Did a bit of a search, but i can't seem to find where it was that I
read that it would be IPX based. Someone else had also mentioned KALI
as well. So I can't say whether that was a guess or based on fact. But
what other LAN protocol would they use? IPX for LANs, TCP/IP for
internet is pretty standard, why go for something else. And Geoff may
design the system to work with KALI, knowing that the online community
will be able to hook up for online ***, produce tools like winvroc,
etc. as addons.
I'm sure that Geoff and others would like to incorporate native online
play, but are restricted by the FIA licensing issues. That is why they
come out with comments like: "We do not support Internet Play however,
because at the moment the network is unfortunately still too slow, in
order to transmit all data in sufficient rate."
That is just trying to justify it to the *** world, without
specifically mentioning the terms of the FIA licensing and bagging
Bernie, Mosley, etc. I'm sure there would be some kind of a***in
fine print, which wouldn't allow Geoff to mention the real reasons
behind the internet multiplay issue.
My thoughts anyway...
Rafe Mc