>>> When are we going to see photo realistic graphics? Most grass
>>> textures i have seen so far look nothing like real grass. Even the
>>> asphalt looks like a grey texture with random black dots.
>> Well I'm not expecting photorealism but I agree those shots look
>> bland. Textures are very low res and it looks like it using Direct X 6
>> judging by the lighting.
> I cannot address this issue without bias, which may become clearer in
> the coming months. But I think you all are getting wrapped up in the fact
> that this still 'looks' like a Papyrus sim. Why shouldn't it? They have
> a
> style that is unique and simply because they are graduating to a new
> product, we somehow arrive at the conclusion that they should present
> something that is totally different.
> I am not looking at the textures, or the version of DX they are using,
> I'm seeing VIR and Lime Rock 'as they really are.' No more of this corner
> being wrong or that part of the track being too wide..or those bumps not
> being there. Regardless of how they sell the product and or which
> audience
> they target, this stands to be a huge step forward.
> I have been critical of the Papyrus morph to First and then iRacing. I
> don't have a plan at this point to purchase their next release, as of now,
> but this should certainly be opening up some eyes.
Tell you this much; if I just spent a bunch of money laser-scanning all
those tracks and vehicles to gain product-differentiating accuracy, my eyes
would not only be open, they be tightly focused on how to protect that
property. iRacing's mechanism for doing that has been speculated on, but
remains to be seen. But you can be pretty darned sure that data is not
going to be easily grabbed and ported into competing products. These guys
are making a big investment to roll out a new business model for the racing
sim space, and from a purely business perspective, I like what I'm seeing so
far. It IS counter to what most folks have become accustomed to (and other
competitors are using), so there's been a lot of teeth-gnashing over it.
But however it shakes out, it's just another product in the space; if they
don't give you more than their competitors (both professional and
hobbyist-modders), they won't be able to succeed in charging more, either in
up-front cost or ongoing fees. Simple as that.
I'd frankly be happy to see something that would have me itching to cough up
more dough instead of wondering whether yet another measly $40 would have
been better spent on beer... ;-)
SB