Yup, that's one of the reason why MGPRS came without the license but a
set of editors instead. Clearly the smarter solution IMHO...
--Tel
Yup, that's one of the reason why MGPRS came without the license but a
set of editors instead. Clearly the smarter solution IMHO...
--Tel
And if the damned game is nothing like it's going to be at release time, then
why prevue such aa blah an offering as it appears to be at this time? Just to
let us know they're working on it? Fine. Work on it. Let us know when it's
worth looking at.
--
Bob Curtin
Worcester Area Strategy & Tactics Exchange
http://www.tiac.net/users/ten10ths/
"If God had intended men to join the Army he would have given us green, baggy
skin"
>And you need to get some "facts" before you shoot your mouth off. The
>game is no where near completion (unlike Q3A or TF2)... so we really
>have no idea whats actually going to make it into the finally version,
>do we?
>I'm getting quite a chuckle from everyone proclaiming the fall of
>Geoff Crammond and GP3 based on 6 screen shots and a statement about
>4+ LAN users. Speculation is fun... but it doesn't mean a thing until
>the game is actually released.
>Crammond's got a pretty good track record... I'm optimistic.
They can, can't they. <FG> (frightened grimace)
--
Mark Jeangerard
www.soundchaserweb.com
New Mexico USA
FOCA wouldn't allow Internet play - dunno if
M
I didn't even know how that worked. :-)
--
Mark Jeangerard
www.soundchaserweb.com
New Mexico USA
> M
> >I have every faith that the upgrade gurus that have given us all the
> >software that makes GP2 what it is today will be able to convert that
> >LANability into TCP/IPabilty.
> >They can, can't they. <FG> (frightened grimace)