> <snip-a-dip>
> > Of course not - the message is not that Papyrus should have
> somehow
> > predicted and allowed for this eventuality, but that they should
> have
> > created their software such that it runs on something other than
> Intel
> > products.
> > <snip-o-rama>
> > --
> > Cheers!
> > John (SRN-Europe)
> John -- Praise de lawd! That's what *I* was trying to say -- I guess
> I
> used too many words.
> If it says on the box that the game will run on an IBM PC or
> COMPATIBLE,
> then it should be tested on COMMON (Cyrix, AMD, etc.) COMPATIBLE
> SYSTEMS
> with COMMON (Intense,Screamin' 3D, Matrox, Creative, Hercules, ATI,
> Orchid, etc.) GRAPHICS CARDS. What, in the name of good commerce, is
> the
> big difficulty with that? Is Sierra too cheap to buy their adopted
> child
> some different systems to test their products on? I would think it a
> false economy to give short-shrift to product testing when the
> result is
> a large number of users who are frustrated with each release and
> patch
> of a game they paid good money for, thinking IT WOULD WORK AS
> ADVERTISED.
> No one in the business software field (except Microsoft) expects
> their
> paying customers to also act as beta testers -- businesses don't
> have
> the time or resources to nurse software through infancy. Time is
> money,
> and, generally speaking, if business software doesn't work as
> advertised
> out of the box, it's history.
> Many "entertainment" software companies, however, know their
> impulse-driven customers will buy just about anything on the
> strength of
> a cool screenshot and some ad hype. When Johnny Dude gets his copy
> of
> "Zoomin' 3D Turds" and it's screwed, he weeps and wails and waits
> for
> patches that may or may not solve the problem. But as soon as the
> Next
> Big Thing is released, with AWESOME! fold-out spreads in Game
> Droolers'
> World, he blades on down to the mall and lays his lunch money on the
> counter, just to repeat the scenario.
> All I've been asking for is a little responsibility from the
> "entertainment" software companies -- treat your customers like they
> were customers, not just disembodied bottomless wallets.
> 'nough said?
> Bart Brown