rec.autos.simulators

Real World Applications of Driving Simulators

Scott Langl

Real World Applications of Driving Simulators

by Scott Langl » Fri, 04 Jul 1997 04:00:00

I'm interested in how computer driving simulators can be used to develop
better drivers in the real world through applications such as:

* Instruction of student drivers.
* Development of good responses to hazardous driving situations.
* Testing drivers' knowledge and adherence to traffic laws.
* Training of occupational drivers in various vehicle types.

That leads me to these questions:

What would be the minimum requirements for a useful display system?
  1. A single CRT screen.
  2. Multiple projected screens onto a car's windows.
  3. VR glasses.

What level of graphic detail would be needed?

What kind of feedback would be necessary to provide a sufficiently
immersive experience for the driver?

  1. Sound and Video.

  2. Simple force feedback like in Thrustmaster's new MotorSport GT
     steering wheel (http://www.racesimcentral.net/)

  3. A standard automotive interior moved and rolled using techniques
     similar to those used in commercial flight simulators.

Could an existing software package be customized to provide the desired
realism and functionality or would an expensive software development
process be necessary?

I'd also like to hear people's opinions on when they think the technology
will reach the point to make such systems cost-effective for purchase by
high schools, insurance companies, motor vehicle departments, and/or
delivery companies.

For those who are interested, a page of useful links I've found on
driving simulators comes from the University of Rochester:
   http://www.racesimcentral.net/

Thanks.

Scott Langley
EE Grad Student


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