rec.autos.simulators

Jed I'm curious

JetGre..

Jed I'm curious

by JetGre.. » Thu, 15 Feb 1996 04:00:00

Jed,

I no nothing about programming and I am just a little curious. As far
as a track editor for nascar or
indycar2 is concerned.

Is it not possible because there is information you just don't have
access to
or
Is it just such a big job that it wouldn't be worth the time to do
or
Are there as I write this little men in the ba***t of The Pits
working on such an editor.

I am sure I speak for everyone who say great job on all the work you
guys have done.

John

John Wallac

Jed I'm curious

by John Wallac » Fri, 16 Feb 1996 04:00:00



Hey c'mon lay off the guy. Look at what he's given us already, just let
things develop at their own pace ;) Hassling will only hinder things.

Cheers!
John

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_________|  |__|    :|          John Wallace           |     |__|  |_________

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/_______:/  \::/    Racing is in my ***, it's part of me   \::/  \._______\

Je

Jed I'm curious

by Je » Sat, 17 Feb 1996 04:00:00


>Hey c'mon lay off the guy. Look at what he's given us already, just let
>things develop at their own pace ;) Hassling will only hinder things.

Sorry! Guess I'm just getting frustrated floundering around in MIP
files all day! ;-)

I think at some point its going to get too much for Papyrus and
someone's going to have to give us the file specs!

Jed
The Pits
www.ukps.com/thepits
www.fwb.gulf.net/~jkohl/thepits

Dave Bower

Jed I'm curious

by Dave Bower » Sun, 18 Feb 1996 04:00:00


What's Papyrus' problem? I thought Nascar was totally dull until I got the ICR2NCAR thing. Now I've dug
it back out. All these editors are prolonging the life of their games.
They're mad, mad I tell you, MAAAAAAAAAAAAAAAAAD!
--
---------------------------------------

---------------------------------------
Jo

Jed I'm curious

by Jo » Sun, 18 Feb 1996 04:00:00


>I think at some point its going to get too much for Papyrus and
>someone's going to have to give us the file specs!

What's their story, why won't they release them? ICR2 and Nascar would
both get far more popular if there were public-domain tracks available
on the net. Everybody loves these games but the same tracks over and
over get boring after a while - why's that so hard for them to
understand?

Joe

Demonb

Jed I'm curious

by Demonb » Mon, 19 Feb 1996 04:00:00




>>I think at some point its going to get too much for Papyrus and
>>someone's going to have to give us the file specs!

>What's their story, why won't they release them? ICR2 and Nascar would
>both get far more popular if there were public-domain tracks available
>on the net. Everybody loves these games but the same tracks over and
>over get boring after a while - why's that so hard for them to
>understand?

>Joe

Hmmm........maybe we should remind 'em of how popular Doom is with
everybody and his brother coming up with extra levels for it. They
should realize that when people have some input in a game, they're
gonna like it a lot more. If there were as many ICR2 and NASCAR tracks
available as there are Doom wads.........makes my mouth water just
thinkin' about it.
Dave Bower

Jed I'm curious

by Dave Bower » Mon, 19 Feb 1996 04:00:00





> >>I think at some point its going to get too much for Papyrus and
> >>someone's going to have to give us the file specs!

> >What's their story, why won't they release them? ICR2 and Nascar would
> >both get far more popular if there were public-domain tracks available
> >on the net. Everybody loves these games but the same tracks over and
> >over get boring after a while - why's that so hard for them to
> >understand?

> >Joe

> Hmmm........maybe we should remind 'em of how popular Doom is with
> everybody and his brother coming up with extra levels for it. They
> should realize that when people have some input in a game, they're
> gonna like it a lot more. If there were as many ICR2 and NASCAR tracks
> available as there are Doom wads.........makes my mouth water just
> thinkin' about it.

Yeah, can you imagine it... web sites chock full of new tracks, and when someone writes an important one
[such as the big Nurburgring] everyone will flock to get it. With all these tracks flowing around, no one
will be able to resist buying a papyrus sim!! Competitions could be held on new tracks, and in turn that
would probably boost the popularity of that Hawaii games network thing. $$$$$ for Papyrus just waiting to
be taken!
--
---------------------------------------

---------------------------------------
TOBY BRANFO

Jed I'm curious

by TOBY BRANFO » Mon, 19 Feb 1996 04:00:00

DB> What's Papyrus' problem? I thought Nascar was totally dull until I
DB> got the ICR2 NCAR thing. Now I've dug it back out. All these editors
DB> are prolonging the life of their games.

Me too - I've been enjoying Nascar again - rolling those trucks through
the corkscrew or trying to sort out a huge powersteered slide around the
first corner at Cleveland is fun - revived the game and making me
consider the track pack to have a look at Sears Point.

So, if you're reading this Rick Genter, remember a few threads last year
about modular front-ends, track pack add-ons, etc being a popular idea
that would be worth persuing.....

If Papyrus had said these, the track editor, etc would be along in '96,
people would have sat there, waiting......look at the effect Crammond
delays have.....

Instead, we had "it's not possible" and the like.....so people like
Gerhard have done it themselves......an opportunity for Papyrus lost.

Cheers!

---
 * RM 1.3 U0414 * One day, Son, this space will be filled by witty taglines.

Jo

Jed I'm curious

by Jo » Mon, 19 Feb 1996 04:00:00


>Hmmm........maybe we should remind 'em of how popular Doom is with
>everybody and his brother coming up with extra levels for it. They
>should realize that when people have some input in a game, they're
>gonna like it a lot more. If there were as many ICR2 and NASCAR tracks
>available as there are Doom wads.........makes my mouth water just
>thinkin' about it.

