>Rick has mentioned this many times, so I don't understand why you guys still
>can't grasp it. Designing a track is not the simple task you make it out to
>be. The tools used are complicated and very user-unfriendly. Your average
>JoeBob Nascar fan just wouldn't be able to figure out how to use the tools,
> to put it nicely.
I don't know if you've been reading this thread from the start, but I
do understand the implications and how difficult it is.
My background is in 3D design using CAD systems and simplifying data
so that it can be bougt into software and used in a realtime model.
I never used one program to do this and had a mixture of commercial
packages and custom written tools to produce the final product.
Yes, the majority of users wont want to or be able to create tracks
and there is no way you could create a simple, modular design program.
My point, and this is personal, is that we've had ICR1 and 2 and
Nacsar and my assumtion is that they are working on a different type
of sim or producing Nascar 2.
I felt that with ICR2 that, yes, it was a better physics model better
looking and tidier, but I already had all the tracks and was craving
something new.
I would liked to of seen some different tracks with ICR2, maybe just
one or two say.
Or if they want to put the hassle on to us and make some money, why
not publish a book with the track file specs in it?
Jed
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