rec.autos.simulators

NASCAR3 Want list --add yours--

Richard Walk

NASCAR3 Want list --add yours--

by Richard Walk » Fri, 03 Oct 1997 04:00:00



Interesting metaphors, but "me too" <g>

This has to be a "must have" for any future edition of the NASCAR Racing
series (and just about any other sim for that matter). What really makes
oval racing interesting for me is the strategy element. Sadly a lot of
that is missing from the existing sims as it is too sterile an
environment - the track exists and never changes once the green flag
drops :(

Preferably also rather fewer in the patched versions as well. About 50%
of my N2 races are affected in one way or another by a bug :(

One thing to add to the list - AI that are capable of stretching a pit
window. I'm fed up of winning races by a lap because they refuse to pit a
few laps early when a caution comes out just over the standard pit window
length from the end of the race or dive into the pits for fresh ***
with 5 to go....

Actually one thing more - stop the AI from changing line so ***ly
when they are about to pit! Something that all the tops sims suffer quite
badly from :((

Cheers,
Richard

Bill Megginso

NASCAR3 Want list --add yours--

by Bill Megginso » Fri, 03 Oct 1997 04:00:00

Open GL or Direct 3D support?
What can I say, just got my RIVA 128 and it needs Nascar!

Bill

robin ti

NASCAR3 Want list --add yours--

by robin ti » Fri, 03 Oct 1997 04:00:00

I just want the user interface to be improved.  The
current one sucks bigtime.  Have it where you can
type the first letter of the selection you want.
Put the menu choices in the SAME AREA of the
screen and not all over the place.  Have a common
GUI interface for ease of use.

Oh, and put in a paintshop that is worth a damn.

robin

Keith A. Walter, M

NASCAR3 Want list --add yours--

by Keith A. Walter, M » Fri, 03 Oct 1997 04:00:00


>Some of my top requests...
>-running over debris..flat tire
>-realistic somke (ie.NFS2)
>-roof flaps
>-flips
>-oil from crash on window
>-Animated pit crew (maybe to hard in frame rate)
>-brakes fading
>-Maybe hear the crowd when theres a crash or a pass 4 the lead
>-dents in the side of the car, or just dents...
>-More detailed CAR SETUP ie. Track bar, ***s, Tape on grill...

1. Double file restarts - a must really
2. I agree we need a track bar to adjust, also tape on grill would be cool!
All the teams do this to improve engine performance (i.e optimum engine
temps)
3. Red flags! - this would be great because I was at the night race at
Bristol and there was such a big pile up of cars into turn one that they had
to red flag the race. This happens all the time in N2 instead of a yellow
they should throw the RED.
4. The AI would be more realistic if they passed each other more, and if
they could catch the leaders at the end of a long run.
5. I wish the AI would tap draft and bump more (more aggressive).
6. Oil on track by damaged cars then speedy dry trucks after the wreck!
7. More specific random breakdowns - ignition, alternator, battery,
overheating, brakes fade then fail, tire blows then rips fender, car radio
goes out or acts up.
Vivian Johnso

NASCAR3 Want list --add yours--

by Vivian Johnso » Sat, 04 Oct 1997 04:00:00

These aren't used in real NASCAR so we don't need them in the sim.

Vivian Johnso

NASCAR3 Want list --add yours--

by Vivian Johnso » Sat, 04 Oct 1997 04:00:00

Mike, Very good suggestions. How about weather reports during a race
weekend so we can have a clue as to how to setup the car for the race? Sort
of tough when using random conditions when you practice in 57 degree
weather and on race day it's 70 degrees. I think improved AI is the major
upgrade needed. (ex. Drastic slowdowns going into turn one at the start of
the race. Cars slow dramatically if you cut them off...unintentionally of
course<g>.) Also, maybe include some type of randomizer so the same cars
don't start at the front and the back all the time. I've downloaded a
randomizer and have tweaked it and now get more realistic races.

