Yeah, I never said oval racing wasn't difficult. I said it's a matter of
preference, to each his own. I'm not going to argue which is better because
it's up to you to like what you like. Myself, I just find oval racing
monotonous and unusual for a car. I mean, when you get those cars set up
right, it no longer feels like a normal car with all that pull to the inside
of the track. I think most racers would love to race souped up cars on
street circuits where we can take our real-life driving experience and push
it to the max. Driving a Nascar in N2002 really doesn't call on my
real-life driving experience. A sports car sim would really satisfy my
cravings.
> Well, oval racing isn't really about racing the track as much as road
racing
> is. The object in near-identical-car-oval racing is driver technique
around
> and in the middle of other cars (and their aero turbulence) whereas most
> road racing is follow the leader. That said, I like road racing, I love
the
> roadies in NASCAR (and IRL and F1 when there is some racing going on, not
> just a McClaren or Ferrari off the front...), but it is a different type
of
> racing. Oval racing is by no means easy as a lot of road racing fans may
> imply. Get into an online oval race, you'll see what I mean when the
> competitors aren't driving predictable lines at relatively constant
speeds.
> I would say driving an online oval race (in NR2002 for example) is like
> giving the AI a couple of beers and setting them at 105% or 110% and THEN
> racing them...hehe.
> > Ok, great, I can't believe I didn't see that race option before... I set
> it
> > to 100%, and I actually had to setup the car <g> and this time the game
> made
> > me sweat for sure. Good stuff. I'm still not crazy about always
turning
> in
> > the same direction though ;-)