rec.autos.simulators

Once again

Carl Ribbegaard

Once again

by Carl Ribbegaard » Fri, 16 Aug 2002 14:25:33

:-P


> Hey Carl,

> This is a legitimate post, what the hell is your problem.

> Thanks for being a jerk.

> For everyone else: I'm still looking for some feedback, thanks, just
ignore
> this jerk.

> --------------------

Mitch_

Once again

by Mitch_ » Fri, 16 Aug 2002 14:53:00

That people even compare GPL to F1-2002 speaks volumes eh.



G

Once again

by G » Fri, 16 Aug 2002 15:40:56


I have GPL, but in the last week or so I've found myself
***ed to playing Gene-Rally.   (others can note how I
carefully put the hyphen in)

David G Fishe

Once again

by David G Fishe » Fri, 16 Aug 2002 17:44:12



I agree with just about everything you say. F12002 is far superior to GPL.
The GPL tire model was way off from day one and made the car's grip almost
arcade like in it's innacuracy, yet two years of constant denial of this
fact by a certain crowd passed before they finally admitted that huge flaw
existed.

N2002 has better replay and multiplay than F12002, but that's about it.
F12002 must be a lot more work to develope as well, since they have to model
11 different cars, more complex tracks, and weather. They have come far with
it in a short time.

David G Fisher

David Coo

Once again

by David Coo » Fri, 16 Aug 2002 20:58:17


> ymenard said:

> >> F12002 and N2002 are better than GPL in every way except that
> >> GPL has better multiplay than F12002.

> >F12002 has no soul.

> Thus, it is a great simulation of Formula 1.

ROTFLOL!
Damien Smit

Once again

by Damien Smit » Fri, 16 Aug 2002 21:31:31

Well, I think it's that old adage of people thinking that if a game is
'hard' then that makes it good.  The main reason GPL is so hard is because
it has relatively poor level of visual and tactile feedback to the driver.
By contrast, F12002 is able to relay much more information to the driver
through it's significantly higher resolution physics (mainly suspension and
tyres), higher frame rate and vastly more progressive and predictable force
feedback.

Having said that, I'm not about to delete GPL off my hard disk.  It is still
my #1 source of multiplayer thrills.

--
Damien Smith

ICQ: 77028579

David Coo

Once again

by David Coo » Fri, 16 Aug 2002 22:24:50


I still feel more feedback (visually) from GPL than I do in any other title
including F1-2002.  I just can't get halfway through the Nurburgring without
sliding off in a turn.  I wish wish wish Papy would take all the bells and
whistles fron NR2002 and do another open wheel sim - one with more downforce!!!

How many names are on that GPL2 petition?  Has anyone e-mailed David Kaemmer or
Randy Cassidy a link to that page?

- David Cook

ymenar

Once again

by ymenar » Sat, 17 Aug 2002 05:04:53


> The GPL tire model was way off from day one and made the car's grip almost
> arcade like in it's innacuracy, yet two years of constant denial of this
> fact by a certain crowd passed before they finally admitted that huge flaw
> existed.

But then again speaking, in 4 years even F1 2002 will be stated as "the
F12002 tire model was way off from day one and made the car's grip almost
arcade-like in it's innacuracy".

--
-- Fran?ois Mnard <ymenard>
-- http://www.ymenard.8m.com/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...

David G Fishe

Once again

by David G Fishe » Sat, 17 Aug 2002 14:53:59



> > The GPL tire model was way off from day one and made the car's grip
almost
> > arcade like in it's innacuracy, yet two years of constant denial of this
> > fact by a certain crowd passed before they finally admitted that huge
flaw
> > existed.

> But then again speaking, in 4 years even F1 2002 will be stated as "the
> F12002 tire model was way off from day one and made the car's grip almost
> arcade-like in it's innacuracy".

I seriously doubt it. I don't think any sim is really going to improve much
at all on that physics model. I'm sure that if WRL has a more detailed
physics model, some people will INSIST that they can feel the difference,
but I bet it will be more of a placebo effect (I'll predict that debate
right now). The major advances in what we feel and experience in auto sims
in coming years will have to come from hardware (VR headsets and ass shaking
seats).

David G Fisher


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