rec.autos.simulators

** Official GP3 Site Launched (Told ya!) **

Te

** Official GP3 Site Launched (Told ya!) **

by Te » Thu, 09 Sep 1999 04:00:00



Yup, that's one of the reason why MGPRS came without the license but a
set of editors instead. Clearly the smarter solution IMHO...

--Tel

Bob Curti

** Official GP3 Site Launched (Told ya!) **

by Bob Curti » Thu, 09 Sep 1999 04:00:00


> Crammond's got a pretty good track record... I'm optimistic.

 Not with online play he doesn't.  I'm not so optimistic.

And if the damned game is nothing like it's going to be at release time, then
why prevue such aa blah an offering as it appears to be at this time?  Just to
let us know they're working on it?  Fine.  Work on it.  Let us know when it's
worth looking at.

--
Bob Curtin
Worcester Area Strategy & Tactics Exchange
http://www.tiac.net/users/ten10ths/
"If God had intended men to join the Army he would have given us green, baggy
skin"

Herman Munste

** Official GP3 Site Launched (Told ya!) **

by Herman Munste » Thu, 09 Sep 1999 04:00:00

I believe they wouldn't have said "4+" if it didn't mean anything.  Game
companies generally advertise that will be available when the game is
released, not what is available in the alpha/beta code.


>>Don't be a***. You need to learn to read between the lines of press
>>releases. I used to write them as part of my job and what you say is
>>usually the absolute maximum you can get away with.
>>TF2 supports 32+ players, Quake 3 Arena supports the same, even GPL
>>supports a larger number of players than GP3 is predicted to so the only
>>fair assumption to make is the netcode is inefficient as the only reason
to
>>limit to 4+ players is that with more it's horrifically slow.
>>In any case... where's the mention of TCP/IP play?

>And you need to get some "facts" before you shoot your mouth off. The
>game is no where near completion (unlike Q3A or TF2)... so we really
>have no idea whats actually going to make it into the finally version,
>do we?

>I'm getting quite a chuckle from everyone proclaiming the fall of
>Geoff Crammond and GP3 based on 6 screen shots and a statement about
>4+ LAN users. Speculation is fun... but it doesn't mean a thing until
>the game is actually released.

>Crammond's got a pretty good track record... I'm optimistic.

mark jeangerar

** Official GP3 Site Launched (Told ya!) **

by mark jeangerar » Fri, 10 Sep 1999 04:00:00

I have every faith that the upgrade gurus that have given us all the
software that makes GP2 what it is today will be able to convert that
LANability into TCP/IPabilty.

They can, can't they.  <FG> (frightened grimace)

--
Mark Jeangerard
www.soundchaserweb.com
New Mexico USA

FOCA wouldn't allow Internet play - dunno if

Meij

** Official GP3 Site Launched (Told ya!) **

by Meij » Fri, 10 Sep 1999 04:00:00

Alternatively you could use something like Kali and save them the effort.

M



mark jeangerar

** Official GP3 Site Launched (Told ya!) **

by mark jeangerar » Sat, 11 Sep 1999 04:00:00

He he...

I didn't even know how that worked. :-)

--
Mark Jeangerard
www.soundchaserweb.com
New Mexico USA


> Alternatively you could use something like Kali and save them the effort.

> M



> >I have every faith that the upgrade gurus that have given us all the
> >software that makes GP2 what it is today will be able to convert that
> >LANability into TCP/IPabilty.

> >They can, can't they.  <FG> (frightened grimace)


rec.autos.simulators is a usenet newsgroup formed in December, 1993. As this group was always unmoderated there may be some spam or off topic articles included. Some links do point back to racesimcentral.net as we could not validate the original address. Please report any pages that you believe warrant deletion from this archive (include the link in your email). RaceSimCentral.net is in no way responsible and does not endorse any of the content herein.