rec.autos.simulators

F1 2001: what I don't get...

Damien Smit

F1 2001: what I don't get...

by Damien Smit » Thu, 20 Dec 2001 22:22:45

Wow!  Those settings worked brilliantly on my LWFF.  Thanks a LOT.  I had
actually assumed that the speed sensitivity only related to the keyboard.  I
can now play this game competitively with all assists turned off.  (For some
reason I could never play GPL or GP3 very well with throttle control
disabled)
Dave Henri

F1 2001: what I don't get...

by Dave Henri » Thu, 20 Dec 2001 23:18:39

  Don't you think the real F1 teams spend time figuring out the optimum
controller settings?  Foot pedal placement, finger paddles, buttons, clutch
engagement points, foot clutches, hand clutches.
  If I recall right, Alex Zanardi spent a good deal of time trying to turn
his F1 Williams into a car that felt like his CART car.  He changed pedals,
brake materials, all sorts of items trying to get consistant with the car.
I suspect there are ergonomic teams within each racing team that spend huge
dollars getting the controllers setup properly.
  Since this is a sim that models F1, shouldn't EVERYTHING about it be
difficult????  :)
dave henrie


> >  Believe me, the game is a blast once you get it working right.
> > :-D

> I've read and appreciated all the responds to my post, but I haven't got
> time to respond to everyone. The point I tried to make has to do with the
> statement above: I'm sure the game is a blast, once you get it working
> right. But that's all the more reason to be appalled at some stupid
> controller issue, which seems to make the game inaccessible for a lot of
> people. For example: I've had a game called Rollcage 2, a nice arcade
racer,
> but nothing spectacular. Anyway, I never got my pedals to work, and I
> could't find a solution for this problem. So I cast the game aside, no big
> deal. But that's exactly what I don't want to do with F1 2001, because
it's
> a good game.

> EAsports should take responsibility for issues like this, and solve them
(I
> really don't care how they do it). Setting up the controller for any race
> game should not be some 'enormous hurdle' to take, and definitely
shouldn't
> require '*** tweaking' of DirectX settings (possibly screwing up
other
> things in my PC).

> I feel it's *their* (EAsports) problem, not *my* problem. But since I've
> bought the game, it *is* my problem.

> I'll give F1 2001 a try tonight, I'll have my new system then.

> Cheers,

> Ice D

Phaso

F1 2001: what I don't get...

by Phaso » Fri, 21 Dec 2001 08:13:13

The way I see it there are two main problems:  First, getting the FF slider
going the correct direction (negative or positive).  That one is pretty easy
to figure out from testing - if it don't feel right, it's the other way. :).
The second problem is that when using full linear steering (50% on all
sensitivity sliders) and no speed sensitive steering (0%), it is very hard
to control down the straights - too sensitive.  In most games to date, you
could get away with this.  We therefore have 3 options: turning down the
main sensitivity slider (bad because you lose linearity), turning up the
speed sensitive steering (bad because steering changes with speed, it takes
longer to learn) or a combination of the two.  I don't know what is the best
choice here - it'll probably be different for everyone.

My $0.01 (adjusted for Canadian exchange rate)
    -Phasor


Haqsa

F1 2001: what I don't get...

by Haqsa » Fri, 21 Dec 2001 08:47:42

I do not think the sensitivity sliders in the controller screen affect
axis linearity, I believe they only change the ratio of input to output.
Use X axis sensitivity to change effective steering ratio, and then use
the steering lock setting in the vehicle setup to affect the steering
range.  I am using 20% sensitivity on the X axis along with 10% speed
sensitivity (just enough to calm it down at speed, because I like this
better than using a deadspot) and it feels quite linear and
controllable.  Even if you are certain that I'm totally freaking wrong,
just try it and see what you think.  It feels pretty good to me.


> The way I see it there are two main problems:  First, getting the FF
slider
> going the correct direction (negative or positive).  That one is
pretty easy
> to figure out from testing - if it don't feel right, it's the other
way. :).
> The second problem is that when using full linear steering (50% on all
> sensitivity sliders) and no speed sensitive steering (0%), it is very
hard
> to control down the straights - too sensitive.  In most games to date,
you
> could get away with this.  We therefore have 3 options: turning down
the
> main sensitivity slider (bad because you lose linearity), turning up
the
> speed sensitive steering (bad because steering changes with speed, it
takes
> longer to learn) or a combination of the two.  I don't know what is
the best
> choice here - it'll probably be different for everyone.

