rec.autos.simulators

So, it has nothing to do with Bernie...

David L. Co

So, it has nothing to do with Bernie...

by David L. Co » Thu, 10 Feb 2000 04:00:00

From the Gamezone interview with John Cook and Nod Court of GP3
(translated from German):

GZ: Which different Multiplayer modes will it give in GP3?

Nod: Apart from an option for modem direct connection one will be able to
drive the play against each other in the local network with up to 16
players. <Snip>  We do not support Internet Play however, because at the
moment the network is unfortunately still too slow, in order to transmit
all data in sufficient rate.

John: We plan however to bring in the future each year out a new version
<Snip>. If that should thus sometime be fast Internet enough, in order to
be able to play Grand Prix Racing liquid, we will naturally integrate an
on-line mode.

I say "BAAHHH".  That's a cop out.  Internet play with fluidity IS
possible.  I wonder if they've even heard of VROC...

--David Cook

ymenar

So, it has nothing to do with Bernie...

by ymenar » Thu, 10 Feb 2000 04:00:00


Bollocks, I say lets boycott GP3 for such a reason.  It's a shame that
people will buy it just for offline racing, let's hope we will not.  It's a
shame that Microprose/Hasbro take decisions actually worse than Sierra
sometimes, which is really pathetic...

Geoff will fail for the first time if there is no online TCP/IP or IPX based
racing, and I will be darn happy if it sinks for such reasons.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Steven Dickso

So, it has nothing to do with Bernie...

by Steven Dickso » Thu, 10 Feb 2000 04:00:00


[snip]

Not sending the message you want to the publishers though, is it?  All they
will see is a failed *** racing simulation.  From that they will deduce
that *** racing simulations are not profitable and no more will be
produced.
Cutting off your nose to spite your face.
S.

rrevv

So, it has nothing to do with Bernie...

by rrevv » Thu, 10 Feb 2000 04:00:00


>Geoff will fail for the first time if there is no online TCP/IP or IPX based
>racing, and I will be darn happy if it sinks for such reasons.

If GPL had no net play would you still be driving it?
I would.

--
// rrev at mindspring dot com
// s.p.u.t.u.m. - unit.26
// http://www.cabal.net

ymenar

So, it has nothing to do with Bernie...

by ymenar » Fri, 11 Feb 2000 04:00:00


I wouldn't, as in the year 2000 I consider online community tools as
important.  The game physics would still be essential.  I do not care about
offline racing, nor how the artificial intelligence is.  We are in the era
of the internet, communication between people, exchange of data.  It's pure
BS by them to say that the network is not good enough for their game.  Big
corporations, people like ILM constantly use it with OC3's and even higher
connections to constantly exchange data files between clients, so I doubt a
simple TCP/IP packet has a problem.  In fact, the NROS, VROC and WON.NET has
proven it can be incredibly successful.

The pure arrogance of Microprose/Hasbro/Geoff Crammond about the Internet is
bollocks, and be sure that if they do not ship GP2 with accurate tools for
multiplayer racing like the Papyrus racing series have now, I will be happy
to see it fail.

Papyrus has the game engine, and they have online community tools.
From what I see, GP3 will only have the first point.  I'll stick to Papyrus,
they are good at doing both.  Obviously, Geoff doesn't have a clue.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

ymenar

So, it has nothing to do with Bernie...

by ymenar » Fri, 11 Feb 2000 04:00:00


Of course, I will push my voice the biggest I can to Microprose/Hasbro/Geoff
Crammond about that possible decision of having no online community tools
(heck not even simple internet racing) in the year 2000.

Geoff is not a god, nor he is perfect.  If that interview is true, then it
will be the biggest disappointment in the history of racing simulators.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Chris Bloo

So, it has nothing to do with Bernie...

by Chris Bloo » Fri, 11 Feb 2000 04:00:00


Surely we can expect AI to become more Human as computers get faster?
Hopefully they will be able to react to individual situations and be able
to adopt strategys according to their position in each race?  I think there
is a huge potential to give the AI personality.

Chris

- Show quoted text -

Rafe McAulif

So, it has nothing to do with Bernie...

by Rafe McAulif » Fri, 11 Feb 2000 04:00:00

But it has been stated that GP3 will support 16 player ipx based
racing. This would indicate that it would be able to be played online
with Kali. Whilst this is obviously not the best situation, it does
mean that we will still be able to play online.

Rafe Mc

jbo..

So, it has nothing to do with Bernie...

by jbo.. » Fri, 11 Feb 2000 04:00:00




> > If GPL had no net play would you still be driving it?
> > I would.

> I wouldn't, as in the year 2000 I consider online community tools as
> important.  The game physics would still be essential.  I do not care
about
> offline racing, nor how the artificial intelligence is.  We are in the
era
> of the internet, communication between people, exchange of data.  It's
pure
> BS by them to say that the network is not good enough for their game.
Big
> corporations, people like ILM constantly use it with OC3's and even
higher
> connections to constantly exchange data files between clients, so I
doubt a
> simple TCP/IP packet has a problem.  In fact, the NROS, VROC and
WON.NET has
> proven it can be incredibly successful.

> The pure arrogance of Microprose/Hasbro/Geoff Crammond about the
Internet is
> bollocks, and be sure that if they do not ship GP2 with accurate tools
for
> multiplayer racing like the Papyrus racing series have now, I will be
happy
> to see it fail.

> Papyrus has the game engine, and they have online community tools.
> From what I see, GP3 will only have the first point.  I'll stick to
Papyrus,
> they are good at doing both.  Obviously, Geoff doesn't have a clue.