Looking forward to the Track Pack,

Roger Johnson

Tom J. Ma

NASCAR3 Want list --add yours--

by Tom J. Ma » Sat, 04 Oct 1997 04:00:00



 they do have 1 or 2 hour practice in NASCAR, they use neutral when they need
to coast back. They have the anthem at the beginning too

Tom J. Ma

NASCAR3 Want list --add yours--

by Tom J. Ma » Tue, 07 Oct 1997 04:00:00




>>Some of my top requests...
>>-running over debris..flat tire
>>-realistic somke (ie.NFS2)
>>-roof flaps
>>-flips
>>-oil from crash on window
>>-Animated pit crew (maybe to hard in frame rate)
>>-brakes fading
>>-Maybe hear the crowd when theres a crash or a pass 4 the lead
>>-dents in the side of the car, or just dents...
>>-More detailed CAR SETUP ie. Track bar, ***s, Tape on grill...

>1. Double file restarts - a must really
>2. I agree we need a track bar to adjust, also tape on grill would be cool!
>All the teams do this to improve engine performance (i.e optimum engine
>temps)
>3. Red flags! - this would be great because I was at the night race at
>Bristol and there was such a big pile up of cars into turn one that they
had
>to red flag the race. This happens all the time in N2 instead of a yellow
>they should throw the RED.

What's the point of that? Are you going to sit in front of the computer and
wait half an hour for them to clean up

- Show quoted text -

David Marti

NASCAR3 Want list --add yours--

by David Marti » Tue, 07 Oct 1997 04:00:00

I've been told that NASCAR 3 will have a significant change in the way
the AI are modeled.  As of now the .lp files control what line they
drive, the REL, BLAP, and opponent strengths control how fast they go,
and the SPDWY line controls how far they can go before pitting.  They do
not follow real physics.  This is why is is difficult to adjust their
performance to be realistic.  It shouldn't be difficult to make the AI
run out of gas or wear their tires out, so we should see a huge
improvement in that area with N3.

My wishlist is quite flashy and I know some of these will never be
implemented, but I'll keep hoping.

1) some way to indicate to the AI that you intend to pit.  A button on
the keyboard or on your wheel that prevents the AI from passing low as
you approach the entrance to the pits.  Once you pass the entrance, they
can pass again.  If you miss the pits you are allowed to signal 1 more
time on the next lap.  If you miss again, the AI will not honor the
signal on the next try.  This will keep people from abusing the signal.

2) Fix the way the AI enter the pits.  Going to the outside wall and
then down to the apron seems a bit excessive.  When I try that, I crash
everytime. :-)  A hand wave would be stellar.  This could also be used
to indicate trouble ahead.

3) Allow us to drive (or be towed) to the garage for extensive repairs.
Then drive our car out of the garage back to the track.  On tracks like
Pocono, there are gates you can be towed through to get to the garage
quicker than having to go all the way to the pits.

4) Allow us to be able to do a 45 degree head turn.

5) Allow us to signal to the spotter that we need to know when we can
cross traffic from the wall to the apron.  After an accident you cannot
see anything behind you, in particular you cannot see a large enough
hole in traffic to get across the track.

6) Penalize any car that goes backwards on the track during qualifying.

7) Penalize any car that exceeds the pit road speed limit during
qualifying.

8) Allow us to adjust the carbeurator, shocks AND springs.

9) Allow us to paint the inside of the car, particularly the dash so we
can put our name and sponsor and maybe a 1-800 number for brain
transplants. :-)

10) Allow command-line switches for going straight to a particular
season in progress.

11) Either get rid of Shift-R restarts or allow us to control whether
they are legal.

12) Prevent sling-shot starts by requiring that a car be going no faster
than 5-mph faster than the car ahead of them unless they are more than a
certain distance from the car ahead of them.  No passing before the S/F
line on the initial race start.

13) Black flag the AI every now and again.

14) Allow us to set the maximum engine power, total car weight, and
wheel base of the cars so we can more realistically model different
classes of stock cars.

15) Debris on the track would be nice.

16) Crashed AI cars should remain on the track for a little while.  It
would be nice to be able to see Gordon's car being towed. :-)

17) Overheating, brake problems, etc.  Player breakdowns need to be more
creative.

18) The standings files should reflect the reason why the human left the
race, not just DNF.

