rec.autos.simulators

Why can't we race 3-4 wide at Mich?

Haqsa

Why can't we race 3-4 wide at Mich?

by Haqsa » Wed, 23 Jun 2004 11:11:45

But... does anybody really try to set the car up for the high line?  I would
think most sim racers would set it up to run the bottom.


JP

Why can't we race 3-4 wide at Mich?

by JP » Wed, 23 Jun 2004 11:35:45

  I would bet you're right, but then the chicken/egg argument comes in;
i.e., are the setups made that way, because everyone knows there is no high
line in the game ?

  One thing for sure; been this way since N1, so you'd think someone must
have tried it by now.


> But... does anybody really try to set the car up for the high line?  I
would
> think most sim racers would set it up to run the bottom.



> >    Actually, it's the same in open setup leagues too.

Jason Moy

Why can't we race 3-4 wide at Mich?

by Jason Moy » Wed, 23 Jun 2004 15:37:05


>  Try using the cts physics with the cup cars

You mean cup cars with the BR tracks?

Just want to make sure I understand what you're saying. =)

Pez

Why can't we race 3-4 wide at Mich?

by Pez » Wed, 23 Jun 2004 18:55:14

yeah, and altering its grip charactaristics all weekend too.

pez


>   Umm, they were running on it all weekend.



> > but then they wouldve been running on it all weekend long.

> > track grip varies depending on many things.

> > papyrus tracks have uniform grip, which creates ONE distinct 'best line'
> > around any track.

> > hardware speed and time to implement are the reasons for not having
> dynamic
> > track grip.

> > pez



> > >   Not reall


> > > > You may be on to something Pez.  A dynamic groove/grooves may have
> been
> > > the
> > > > main contributor.  The key is, we as drivers need to be able to
> identify
> > > the
> > > > change and till this point we haven't had the level of detail needed
> to
> > > > identify the change.  Very well could be hardware related then, no?

> > > > Mitch

> > > Not really.  Take Michigan, Rock, whatever.  Real race, they can run
the
> > > same as they do later in the race.  iow, they're not waiting for a
> groove
> > to
> > > be laid down.

Pez

Why can't we race 3-4 wide at Mich?

by Pez » Wed, 23 Jun 2004 18:59:02

its more to do with track grip, its uniform in the game, its NOT in real
life, and in real life it alters as the cars run on it.

also, tyres arent as consistent in real life as they are in the game. in
real life the drivers sometimes alter their lines to drive around understeer
oversteer problems, whereas we, whove put in so many laps, tend to just work
on sets to combat that. in real life they dont get so much time, and so they
find that the cars tend to be a little more inconsistent.

at the end of the day, its a grip issue.

pez


>   I would bet you're right, but then the chicken/egg argument comes in;
> i.e., are the setups made that way, because everyone knows there is no
high
> line in the game ?

>   One thing for sure; been this way since N1, so you'd think someone must
> have tried it by now.



> > But... does anybody really try to set the car up for the high line?  I
> would
> > think most sim racers would set it up to run the bottom.



> > >    Actually, it's the same in open setup leagues too.

JP

Why can't we race 3-4 wide at Mich?

by JP » Thu, 24 Jun 2004 06:36:48


  ?   Don't recall saying they weren't.  You were saying they would have
been running it all weekend, i.e, implying they weren't.  All I said was
they were running it all weekend, just as they have since, what, 1965 I
think ?

JP

Why can't we race 3-4 wide at Mich?

by JP » Thu, 24 Jun 2004 06:48:16



> >  Try using the cts physics with the cup cars

> You mean cup cars with the BR tracks?

> Just want to make sure I understand what you're saying. =)

  Well, that too, but what I really meant was using cts info with the cup
cars, and then run the BR tracks.

  Since the BR tracks are made for the cts mod, it seems the cup cars work
better(no snap) then.   Link on how to do it,
http://www.tptcc.com/board/viewtopic.php?t=4192&highlight=cts+cup

  Oh, and forgot this; the BR tracks also have some updates, which can help
the feel with the cup cars left as is.
  But the updates are usually only found in the BR forum.  Kind of a pita,
but they do change things.

Larr

Why can't we race 3-4 wide at Mich?

by Larr » Sun, 27 Jun 2004 23:21:05

No, we're fighting with fixed setups that, shall we say, were not optimal
for this track.

-Larry


> Did a race yesterday at Michigan and was 2 and 3 wide all race. Must be
your
> drivers.

> EL



> > First off this isn't a Papy bashing post.  That company did more for
> > Simracing than any other period, and I for one do appreciate what
they've
> > done that has given me many many thousands of hours of enjoyment (all
the
> > way back to Indy 500 and every single title since).

> > That being said I wonder why or what prevented Papy from giving us a
more
> > accurate experience.  As I sit and watch the Michigan race I clearly see
> > that Papy's efforts have a weakness that they NEVER over came.  Each
> > successive title improved (or hid) the weakness but it has always been
> their
> > since N1.  The BR tracks again seem to just "hide" the issue not
overcome
> > it.

> > My question (more for fun than anything) is what do you all think this
> > inherent weakness is and why do you think Papy was never able to solve
it?

> > Mitch

Gil Violet

Why can't we race 3-4 wide at Mich?

by Gil Violet » Thu, 01 Jul 2004 09:35:27

Actually, I am willing to bet there are a lot more online racers than
offline. At least for players that play the game regularly. Aren't WE
all online racers?

Gil

pschmi

Why can't we race 3-4 wide at Mich?

by pschmi » Thu, 01 Jul 2004 14:14:38

I'd bet yer wrong.....nothing interests me less than online racing. Well, I
guess tennis, golf, hockey, basketball are less interesting. I race just
about everyday.

Phil


Gil Violet

Why can't we race 3-4 wide at Mich?

by Gil Violet » Fri, 02 Jul 2004 21:32:48

Tell you what. Give it a try - on your best track. Bet you find a good
number of those online racers will leave you in the dust. There are
some talented drivers out there.

And, some wreckers, too! Just to keep it interesting.

   Gil


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.