I do not disagree with you in the least, but I do want to point out that
Papy isn't the only company producing successful online racing titles --
on any given night, you can easily find 30 or so active DTR servers
registered with GameSpy, proving that Ratbag also understands (and can
successfully execute) online racing.  I enjoy offline play, but as much
as I like DTR's career mode, I find myself doing little more than
practicing offline for online races and leagues.

If Crammond fails to include Internet play in GP3, then he's going to
miss the boat entirely, I'm afraid.

-- JB

Sent via Deja.com http://www.deja.com/
Before you buy.

ymenar

So, it has nothing to do with Bernie...

by ymenar » Fri, 11 Feb 2000 04:00:00


I've never seen the word IPX but simply LAN-based.  It would be via a
different protocol, no?

Maybe Im wrong, would you care to see about this information where you've
read it?

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

evente..

So, it has nothing to do with Bernie...

by evente.. » Sat, 12 Feb 2000 04:00:00

I think you need to lighten up just a bit, here...

Well, most people probably do - don't think you speak for the majority
of sim racers.  I doubt lack of internet play will impact GP3 sales as
much as you seem to hope.

Not really - high speed internet is not available *everywhere*, you
know.  And who knows what the state of thier network code is - this
would be Geoff's first internet racer (Papyrus had the head start with
NASCAR/Hawaii).  I would *much* rather Microprose release the game
sooner with LAN code only, and then offer internet play later, rather
than delay the game.  I haven't followed the development of GP3 closely
enough to know, but if the "calculate every frame" model of Geoff's
from F1GP and GP2 applies to GP3, it may *require* stable, fast, low
latency connections to work.  Who knows?  Certainly not you or I.

And guess how much they pay for those connections...

Again, Papyrus has got a bit of a head start here.  And GPL has gone
through several patches to improve warping, clock-smashes, etc.
Perhaps Microprose prefers a system that won't require intensive tuning
and technical knowledge by end users to make work.

Technically, *GPL* was a failure.  I have a hard time talking seriously
anyone who *wants* a product to fail.  OK, except for Daikatana ;)...

Kendt

Sent via Deja.com http://www.deja.com/
Before you buy.

Zonk

So, it has nothing to do with Bernie...

by Zonk » Sat, 12 Feb 2000 04:00:00


>>Bollocks, I say lets boycott GP3 for such a reason.  It's a shame that
>>people will buy it just for offline racing, let's hope we will not.  It's a
>>shame that Microprose/Hasbro take decisions actually worse than Sierra
>>sometimes, which is really pathetic...

>>Geoff will fail for the first time if there is no online TCP/IP or IPX based
>>racing, and I will be darn happy if it sinks for such reasons.

>But it has been stated that GP3 will support 16 player ipx based
>racing. This would indicate that it would be able to be played online
>with Kali. Whilst this is obviously not the best situation, it does
>mean that we will still be able to play online.

>Rafe Mc

Did anyoen else notice, that it is 4-16 player lan?????

wtf?>

I mean, some of us do have *** lan's at home, but wtf has 4 PC's???????????

This is a complete joke!

Z.

Please remove my_pants when replying.

Woodie

So, it has nothing to do with Bernie...

by Woodie » Sat, 12 Feb 2000 04:00:00



>Not sending the message you want to the publishers though, is it?  All they
>will see is a failed *** racing simulation.  From that they will deduce
>that *** racing simulations are not profitable and no more will be
>produced.
>Cutting off your nose to spite your face.

Unless we tell them NOW, "If GP3 does not support on line multiplayer, I will
not buy it".

Don McCorkle

Dave Henri

So, it has nothing to do with Bernie...

by Dave Henri » Sat, 12 Feb 2000 04:00:00


> >Cutting off your nose to spite your face.

> Unless we tell them NOW, "If GP3 does not support on line multiplayer, I will
> not buy it".

> Don McCorkle

  GP3 is so far into it's pre-production life, there is really NO Way
they could add features at this time without inducing another long wait.
If they haven't gotten the message by now, then it's tooooooo late.
dave henrie
Peter Hoope

So, it has nothing to do with Bernie...

by Peter Hoope » Sun, 13 Feb 2000 04:00:00

Have to admit that I was very dissappointed with the tone of the recent
interview with Geoff Crammond. He seemed totally disinterested about all the
work done by individuals who created all manner of brilliant add-ons for
FREE to make GP2 the success it was. Seems he has taken the same stance with
regard to internet racing. I have yet to get into online racing myself (too
nervous about screwing things up for others ...) but he is showing a certain
lack of foresight by his comments regarding it so far.

Peter Hooper



> > If GPL had no net play would you still be driving it?
> > I would.

> I wouldn't, as in the year 2000 I consider online community tools as
> important.  The game physics would still be essential.  I do not care
about
> offline racing, nor how the artificial intelligence is.  We are in the era
> of the internet, communication between people, exchange of data.  It's
pure
> BS by them to say that the network is not good enough for their game.  Big
> corporations, people like ILM constantly use it with OC3's and even higher
> connections to constantly exchange data files between clients, so I doubt
a
> simple TCP/IP packet has a problem.  In fact, the NROS, VROC and WON.NET
has
> proven it can be incredibly successful.

> The pure arrogance of Microprose/Hasbro/Geoff Crammond about the Internet
is
> bollocks, and be sure that if they do not ship GP2 with accurate tools for
> multiplayer racing like the Papyrus racing series have now, I will be
happy
> to see it fail.

> Papyrus has the game engine, and they have online community tools.
> From what I see, GP3 will only have the first point.  I'll stick to
Papyrus,
> they are good at doing both.  Obviously, Geoff doesn't have a clue.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...

> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."


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