerate and brake with
analogue control. I can't see how all of this could be achieved with one
analogue joystick but I hope that it can!

A true motorcycle sim might just divert my attention from GPL, nothing else
interest me much anymore!

Ian

rdra..

500 Grand Prix demo mini review

by rdra.. » Thu, 07 Jan 1999 04:00:00



> > But there still isn't a cycle race game that can be called a sim. That's
> > not saying much in this very limited sim cycle crowd of gee one, Castrol
> > Honda. But you know what, even with all these faults its the best cycle
> > race sim so far.

> I work for Motorsport Simulations in Irving Texas. We're working on a
> Superbike sim for release in '99. Our intention is to make this a true
> simulation of AMA Superbike racing. It is my belief that everyone who
> has been hoping for a real Sim-quality motorcycle title will be VERY
> pleased with our product.

> I can't say much more at this time, but I will keep everyone in r.a.s.
> informed...

> Later,

> Trips

Yes plz keep us informed i race myself in a local club here in denver
and i've even raced in the ama 600 superport class once here in colorado
springs pikes peak track nothing like getting lapped 2 times by duhammel
too kewl this game snds fantastic

rdracer

John Simmo

500 Grand Prix demo mini review

by John Simmo » Thu, 07 Jan 1999 04:00:00

Pardon my ignorance, but are you going to be simulating the same class
that the Harley VR-1000 races in?  That would be the only reason for me
(personally) to buy this sim...

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John Simmons - Barbarian Diecast Collector
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Trip

500 Grand Prix demo mini review

by Trip » Thu, 07 Jan 1999 04:00:00


> Pardon my ignorance, but are you going to be simulating the same class
> that the Harley VR-1000 races in?  That would be the only reason for me
> (personally) to buy this sim...

Yes. The VR1000 competes in the 750 Superbike class. The plan is to
include both 750 Superbike and 600 Supersport classes in our product.

Trips

Trip

500 Grand Prix demo mini review

by Trip » Thu, 07 Jan 1999 04:00:00


> What control method will be used?

> Hopefully it will allow you to slide the bike, be able to lift the front
> wheel (body position as in Motocross Madness), accelerate and brake with
> analogue control. I can't see how all of this could be achieved with one
> analogue joystick but I hope that it can!

> A true motorcycle sim might just divert my attention from GPL, nothing else
> interest me much anymore!

That's a tough question, and there's no easy answer right now. I don't
think a simple two axis stick will get the job done for a motorcycle.

I'm guessing that the MS Sidewinder or Saitek Cyborg type sticks may be
more appropriate... With four analog axes on the stick, you might be
looking at something like throttle/brake on the slider, lean on the
stick itself, and steering of the forks by twisting the handle...

Trips

Caste

500 Grand Prix demo mini review

by Caste » Thu, 07 Jan 1999 04:00:00

Look forward to buying it! Id like to see the bike pull up in a wheel stand
slowly (not abruptly) as you stand on the gas...How about a perspective
simular to a SKY CHASE. Most cycle games give you either from the eyes of
the rider or right behind the driver.. those get old after awhile.

Which brings up another point... why isnt there a motorcycle controller out
there simular to a wheel???? Surely there are not enuff of motorcycle games
out there to warrant one!

Caster


>>> I work for Motorsport Simulations in Irving Texas. We're working on a
>>> Superbike sim for release in '99. Our intention is to make this a true
>>> simulation of AMA Superbike racing. It is my

enzo

500 Grand Prix demo mini review

by enzo » Thu, 07 Jan 1999 04:00:00

No kidding. A motorcycle controller with a twist-throttle, brake, and clutch
would be awesome. There's a couple catches, though - how do you model
body lean? Without lean, it would be tough to implement countersteering
and*** off the bike/scraping the knee puck kind of behavior.

Not only lean, but pedals, too - Maybe you could get away with cheating
on the gear shifter (much as that would suck), but a serious controller
would really need a halfway realistic rear brake pedal as well.

Then again, despite the marginal market size and potential complexity,
it's an idea whose time has come - makes you wonder why Logitech and
Thrustmaster keep on pursuing the FPS market when it's patently obvious
that the keyboard/mouse combo is almost impossible to beat.

Oh well - miscellaneous rantings...

Neil M.


>Look forward to buying it! Id like to see the bike pull up in a wheel stand
>slowly (not abruptly) as you stand on the gas...How about a perspective
>simular to a SKY CHASE. Most cycle games give you either from the eyes of
>the rider or right behind the driver.. those get old after awhile.

>Which brings up another point... why isnt there a motorcycle controller out
>there simular to a wheel???? Surely there are not enuff of motorcycle games
>out there to warrant one!

>Caster

>>>> I work for Motorsport Simulations in Irving Texas. We're working on a
>>>> Superbike sim for release in '99. Our intention is to make this a true
>>>> simulation of AMA Superbike racing. It is my

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Michael Chenaul

500 Grand Prix demo mini review

by Michael Chenaul » Fri, 08 Jan 1999 04:00:00


> No kidding. A motorcycle controller with a twist-throttle, brake, and clutch
> would be awesome. There's a couple catches, though - how do you model
> body lean? Without lean, it would be tough to implement countersteering
> and*** off the bike/scraping the knee puck kind of behavior.

> Not only lean, but pedals, too - Maybe you could get away with cheating
> on the gear shifter (much as that would suck), but a serious controller
> would really need a halfway realistic rear brake pedal as well.

For this, a control system similar to what the Fragmaster uses might be
appropriate. Have the handle bars slide side to side to implement lean
and be able to turn the bars to turn the forks. Best case, you'd need
pedals like a conventional steering wheel arrangement, but it seems like
shifting might be awkward as most pedals are so light that if you toe
shifted up, you'd likely lift the assembly off the floor unless it had a
big enough pad for you to rest your heel on comfortably. Surely the best
arrangement would be to build a set of pedals that includes pegs with
the shifter and rear brake set appropriately.