19) A more extensive summary of the race, such as who led which laps.
How far you were behind the leader as you crossed the S/F line on the
last lap.  (This would be good for offline directors)

20) I've never seen smoke in my rear-view mirror when I've blown my
engine.  This should happen.

21) Dynamic skidmarks on the track and on the walls.

22) Flatspotting

23) Donuts and dents

24) Tape on the grill

25) Pit stall assignments based on qualifying position.

26) More accurate pit road shapes.

27) Remove the walls that don't belong like at Talladega and Watkins
Glen.

28) Prevent driving through the pits during qualifying.

29) Crowd roar would be awesome.

30) Give the flag man a real flag to wave.

31) Randomize the placement of people on the catwalks over Phoenix.

32) Change the track conditions over the course of a race.  Make cloud
cover cool the track temperature down or the sun coming out makes the
track heat up.

33) At tracks where drafting is the name of the game, ie. Talladega, get
the drafting physics right.  2 goes faster than 1, 3 faster than 2 and
so on.  They should constantly be bunching up for the first 2/3s of the
race.  Then a group of 10 or so should be able to break away.

34) At Talladega, the AI are very difficult to catch, but once you catch
them they will not draft with you.  This should be fixed.  They should
be just as quick behind you as ahead of you.

35) Give us a track editor.  Then leave it up to RaceSet to enforce
whether tracks are genuine or not.

Online wishes

Allow any number of drivers to qualify for a race, not just 32.  Then
pick the top 32.  In practice mode, a FIFO queue can be implemented to
control what 32 cars get to practice.  When you leave the track, you go
to the back of the line.  Any who doesn't get to practice will try to
get to the track sooner the next time.

David Martin
Producer of RaceSet

Tom J. Ma

NASCAR3 Want list --add yours--

by Tom J. Ma » Tue, 07 Oct 1997 04:00:00

There are better things to work on rather than spending time figuring out
how to get a PERFECT crash



>It would be nice to get some air in major crashes, I would also like to see
>some 3D support, especially 3dfx.




>> > Everone please reply to this msg...

>> - DAYTONA.........
>> - Maximum practice time (as GP2)
>> - In practice, when quitting and coming back the session is still
>> continued. Even     better... when you drive into the pits in practice
the
>> engine is shut off and you get

how about actually stalling after a spin or crash

waste of hard drive space

Joe Cartell

NASCAR3 Want list --add yours--

by Joe Cartell » Wed, 08 Oct 1997 04:00:00

My wishlist would have the following
1. A better frame rate,even with Rendition its not as fast as Indycar2
2.More realistic drafting, and racing at Tally  
3.More adjustments- s***or stickers, tape on the front end ,springs and
trac-bar ,engine adj( fuel , timing) spring ***s
4. why do we have a fuel gage?? they dont- lets have our crew chief tell us
the fuel situation.
5.More realistic car physics
6.NROS support out of the box :)



Tom J. Ma

NASCAR3 Want list --add yours--

by Tom J. Ma » Wed, 08 Oct 1997 04:00:00



they have fuel pressure gauge

>5.More realistic car physics
>6.NROS support out of the box :)






Richard Manni

NASCAR3 Want list --add yours--

by Richard Manni » Wed, 08 Oct 1997 04:00:00


Either that, or finding some way to bundle voice-recognition software, like in
N1 and ICR2 for Mac.  Most if not all sound cards have a mic jack, so there's
the input device, and I'd rather like to be able to order my adjustments without
having to take my hand off the wheel...

RM

Jim Sokolof

NASCAR3 Want list --add yours--

by Jim Sokolof » Wed, 08 Oct 1997 04:00:00

(Lots of good suggestions snipped.)

There isn't a pit road speed limit in RL qualifying... The speed limit
is a safety issue to prevent/reduce human injury to pit crews in pit
lane. Thus, it's not needed, nor enforced, during qualifying.

---Jim

Tom J. Ma

NASCAR3 Want list --add yours--

by Tom J. Ma » Wed, 08 Oct 1997 04:00:00

How about make the AI to go around crashes instead of stopping in front of it
with those SUPER BRAKE PADS (150-0 in 25 ft) they have


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