I am trying to get N2 to use all of the opponents. But, at tracks like
Sear's Point and C***te, I don't get them all. Why?
--
Evan Sayre
I am trying to get N2 to use all of the opponents. But, at tracks like
Sear's Point and C***te, I don't get them all. Why?
--
Evan Sayre
Not all the tracks can support a full field of 40 cars (including the
pace car). Many of the tracks by default even have fields smaller than
the maximum they can handle. The readme.txt describes how you can
increase the field size, or you can just download all the modified
track.txt files from my utilities page.
--
Emory University Graduate School of Arts & Sciences
The IWCCCARS Project: Q & A Representative
Nascar Setups Page: http://www.racesimcentral.net/~ebusch/
I feel I should explain the reason behind this decision: people used
to complain that they couldn't get out of the pits without reversing
(never mind that these were the same people running 6 degrees of wheel
lock).
With wheelspin, it was possible to get out of the pits, even with low
wheel lock, but we felt for novice users (the VAST majority) the best
solution was to start them out with a less crowded pit lane and not
require them to master wheelspin. The feeling was that wheelspin was
somehow too difficult to expect people to master. (I was actually
concerned that people on r.a.s. would be complaining vociferously
about that. Perhaps adding the requirement to double-tap alleviated
some of that concern [early on, you ALWAYS got wheelspin from a stop,
which was admittedly not too cool.])
Non-novice users were already into editting the track.txt files, so it
wasn't too hard to tell them how to get full fields.
---Jim Sokoloff, Papyrus
> I am trying to get N2 to use all of the opponents. But, at tracks like
> Sear's Point and C***te, I don't get them all. Why?
> --
> Evan Sayre
d8-)
Excellent!
Stuart