As I get more into this I realized it's not related to TiR. Just a
coincidence. I can get in a game with a working Momo if I go into the main
options/controller where for the most part it always seems to work then
start a race. I havent ran any extended runs yet so Im not convinced it
wont quit in a longer run.
I grabbed my FF section from my rFactor controller.ini and inserted it into
the GTL player.ini and it gives much better effects imo.
Here it is if ya want to try it
----------
FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel,
2=stick/custom, 3=rumble pad.
FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low,
2=Medium, 3=High, 4=Full, 5=Custom.
FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.
FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis,
1 = throttle effects on steering axis.
FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake
effects on steering axis.
FFB steer vibe freq mult="0.20000" // Controls frequency of steering
vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.
FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration
at 0mph (reference point).
FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a
function of frequency (used with FFB steer vibe zero magnitude).
FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine,
1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB steer force average weight="0.60000" // How much weight is given to new
steering force calculations each frame (0.01 - 1.0). Lower values will
smooth out the steering force, but will also add latency.
FFB steer force exponent="1.00000" // Steering force output "sensitivity".
Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 =
lower sensitivity.
FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if
controller pulls in the wrong direction).
FFB steer force output max="5.00000" // Maximum force output of steering
force, recommendation 0.8 to 2.0
FFB steer force grip weight="1.00000" // Range 0.0 to 1.0, recommended: 0.4
to 0.9. How much weight is given to tire grip when calculating steering
force.
FFB steer update thresh="0.01500" // Amount of change required to update
steer force/vibe (0.0 - 1.0). Lower values = steering force updated more
frequently = lower frame rate.
FFB steer friction coefficient="0.17500" // Coefficient to use for steering
friction. Range: -1.0 to 1.0
FFB steer friction saturation="1.00000" // Saturation value to use for
steering friction. Range: 0 - 1.0
FFB steer damper coefficient="0.17500" // Coefficient to use for steering
damper. Range: -1.0 to 1.0
FFB steer damper saturation="1.00000" // Saturation value to use for
steering damper. Range: 0 - 1.0
FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to
force FFB vibration frequency. Suggested range: 0.10 to 0.50
FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration
at 0rpm (reference point).
FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a
function of frequency (used with FFB throttle vibe zero magnitude).
FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine,
1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB throttle vibe update thresh="0.08000" // Amount of change required to
update throttle vibe (0.0 - 1.0)
FFB brake vibe freq mult="0.90000" // Scales actual brake rotational
frequency to force feedback vibration frequency.
FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at
0mph (reference point).
FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a
function of frequency (used with FFB brake vibe zero magnitude).
FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine,
1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB brake vibe update thresh="0.05000" // Amount of change required to
update brake vibe (0.0 to 1.0)
FFB rumble strip magnitude="0.35000" // How strong the rumble strip rumble
is. Range 0.0 to 1.0, 0.0 disables effect.
FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0
= one rumble per wheel rev.
FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine,
1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.
FFB rumble strip pull factor="-1.50000" // How strongly wheel pulls
right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.
FFB rumble strip update thresh="0.07500" // Amount of change required to
update rumble strip effect (0.0 - 1.0)
FFB jolt magnitude="2.00000" // How strong jolts from other cars (or walls)
are. Suggested Range: -2.0 to 2.0.
Mitch
>> I'm having a bit of success. For the most part if I leave my TrackHat
>> off and away from the TrackIR I can start the game and once Im in the
>> car and the wheel pedals are working I can then put on the TrackHat
>> and it all works.
> Well, I don't even have a TrackIR, so I'm dumbfounded as to what is
> causing
> my problems. Strange that except for that one fact, my problems are very
> similar to yours.
> --
> Ped Xing