rec.autos.simulators

N2 mirror

Frank Nowakowsk

N2 mirror

by Frank Nowakowsk » Fri, 28 Nov 1997 04:00:00

Does anyone still have the settings for the rearview mirror so you don't have any blind
spots.                          Thanks
                                 Frank

Harald Boer

N2 mirror

by Harald Boer » Sat, 29 Nov 1997 04:00:00



There's a patch to correct this problem. You can download this from many N2
sites but I suggest you take a look at http://www.theuspits.com

Harald

Michael E. Carve

N2 mirror

by Michael E. Carve » Sat, 29 Nov 1997 04:00:00


% Does anyone still have the settings for the rearview mirror so you
% don't have any blind spots.

If I remember correctly I believe the N1 style mirror coding is in the
nwenglnd.txt file (the rem'med statements at the end).

Here are some old posts to fill you in on the mirrors in N2:


Date: Fri, 17 Jan 1997 03:45:38 GMT

Somewhere along the way, in some article, someone asked for what the
Mirror lines in the track.txt would look like for the mirrors as
shipped with N2. From the engineer who did that work, I quote:

"Ah. I was wondering if anybody had found those yet. That would be...

MIRRL 0 0 8000 -1266000000 150000 250000 93592
MIRRC 0 0 8000           0 150000 250000 45888
MIRRR 0 0 8000  1266000000 150000 250000 93592
"

-------------


Date: Sat, 04 Jan 97 17:47:13 GMT

        Here is what I got:

MIRRL 0 0 8000 -1000000000 65536 100000 93592
MIRRC 0 0 8000              0 65536 100000 45888
MIRRR 0 0 8000  1000000000 65536 100000 93592
      1 2    3           4     5      6       7

MIRR$ = L-LEFT C-CENTER R-RIGHT     easy enough.
1st.#  = made no difference
2nd.#  = made no difference
3rd.#  = made no difference
4th.#  = increased to 5000000000 on the L & R and the angle of the mirror
           changed the front of the car in the mirror was closer and the rear
           farther away. / | <--- looks sort of like that.
           Decreased the # to 100000000 and the angle was even greater.
           The rear (center) mirror showed no change.
5th.#  = Decreased the # by 1/2 and the image in the mirror got smaller and    
           there was a small angle increase /|.
           In the rear (center) you can see the car before you pass it.
           Increased the # by 1/2 and the image was squished end to end
           MAJOR BLIND SPOT!
           In the rear (center) you could begin to see the other car when your
           front tire was even with the other cars door
6th.#  = Increased to 500000 and the angle of the mirror was upward a small
           amount, the image was closer, but was squished end to end.
           In the rear (center) you could begin to see the other car just
           before you pulled up even to it. The image was squished end to end
           also.
           Decreased the # to 50000 and the image was wide but squished top to
           bottom.
           In the rear (center) you could begin to see the other car when your
           ft. bumper was even with the other cars door. The image was        
           squished top to bottom also.
7th.#  = Decreased each # by 1/2. R & L image was like it is normally on other
           tracks and centered on the other car when you are even with the    
           other car.
           In the rear (center) you could begin to see the other car when you
           were 1/2 car lenght passed but the image was abit small
           Increased the # by 1/2 and on the R & L the image was smaller but
           looked normal.
           In the rear (center) you could begin to see the other car when you
           were even with it but the image was small.

   With that info it seems that the 5th and 7th numbers are the important
ones. The 5th number seems to be how wide (if decreased) or narrow (if
increased) the field of vision in the mirror is. It is most useful for the
rear (center) mirror. The 7th number seems to control how close the image is
in the mirror. Closer (when decresed) and farther away (when increased).

Here is what I came up with to be the best settings (IMHO):

MIRRL 0 0 8000 -1000000000 65536 100000 46796
MIRRC 0 0 8000              0 24576 100000 22944
MIRRR 0 0 8000  1000000000 65536 100000 46796

   This gives the best image and view in all of the mirrors and it also allows
you to tell how far you are away from the other car in the side and rear
(center) mirrors.
   Please feel free to adjust any and all of these settings anyway you like. I
hope that this info helps make the sim better for you, it has for me. Don't
forget, before you begin, BACK UP THE NWENGLD.TXT FILE!

See you better on the track,

Tim 'Comet' Strother
--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

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