think most sim racers would set it up to run the bottom.
One thing for sure; been this way since N1, so you'd think someone must
have tried it by now.
> > Actually, it's the same in open setup leagues too.
Just want to make sure I understand what you're saying. =)
pez
> > but then they wouldve been running on it all weekend long.
> > track grip varies depending on many things.
> > papyrus tracks have uniform grip, which creates ONE distinct 'best line'
> > around any track.
> > hardware speed and time to implement are the reasons for not having
> dynamic
> > track grip.
> > pez
> > > Not reall
> > > > You may be on to something Pez. A dynamic groove/grooves may have
> been
> > > the
> > > > main contributor. The key is, we as drivers need to be able to
> identify
> > > the
> > > > change and till this point we haven't had the level of detail needed
> to
> > > > identify the change. Very well could be hardware related then, no?
> > > > Mitch
> > > Not really. Take Michigan, Rock, whatever. Real race, they can run
the
> > > same as they do later in the race. iow, they're not waiting for a
> groove
> > to
> > > be laid down.
also, tyres arent as consistent in real life as they are in the game. in
real life the drivers sometimes alter their lines to drive around understeer
oversteer problems, whereas we, whove put in so many laps, tend to just work
on sets to combat that. in real life they dont get so much time, and so they
find that the cars tend to be a little more inconsistent.
at the end of the day, its a grip issue.
pez
> One thing for sure; been this way since N1, so you'd think someone must
> have tried it by now.
> > But... does anybody really try to set the car up for the high line? I
> would
> > think most sim racers would set it up to run the bottom.
> > > Actually, it's the same in open setup leagues too.
? Don't recall saying they weren't. You were saying they would have
been running it all weekend, i.e, implying they weren't. All I said was
they were running it all weekend, just as they have since, what, 1965 I
think ?
> > Try using the cts physics with the cup cars
> You mean cup cars with the BR tracks?
> Just want to make sure I understand what you're saying. =)
Since the BR tracks are made for the cts mod, it seems the cup cars work
better(no snap) then. Link on how to do it,
http://www.tptcc.com/board/viewtopic.php?t=4192&highlight=cts+cup
Oh, and forgot this; the BR tracks also have some updates, which can help
the feel with the cup cars left as is.
But the updates are usually only found in the BR forum. Kind of a pita,
but they do change things.
-Larry
> EL
> > First off this isn't a Papy bashing post. That company did more for
> > Simracing than any other period, and I for one do appreciate what
they've
> > done that has given me many many thousands of hours of enjoyment (all
the
> > way back to Indy 500 and every single title since).
> > That being said I wonder why or what prevented Papy from giving us a
more
> > accurate experience. As I sit and watch the Michigan race I clearly see
> > that Papy's efforts have a weakness that they NEVER over came. Each
> > successive title improved (or hid) the weakness but it has always been
> their
> > since N1. The BR tracks again seem to just "hide" the issue not
overcome
> > it.
> > My question (more for fun than anything) is what do you all think this
> > inherent weakness is and why do you think Papy was never able to solve
it?
> > Mitch
Gil
Phil
And, some wreckers, too! Just to keep it interesting.
Gil