> My $0.01 (adjusted for Canadian exchange rate)
>     -Phasor



> > There are many great games out there, and I'm often amazed at how
it's
> > possible to 'make' stuff like that. It's just unbelievable to me,
maybe
> > you've had this feeling as well. It's like the mystery of the
lightbulb,
> > multiplied by one hundred. And I don't necessarily *want* to know
how it's
> > all done, I'm quite happy being in the dark about this. I grew up
with
> > videogames, and I've basically seen it all: from Pong to Porsche
Unleashed
> > (so to speak), and I take my hat of to all the creative geniuses
that made
> > it all happen. But here's what I don't get: if you're so damn' smart
that
> > you can create a racing game like eeeeuhm...  well F1 2001 for
instance
> (why
> > not), how come you***up the controller settings big time! In my
mind,
> > fixing such a problem ought to be infinitely more simple to create
the
> game
> > itself. And if they are aware of the problem - and I'm sure they
are - why
> > don't they ***y fix it then!!! In my opinion, there's no excuse
for
> this.
> > People pay good money for their stuff, they'd better make sure it
works
> > properly.

> > Had to get that of my chest...

> > Happy racing,

> > Ice D

Marc Collin

F1 2001: what I don't get...

by Marc Collin » Fri, 21 Dec 2001 13:35:07

Where is the advanced setup?  I have keyboard, 2 stick/wheel and a FFB
settings icons.  I don't see any advanced set-up, but I need to fix the
problem with inability to steer straight at high speeds with the Ferrari
wheel.

Thanks,

Marc


> FWIW, On the main controllers screen, leave the entries at 50% and 50%.
> Goto the advanced setup and set the X-axis (steering axis) to 40% or
> less.

> This reduced the deadzone in the middle of the wheel for me enough so I
> could steer quite reliably.  I didn't use DXTweak so a slight deadzone
> is apparent, but not a major problem.

> Jason.
> (Ferrari FF)


> > it's impossible to keep the car going straight to start with



> > > It might help a little if people would say what problems they are
having
> > > instead of just coming in here and ***ing.  I'm still not sure what
> > > some people are complaining about.  I have tried it with a Sidewinder
> --
> Jason Monds
> http://www.racesimcentral.net/ - Pro Racing Club! (GPL)
> http://www.racesimcentral.net/ - Stock Car Division of the PRC. (N4, Fun Run Sims)
> (Please remove 'no extra spork' when replying)

David G Fishe

F1 2001: what I don't get...

by David G Fishe » Fri, 21 Dec 2001 14:08:02

I have the Ferrari ff wheel too. X axis is at 20%. Y is 20%. Z is 80%. Speed
sensitive set to 60% or higher. High speed handling is fine.

David G Fisher


> Where is the advanced setup?  I have keyboard, 2 stick/wheel and a FFB
> settings icons.  I don't see any advanced set-up, but I need to fix the
> problem with inability to steer straight at high speeds with the Ferrari
> wheel.

> Thanks,

> Marc



> > FWIW, On the main controllers screen, leave the entries at 50% and 50%.
> > Goto the advanced setup and set the X-axis (steering axis) to 40% or
> > less.

> > This reduced the deadzone in the middle of the wheel for me enough so I
> > could steer quite reliably.  I didn't use DXTweak so a slight deadzone
> > is apparent, but not a major problem.

> > Jason.
> > (Ferrari FF)


> > > it's impossible to keep the car going straight to start with



> > > > It might help a little if people would say what problems they are
> having
> > > > instead of just coming in here and ***ing.  I'm still not sure
what
> > > > some people are complaining about.  I have tried it with a
Sidewinder
> > --
> > Jason Monds
> > http://www.racesimcentral.net/ - Pro Racing Club! (GPL)
> > http://www.racesimcentral.net/ - Stock Car Division of the PRC. (N4, Fun Run Sims)
> > (Please remove 'no extra spork' when replying)

Damien Smit

F1 2001: what I don't get...

by Damien Smit » Sat, 22 Dec 2001 05:53:50

Have you tried speed sensitivity set to about 10%?  Feels much better I
reckon (at least with my LWFF)

Jason Mond

F1 2001: what I don't get...

by Jason Mond » Sat, 22 Dec 2001 06:06:39

On the Controller page where you map the button and axis, you'll see
joysticks at the bottom of the screen.  Choose joystick #1 or #2 as
appropriate and you'll see the "advanced" settings.  I moved my X-axis
to 40%, some use 20% to reduce the deadzone and provide better control
of the car.

(Man, wish I had F1-2001 at work... This information would be much more
accurate :)

Jason.


