I wouldn't read too much into the opinions of " people who ought
to know " I know it sounds bizarre but to be an expert on
analogies eg. photography , hi-fi music reproduction , autos
simulators etc you actually need as much experience with the
analogy as the real thing , otherwise you are too easily
impressed. This is research FACT I'm afraid. For example -
modern computer generated effects in movies , they are
embarrassingly unrealistic at the moment and will look
hopelessly dated in a few years - show a computer generated
explosion to a special effects expert and they will be able to
criticise , show the same effect to an explosives expert with no
special effects knowledge and they will be " that's amazing ,
exactly like the real thing !"
Similarly musicians were amazed by CD sound when it came out -
"it's perfect !" , of course the hi-fi manufacturers knew it was
anything but perfect , whether or not they'd played a guitar in
their lives.
Same with GP car drivers.
It's not that they are trying to please - they really do think
it's realistic - for a computer game. It should be patently
obvious to all here that no simulator is anything like the real
thing in a number of important areas - G-forces for one , what's
really at issue is they get right what can be done - tyre grip ,
momentum and directional physics etc. I haven't played GP3 and I
hope it's anywhere near GPL for physics modelling - but I'll
settle for it being a good game.
Regards , Bogster
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