rec.autos.simulators

Gp3 issues

rik anthra

Gp3 issues

by rik anthra » Mon, 06 Aug 2001 04:16:23





> > > did anybody notice how bad gp3 physics are? <probably>

> > ??????
> > GP3 physics are fine, you have some sort of controller problem or
something.
> > Make sure you have all the "aids" turned off.

> Don't be silly porridge brain, they're are TEN years old! I hear GC is
> going to use the same physics engine for his new slot car sim <CHUCKLE>.

*** off ***
Damien Smit

Gp3 issues

by Damien Smit » Mon, 06 Aug 2001 09:15:53

GP3 ain't perfect, but I've managed to get my GP3 setup feeling very similar
to my GPL setup (but without the clunky old cars of course!)  I find that if
I turn off all of the assistances (even things like reduce with car speed,
low sensitivity zone etc) the handling is extremely realistic.  I do
struggle to drive with throttle help off though, yet in GPL I don't have any
problems without throttle help.
Gerry Aitke

Gp3 issues

by Gerry Aitke » Mon, 06 Aug 2001 10:17:09







> > > > did anybody notice how bad gp3 physics are? <probably>

> > > ??????
> > > GP3 physics are fine, you have some sort of controller problem or
> something.
> > > Make sure you have all the "aids" turned off.

> > Don't be silly porridge brain, they're are TEN years old! I hear GC is
> > going to use the same physics engine for his new slot car sim <CHUCKLE>.

> *** off ***

How shall I f*ck Off? ;)
Peter Ive

Gp3 issues

by Peter Ive » Mon, 06 Aug 2001 10:45:49




>> > there's nothing wrong with the physics engine.. of the modern F1 sims
>it's
>> > the best IMO.

>> It's the same shitty below-par physics we had with GP2

>And World-Circuit back a decade ago...

No way.  Since upgrading my sys. I can now run this game at less than
100% cpu occ. finally, and I must say that it's fun.  I've only been
playing it some 3 weeks, but things have definitely moved on from GP2.
Whereas with that game, once the back end went it was goodbye/canned
spin time, I'm finding with GP3 and can catch back end slides quite
easily, though not always and riding the curbs has now become possible
instead of the complete nightmare it used to be - a major frustration
when the real F1 cars were able to do so all the time.  Also, what I
have learnt in GPL has so far been reasonably useful with GP3.

Ok, it's been at least a couple of years, if not longer, since the last
time I played GP2, so my memories of how that game felt have long since
faded but those were 2 of the major gripes about GP2 that really used to
***me off.  However, without getting the old warhorse back out and
running it I'll stick to my opinion that this is a GP* upgrade and it
ain't that bad physics wise as it used to be.  Guess I'll have to get
hold of some of the other current crop of F1 sims that are doing the
rounds in order to compare.  That F1RC sounds like fun.  :)
--
Peter Ives
Remove ALL_STRESS before replying
If you know what's good for you, don't listen to me
GPLRank Joystick -50.63 Wheel -21.77

Bart Westr

Gp3 issues

by Bart Westr » Mon, 06 Aug 2001 15:04:16





> >> > there's nothing wrong with the physics engine.. of the modern F1 sims
> >it's
> >> > the best IMO.

> >> It's the same shitty below-par physics we had with GP2

> >And World-Circuit back a decade ago...

> No way.  Since upgrading my sys. I can now run this game at less than
> 100% cpu occ. finally, and I must say that it's fun.  I've only been
> playing it some 3 weeks, but things have definitely moved on from GP2.
> Whereas with that game, once the back end went it was goodbye/canned
> spin time, I'm finding with GP3 and can catch back end slides quite
> easily, though not always and riding the curbs has now become possible
> instead of the complete nightmare it used to be - a major frustration
> when the real F1 cars were able to do so all the time.  Also, what I
> have learnt in GPL has so far been reasonably useful with GP3.

One thing that shows the physics was changed at a fundamental level is
steering while you drive backward. GP2 just would not do that. In GP3 it
feels natural. Not much use in a race I know ;-)
Also the push on the wheel and the searching for grip when powering out of a
turn (ff wheel of course) shows GP3 is really modelling the basic aspects of
the car imo.

Bart

Rafe McAulif

Gp3 issues

by Rafe McAulif » Mon, 06 Aug 2001 17:24:47

Totally agreed on the AI in GP3. They seem to only have set points
where they can go past you, even if you're crawling along. And if
you're side by side, they can be very ruthless and stupid.

I think you're right, it feels nice, is good fun, but it is still
fairly simplistic. Canned spins are still there IMO too. We need a
modern GPL!!! But it is still good fun, and one of the best F1 games
about. Just the best of a bad lot :(

Rafe Mc






>> > > switch the driving aids off!!! fixes everything.

>> > <snip>

>> > What even the shitty graphics crappy physics engine and non existent
>> > internet play? ;0)

>> there's nothing wrong with the physics engine.. of the modern F1 sims it's
>> the best IMO.

>> KK

>'IMO' the physics engine is very simplistic and functional it feels nice but
>'IMO' is in no way realistic. If you look at the physics editors for GP3 and
>F1RC the physics engine of F1RC is obviously far more advanced than GP3's,
>it's just a pity the AI is so bad and it messes up my GPL driving otherwise
>I would play it allot.

>Alex

Kulvinder Singh Mathar

Gp3 issues

by Kulvinder Singh Mathar » Mon, 06 Aug 2001 18:38:42

On Sun, 05 Aug 2001 00:15:53 GMT, "Damien Smith"

[snip]

Hey, traction-control is back in F1, so don't feel *too* guilty in
using it! ;-)

However, the satisfaction is much greater if you've driven with
throttle help off. It's a lot more difficult to drive and I struggle
with it too.

--
Kulvinder Singh Matharu

Website: http://www.matharu.demon.co.uk/
"In the light universe I have been darkness..."


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