>The important questions are..is the core game solid? Multiplayer work well
>on modems? Replays OK? Physics believable?
NASCARS. Imagine if doing so made all of the ***aspects of the
F12k2 model stand out more. Imagine if the replay system was actually
less functional than F1 2002 (either that or they changed the key
shortcut for switching cars in replay - seems unlikely since all the
camera keys are the same). Imagine being able to take any corner at
any course 4-wide. Imagine making contact with another car and
bouncing off like you're playing bumper cars. Imagine having an icon
of 2 cars drafting and a big glowing, pulsating line pointing to the
bumper of the car in front of you to let you know you ought to be
drafting them. Imagine announcing that's more annoying than Benny
Parsons. Imagine the worst menu system ever designed, despite being
based on one that was semi usable. Imagine running a race and having
multiple cars with the number "21" because the game randomly throws
Busch and Legends drivers into the field. Imagine the crappy track
modelling from F1 2002 applied to ovals, and then imagine trying to
drive Bristol when it's impossible to keep all 4 wheels on the ground
because completely unrealistic high frequency bump modelling is
sending you 6 inches into the air every few feet along the track
Jason