rec.autos.simulators

N4 - Did they fix the flying cars in MP?

G Patrick

N4 - Did they fix the flying cars in MP?

by G Patrick » Fri, 02 Feb 2001 23:46:57

My guess would be yes, but i'd sure like to know befroe laying down my
money..

G Patricks

Dave Henri

N4 - Did they fix the flying cars in MP?

by Dave Henri » Sat, 03 Feb 2001 09:47:26

  Won't the fllying cars be fixed by enabling damage?  If damage is enabled,
all
that kinetic energy will be absorbed and disapated rather than causing the
cars to go orbital....
dave henrie

ymenar

N4 - Did they fix the flying cars in MP?

by ymenar » Sat, 03 Feb 2001 15:22:48


>   Won't the fllying cars be fixed by enabling damage?  If damage is
enabled, all
> that kinetic energy will be absorbed and disapated rather than causing the
> cars to go orbital....

I doubt the physics in today's game engine are that advanced to support
virtual weight deformation and kinetic energy dissipation through the flying
parts. They probably do as a "whole" racecar.  It will help, but not that
much.  Papyrus has to gamble between keeping a nice prediction code, or
taming it in favor of better collision detection.  There is no winning
situation as we have very limited bandwidth over the net.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.ymenard.com/
-- People think it must be fun to be a genius, but they don't realise how
hard it is to put up with all the idiots in the world.

G Patrick

N4 - Did they fix the flying cars in MP?

by G Patrick » Sun, 04 Feb 2001 09:37:57

Thing is, as much as I laughed my ass off the 1st time I tried N4
online, I play N3 because you can actually race, bump, spin, etc.
without becoming a Cessna 172.. Heat seems even better in this regard
as far as bumping goes, but the caution-a-go-go and strange AI hurts
it.

I just wondered if anyone knew, they CAN'T leave it like it was on the
demo!!

G Patricks



>>   Won't the fllying cars be fixed by enabling damage?  If damage is
>enabled, all
>> that kinetic energy will be absorbed and disapated rather than causing the
>> cars to go orbital....

>I doubt the physics in today's game engine are that advanced to support
>virtual weight deformation and kinetic energy dissipation through the flying
>parts. They probably do as a "whole" racecar.  It will help, but not that
>much.  Papyrus has to gamble between keeping a nice prediction code, or
>taming it in favor of better collision detection.  There is no winning
>situation as we have very limited bandwidth over the net.


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