> > If GPL had no net play would you still be driving it?
> > I would.
> I wouldn't, as in the year 2000 I consider online community tools as
> important. The game physics would still be essential. I do not care
about
> offline racing, nor how the artificial intelligence is. We are in the
era
> of the internet, communication between people, exchange of data. It's
pure
> BS by them to say that the network is not good enough for their game.
Big
> corporations, people like ILM constantly use it with OC3's and even
higher
> connections to constantly exchange data files between clients, so I
doubt a
> simple TCP/IP packet has a problem. In fact, the NROS, VROC and
WON.NET has
> proven it can be incredibly successful.
> The pure arrogance of Microprose/Hasbro/Geoff Crammond about the
Internet is
> bollocks, and be sure that if they do not ship GP2 with accurate tools
for
> multiplayer racing like the Papyrus racing series have now, I will be
happy
> to see it fail.
> Papyrus has the game engine, and they have online community tools.
> From what I see, GP3 will only have the first point. I'll stick to
Papyrus,
> they are good at doing both. Obviously, Geoff doesn't have a clue.
I do not disagree with you in the least, but I do want to point out that
Papy isn't the only company producing successful online racing titles --
on any given night, you can easily find 30 or so active DTR servers
registered with GameSpy, proving that Ratbag also understands (and can
successfully execute) online racing. I enjoy offline play, but as much
as I like DTR's career mode, I find myself doing little more than
practicing offline for online races and leagues.
If Crammond fails to include Internet play in GP3, then he's going to
miss the boat entirely, I'm afraid.
-- JB
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Before you buy.