> Where is the advanced setup?  I have keyboard, 2 stick/wheel and a FFB
> settings icons.  I don't see any advanced set-up, but I need to fix the
> problem with inability to steer straight at high speeds with the Ferrari
> wheel.

> Thanks,

> Marc

--
Jason Monds
http://www.proracingclub.com - Pro Racing Club! (GPL)
http://www.scprc.com - Stock Car Division of the PRC. (N4, Fun Run Sims)
(Please remove 'no extra spork' when replying)
Marc Collin

F1 2001: what I don't get...

by Marc Collin » Sun, 23 Dec 2001 11:54:10

Thanks David.  Can you explain exactly what is happening when I move away
from 50%?  I am stickler for full linear steering with no speed aids, etc.
I hate software adjusting the wheel ratios or anything else for me on the
fly.  Just as I would hate it in a real car.  The GPL only at low speed
steering thing was driving me up the wall--thank goodness they allowed us to
turn it off.

I will try your settings, but I would love to know how it affects the
linearity.  I will try to leave the speed sensitivity alone for now--at
least I think I understand that it is dulling the steering sensitivity at
high speeds, which I don't want.

Thanks,

Marc



> I have the Ferrari ff wheel too. X axis is at 20%. Y is 20%. Z is 80%.
Speed
> sensitive set to 60% or higher. High speed handling is fine.

> David G Fisher



> > Where is the advanced setup?  I have keyboard, 2 stick/wheel and a FFB
> > settings icons.  I don't see any advanced set-up, but I need to fix the
> > problem with inability to steer straight at high speeds with the Ferrari
> > wheel.

> > Thanks,

> > Marc



> > > FWIW, On the main controllers screen, leave the entries at 50% and
50%.
> > > Goto the advanced setup and set the X-axis (steering axis) to 40% or
> > > less.

> > > This reduced the deadzone in the middle of the wheel for me enough so
I
> > > could steer quite reliably.  I didn't use DXTweak so a slight deadzone
> > > is apparent, but not a major problem.

> > > Jason.
> > > (Ferrari FF)


> > > > it's impossible to keep the car going straight to start with



> > > > > It might help a little if people would say what problems they are
> > having
> > > > > instead of just coming in here and ***ing.  I'm still not sure
> what
> > > > > some people are complaining about.  I have tried it with a
> Sidewinder
> > > --
> > > Jason Monds
> > > http://www.racesimcentral.net/ - Pro Racing Club! (GPL)
> > > http://www.racesimcentral.net/ - Stock Car Division of the PRC. (N4, Fun Run
Sims)
> > > (Please remove 'no extra spork' when replying)

David G Fishe

F1 2001: what I don't get...

by David G Fishe » Sun, 23 Dec 2001 12:51:11


No. :-) I really don't know. I've never heard a detailed explanation from
one of the developers, and they are the only ones who really know what's
going on. The settings (their names and numbers) don't really matter until I
get that explanation. I just set up the wheel/game until it feels right to
me. I would guess the short and simple reason they'd give for all those
individual settings along with the speed sensivity option is because the
various wheels on the market are so different in feel and construction.

David G Fisher

> I am stickler for full linear steering with no speed aids, etc.
> I hate software adjusting the wheel ratios or anything else for me on the
> fly.  Just as I would hate it in a real car.  The GPL only at low speed
> steering thing was driving me up the wall--thank goodness they allowed us
to
> turn it off.

> I will try your settings, but I would love to know how it affects the
> linearity.  I will try to leave the speed sensitivity alone for now--at
> least I think I understand that it is dulling the steering sensitivity at
> high speeds, which I don't want.

> Thanks,

> Marc



> > I have the Ferrari ff wheel too. X axis is at 20%. Y is 20%. Z is 80%.
> Speed
> > sensitive set to 60% or higher. High speed handling is fine.

> > David G Fisher



> > > Where is the advanced setup?  I have keyboard, 2 stick/wheel and a FFB
> > > settings icons.  I don't see any advanced set-up, but I need to fix
the
> > > problem with inability to steer straight at high speeds with the
Ferrari
> > > wheel.

> > > Thanks,

> > > Marc


message

> > > > FWIW, On the main controllers screen, leave the entries at 50% and
> 50%.
> > > > Goto the advanced setup and set the X-axis (steering axis) to 40% or
> > > > less.

> > > > This reduced the deadzone in the middle of the wheel for me enough
so
> I
> > > > could steer quite reliably.  I didn't use DXTweak so a slight
deadzone
> > > > is apparent, but not a major problem.