Exactly. A bit of an aside, I bought Need for Speed yesterday (and a
Thrustmaster T2 steering wheel - yahoo!), and one of the deciding
factors is that I heard there is a track editor on the net, and there
will no doubt be a lot of tracks soon.

Need For Speed is a _fantastic_ game, BTW, I'm surprised I haven't
heard more about it. Of all the arcade racers, this one has the most
realistic, heart-pounding, pedal-to-the-metal kind of feel. With the
wheel/pedals combo I can use real-world driving techniques to recover
from skids and so on. And it has superb built-in tracks. Over all,
very impressive.

Joe

Je

Jed I'm curious

by Je » Mon, 19 Feb 1996 04:00:00



>Yeah, can you imagine it... web sites chock full of new tracks, and when someone writes an important one
>[such as the big Nurburgring] everyone will flock to get it. With all these tracks flowing around, no one
>will be able to resist buying a papyrus sim!! Competitions could be held on new tracks, and in turn that
>would probably boost the popularity of that Hawaii games network thing. $$$$$ for Papyrus just waiting to
>be taken!

I wrote and e-mail to Rick G about the marketing possibilities of
supplying extra tracks, even made up ones to the market.

I also suggested a common file format for track data plus an auxillary
NAS/ICR2 specific file. That way, any track would work on any sim.

I can't think what Papyrus are currently work on unless its a GT
endurance game. Mind you, if they did do it, you wouldn't get Daytona
because of licensing. Sounds familiar??

If your going to lose the 'main' race of a series, its hardly worth
doing. I mean, Indycar without the Indy?

You could compensate by stick a few more tracks in.

Hey guys! Listen, you can't go on 're-doing' Nascar and Indycar
forever. Yes ICR2 is better than ICR1 but the tracks are the same.

Like I said, forget licensing and work on new tracks or a 'usable'
track editor. If you don't do something soon, things are going to
start to burn out.

Jed
The Pits
www.ukps.com/thepits
www.fwb.gulf.net/~jkohl/thepits

Jo

Jed I'm curious

by Jo » Tue, 20 Feb 1996 04:00:00


>Like I said, forget licensing and work on new tracks or a 'usable'
>track editor. If you don't do something soon, things are going to
>start to burn out.

I don't know if this is at all possible or not, but has anyone looked
at writing a track converter for Need For Speed <==> ICR2? Not only
are there some great tracks in NFS, there is a track editor under
development (beta version available on the net). So if we had a
NFS/ICR2 converter we would also get a track editor that could be used
for ICR2.

Joe

Erik Stuurm

Jed I'm curious

by Erik Stuurm » Tue, 20 Feb 1996 04:00:00



>>Like I said, forget licensing and work on new tracks or a 'usable'
>>track editor. If you don't do something soon, things are going to
>>start to burn out.
>I don't know if this is at all possible or not, but has anyone looked
>at writing a track converter for Need For Speed <==> ICR2? Not only
>are there some great tracks in NFS, there is a track editor under
>development (beta version available on the net). So if we had a
>NFS/ICR2 converter we would also get a track editor that could be used
>for ICR2.

This is almost impossible because ICR2 and NFS use a completely
different way of track description. ICR2 still uses 3d modelling,
whereas NFS uses a bitmap oriented definition. However, it would be
possible to use Nascar tracks in ICR(2). I tried this. There only
needs to be some converting done between the two programs and the
tracks can be exchanged.
Jo

Jed I'm curious

by Jo » Tue, 20 Feb 1996 04:00:00


>This is almost impossible because ICR2 and NFS use a completely
>different way of track description. ICR2 still uses 3d modelling,
>whereas NFS uses a bitmap oriented definition. However, it would be
>possible to use Nascar tracks in ICR(2). I tried this. There only
>needs to be some converting done between the two programs and the
>tracks can be exchanged.

I've tried the Nascar tracks too - I love taking the indycars out on
Talledega! It's a shame about NFS/ICR2 - NFS has some incredible
courses that I'd love to try the indycars on (not to mention taking
NFS's Ferrari out on Talledega).

Joe

Stuart Boo

Jed I'm curious

by Stuart Boo » Tue, 20 Feb 1996 04:00:00



>>I think at some point its going to get too much for Papyrus and
>>someone's going to have to give us the file specs!

>What's their story, why won't they release them? ICR2 and Nascar would
>both get far more popular if there were public-domain tracks available
>on the net. Everybody loves these games but the same tracks over and
>over get boring after a while - why's that so hard for them to
>understand?

Boring?!

Bl00dy hell, I wish I had as much spare time as you to spend on these
tracks until they get boring! d8-)))

But I AM keen to know what Papyrus actually think of these new
utilities. AND whether or not we'll see the track file formats in the
public domain.

Stuart
--
Stuart Booth ... Somewhere in Epsom, England, UK.

You are welcome to distribute this message on the Microsoft Network.
Why do some silly folk say you can't do so with their messages?

Michael Lescau

Jed I'm curious

by Michael Lescau » Tue, 20 Feb 1996 04:00:00


: I wrote and e-mail to Rick G about the marketing possibilities of
: supplying extra tracks, even made up ones to the market.

There is no money in selling extra tracks.  The Nascar Track probably cost
more to produce than it brought in.

: Like I said, forget licensing and work on new tracks or a 'usable'
: track editor. If you don't do something soon, things are going to
: start to burn out.

Rick has mentioned this many times, so I don't understand why you guys still
can't grasp it.  Designing a track is not the simple task you make it out to
be.  The tools used are complicated and very user-unfriendly.  Your average
JoeBob Nascar fan just wouldn't be able to figure out how to use the tools,
 to put it nicely.

The only alternative is to spend millions of dollars redesigning the tools to
make them intuitive.  So if you folks want to scrape up a couple of Mil,
perhaps you could persude Papyrus to do this.

Mike_l


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