This is kind of a chicken & egg situation. Certainly one of the biggest
limitations on a modern motorcycle sim is the input device. Most are
simplified to make it possible to use a joystick or steering wheel and
have the game actually be playable. That means you fudge the physics and
response a little bit. But what comes first; the definitive motorcycle
sim that requires a custom controller, or the quality custom controller
that allows designers to create realistic sims? I think Logitech,
Thrustmaster, or Microsoft is going to have to take the plunge and build
one of these things in order for hard core bike sims to begin to
proliferate. Otherwise, we'll continue to get motorcycle arcade games,
passed off as sims by licensing big racing names.

-MikeC

enzo

500 Grand Prix demo mini review

by enzo » Fri, 08 Jan 1999 04:00:00



>> No kidding. A motorcycle controller with a twist-throttle, brake, and clutch
>> would be awesome. There's a couple catches, though - how do you model
>> body lean? Without lean, it would be tough to implement countersteering
>> and*** off the bike/scraping the knee puck kind of behavior.

>> Not only lean, but pedals, too - Maybe you could get away with cheating
>> on the gear shifter (much as that would suck), but a serious controller
>> would really need a halfway realistic rear brake pedal as well.

>For this, a control system similar to what the Fragmaster uses might be
>appropriate. Have the handle bars slide side to side to implement lean
>and be able to turn the bars to turn the forks. Best case, you'd need
>pedals like a conventional steering wheel arrangement, but it seems like
>shifting might be awkward as most pedals are so light that if you toe
>shifted up, you'd likely lift the assembly off the floor unless it had a
>big enough pad for you to rest your heel on comfortably. Surely the best
>arrangement would be to build a set of pedals that includes pegs with
>the shifter and rear brake set appropriately.

<snip>

A thought just occurred to me that would work reasonably well. The
design would have a conventional handlebar design that would
steer by the yaw axis, but the whole assembly (including pivot)
can also tilt in the roll axis either way - ideally with force feedback
in both axes to simulate headshake and gyroscopic effect.

For pedals, I'm guessing that you'd need a design that sits under
your chair instead of way out in front. By doing this, it would be
easy to design it in such a way that your heel rests on the "peg"
(although there might not actually be a peg for structural reasons)
and you could upshift or downshift without lifting the structure
off the ground.

Neil M.

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Michael E. Carve

500 Grand Prix demo mini review

by Michael E. Carve » Fri, 08 Jan 1999 04:00:00


% >
% > Then again, despite the marginal market size and potential complexity,
% > it's an idea whose time has come - makes you wonder why Logitech and
% > Thrustmaster keep on pursuing the FPS market when it's patently obvious
% > that the keyboard/mouse combo is almost impossible to beat.
% >

% This is kind of a chicken & egg situation. Certainly one of the biggest
% limitations on a modern motorcycle sim is the input device. Most are
% simplified to make it possible to use a joystick or steering wheel and
% have the game actually be playable. That means you fudge the physics and
% response a little bit. But what comes first; the definitive motorcycle
% sim that requires a custom controller, or the quality custom controller
% that allows designers to create realistic sims? I think Logitech,
% Thrustmaster, or Microsoft is going to have to take the plunge and build
% one of these things in order for hard core bike sims to begin to
% proliferate. Otherwise, we'll continue to get motorcycle arcade games,
% passed off as sims by licensing big racing names.

I had a similar conversation with someone at Thrustmaster a few months
ago.  Until motorcyle sims pick up in sales (car games/sims far out-sell
motorcyle sims), there is no "incentive" for a manufacturer to spend the
development and production dollars on a unit that will provide them a
profitable margin.  So until some really hot motorcyle sims come out and
also sell well across the board, we probably won't see any controllers
from the major players.  It looks like we need some more chickens before
we get any eggs. :-)

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

enzo

500 Grand Prix demo mini review

by enzo » Fri, 08 Jan 1999 04:00:00

Sure, but consider the competition for a moment. There are a lot of driving
sims, but the competition for steering wheels is really stiff - there are so
many wheels out there these days. The first company to make a good
motorcycle controller is going to have the market to itself. Sure, it may be
a comparitively small market, but a whole market nonetheless.

Neil M.


>I had a similar conversation with someone at Thrustmaster a few months
>ago.  Until motorcyle sims pick up in sales (car games/sims far out-sell
>motorcyle sims), there is no "incentive" for a manufacturer to spend the
>development and production dollars on a unit that will provide them a
>profitable margin.  So until some really hot motorcyle sims come out and
>also sell well across the board, we probably won't see any controllers
>from the major players.  It looks like we need some more chickens before
>we get any eggs. :-)

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rtic

500 Grand Prix demo mini review

by rtic » Sun, 10 Jan 1999 04:00:00

Are you going to include bad AMA officiating by
senile old farts for realism?  You haven't lived
until you explain what safety wire is to the inspector
in Tech Inspection.

"What is this wire here for?"
"It's to keep the bolt from backing out from vibration"
"Oh.......good idea"

Robin



>> But there still isn't a cycle race game that can be called a sim. That's
>> not saying much in this very limited sim cycle crowd of gee one, Castrol
>> Honda. But you know what, even with all these faults its the best cycle
>> race sim so far.

>I work for Motorsport Simulations in Irving Texas. We're working on a
>Superbike sim for release in '99. Our intention is to make this a true
>simulation of AMA Superbike racing. It is my belief that everyone who
>has been hoping for a real Sim-quality motorcycle title will be VERY
>pleased with our product.

>I can't say much more at this time, but I will keep everyone in r.a.s.
>informed...

>Later,

>Trips


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