On a serious note, the vehicle control with the Logitech wheel on a console
is better than on a PC. The best way I can describe it is that the control
is more immediate and direct. On a PC wheel control feels slightly laggy in
comparison.
--
Joe Marques
I was looking to MGI for more great titles. Viper Racing and Nascar Heat
were, for the most part, very fine sim's...
-Larry
Hasn't *everyone* done offline seasons? I've done it on every racing game I
own, so I figured all the people better than me(a lot) would have done it
also...
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +360.54...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
I have started them a dozen times, but I never finish them
Ok, maybe I'm the only one.<g>
I have a life - it's just on backorder... :-)
Eldred
--
Dale Earnhardt, Sr. R.I.P. 1951-2001
Homepage - http://www.umich.edu/~epickett
F1 hcp. +16.36...Monster +360.54...
Never argue with an idiot. He brings you down to his level, then beats you
with experience...
Remove SPAM-OFF to reply.
But then again I don't really have a life either.
Do any of the new consoles(PS2, XboX, Gamecube) support true force feedback
or just rumble effects like the PS1 and the N64?
Thanks.
John
--
John Manning
> I was looking to MGI for more great titles. Viper Racing and Nascar Heat
> were, for the most part, very fine sim's...
> -Larry
> > If you told me a year ago my favorite F1 game would be EA's F1 2001 for
> the
> > PS2 I would not have believed you. Given that dramatic improvement, I
> feel
> > the same may be in store for Nascar fans and Nascar Thunder. It looks
> like
> > EA is committed to adding realistic physics to their list of things that
> are
> > "in the game." Perhaps sponsoring an actual Nascar event brought them
> > closer to sim fans. I also read that Ed Martin (formerly of Nascar
Heat)
> is
> > with EA Sports so that can only help. Here's a quote from Ed:
> > "I came on board at EA SPORTS to do one thing," said Ed Martin, director
> of
> > NASCAR production. "To produce the deepest, most compelling and
> > entertaining NASCAR game ever developed and we are on track to deliver
> that
> > this fall. The entire NASCAR team at EA has committed to making NASCAR
> > Thunder 2002 the most exciting and fun experience for all racing fans."
> > My money is on EA to deliver a fairly realistic and compelling Nascar
> game.
> > I can't believe I just said that! ;-). Some additional features
include:
> > -full damage including flying parts
> > -43 car field, amazing for a console
> > -career mode, take your driver through a 20 year career
> > --
> > Joe Marques
I can attest to only the PS2 and say without a doubt it supports FF in many
games: GT3 and F1 2001 are two I have that have very well done FF.
> Do any of the new consoles(PS2, XboX, Gamecube) support true force
feedback
> or just rumble effects like the PS1 and the N64?
> Thanks.
> John
> --
> John Manning
> > Ed Martin went to EA Sports? Please say it ain't so!!!
> > I was looking to MGI for more great titles. Viper Racing and Nascar
Heat
> > were, for the most part, very fine sim's...
> > -Larry
> > > If you told me a year ago my favorite F1 game would be EA's F1 2001
for
> > the
> > > PS2 I would not have believed you. Given that dramatic improvement, I
> > feel
> > > the same may be in store for Nascar fans and Nascar Thunder. It looks
> > like
> > > EA is committed to adding realistic physics to their list of things
that
> > are
> > > "in the game." Perhaps sponsoring an actual Nascar event brought them
> > > closer to sim fans. I also read that Ed Martin (formerly of Nascar
> Heat)
> > is
> > > with EA Sports so that can only help. Here's a quote from Ed:
> > > "I came on board at EA SPORTS to do one thing," said Ed Martin,
director
> > of
> > > NASCAR production. "To produce the deepest, most compelling and
> > > entertaining NASCAR game ever developed and we are on track to deliver
> > that
> > > this fall. The entire NASCAR team at EA has committed to making
NASCAR
> > > Thunder 2002 the most exciting and fun experience for all racing
fans."
> > > My money is on EA to deliver a fairly realistic and compelling Nascar
> > game.
> > > I can't believe I just said that! ;-). Some additional features
> include:
> > > -full damage including flying parts
> > > -43 car field, amazing for a console
> > > -career mode, take your driver through a 20 year career
> > > --
> > > Joe Marques
GT3 you can feel the weight shifting via the wheel, get the car loose
going into a turn and the wheel feels alot lighter until you get your
traction back. You can also feel the shifting when you're fish-tailing
often making you overcorrect, especially if you're driving a big V8.
Very nice FF effect in my opinion.
Cheers,
Rod.