> > > > Jason.
> > > > (Ferrari FF)


> > > > > it's impossible to keep the car going straight to start with



> > > > > > It might help a little if people would say what problems they
are
> > > having
> > > > > > instead of just coming in here and ***ing.  I'm still not sure
> > what
> > > > > > some people are complaining about.  I have tried it with a
> > Sidewinder
> > > > --
> > > > Jason Monds
> > > > http://www.racesimcentral.net/ - Pro Racing Club! (GPL)
> > > > http://www.racesimcentral.net/ - Stock Car Division of the PRC. (N4, Fun Run
> Sims)
> > > > (Please remove 'no extra spork' when replying)

Haqsa

F1 2001: what I don't get...

by Haqsa » Mon, 24 Dec 2001 01:39:01

I believe setting speed sensitivity to 0 gives you a constant steering
ratio at all speeds.  You can test this by setting it to 0, then
adjusting the x axis ratio to something comfortable (probably around 10%
to 20%) and driving around the track at something less than full speed
(i.e. so you don't get any appreciable drift in the corners).  Setting
it to 0 feels most like a real car to me, however it also makes the
wheel a bit too busy at speed, so I usually use about 10% speed
sensitivity.  This still feels very natural, but gives you more stable
high speed steering.

BTW speed sensitivity is not the same as steering linearity.  Steering
linearity is a feature in some sims which changes the ratio depending on
wheel position, kind of like a more progressive version of a dead spot.
F1 2001 does not allow you to adjust linearity, although you can add a
dead spot.  Some people have found that they like using 0% speed
sensitivity and a 1% dead spot better than using any amount of speed
sensitivity.

So basically the settings that you have are first X axis sensitivity,
which along with the Steering Lock setting in the vehicle setup
determines the base steering ratio, Speed Sensitivity, which determines
how much the steering ratio is reduced at high speeds, and the X axis
dead spot, which puts a flat spot in the middle of the steering response
curve.

Some months ago (before F1 2001 was released) I heard from ISI that
their research has shown that most of their players use gamepads and
joysticks, so I believe the default settings of 50% speed sensitivity
and 50% x axis sensitivity were designed with that in mind.
Unfortunately a lot of people on the net are convinced that 50% is the
linear setting for both, but if you drive the car around carefully with
different settings I believe you will find that is not true.  50% is for
joystick users, for wheels the settings above make a lot more sense.


> Thanks David.  Can you explain exactly what is happening when I move
away
> from 50%?  I am stickler for full linear steering with no speed aids,
etc.
> I hate software adjusting the wheel ratios or anything else for me on
the
> fly.  Just as I would hate it in a real car.  The GPL only at low
speed
> steering thing was driving me up the wall--thank goodness they allowed
us to
> turn it off.

> I will try your settings, but I would love to know how it affects the
> linearity.  I will try to leave the speed sensitivity alone for
now--at
> least I think I understand that it is dulling the steering sensitivity
at
> high speeds, which I don't want.

> Thanks,

> Marc



> > I have the Ferrari ff wheel too. X axis is at 20%. Y is 20%. Z is
80%.
> Speed
> > sensitive set to 60% or higher. High speed handling is fine.

> > David G Fisher



> > > Where is the advanced setup?  I have keyboard, 2 stick/wheel and a
FFB
> > > settings icons.  I don't see any advanced set-up, but I need to
fix the
> > > problem with inability to steer straight at high speeds with the
Ferrari
> > > wheel.

> > > Thanks,

> > > Marc


message

> > > > FWIW, On the main controllers screen, leave the entries at 50%
and
> 50%.
> > > > Goto the advanced setup and set the X-axis (steering axis) to
40% or
> > > > less.

> > > > This reduced the deadzone in the middle of the wheel for me
enough so
> I
> > > > could steer quite reliably.  I didn't use DXTweak so a slight
deadzone
> > > > is apparent, but not a major problem.

> > > > Jason.
> > > > (Ferrari FF)


> > > > > it's impossible to keep the car going straight to start with




> > > > > > It might help a little if people would say what problems
they are
> > > having
> > > > > > instead of just coming in here and ***ing.  I'm still not
sure
> > what
> > > > > > some people are complaining about.  I have tried it with a
> > Sidewinder
> > > > --
> > > > Jason Monds
> > > > http://www.racesimcentral.net/ - Pro Racing Club! (GPL)
> > > > http://www.racesimcentral.net/ - Stock Car Division of the PRC. (N4, Fun
Run
> Sims)
> > > > (Please remove 'no extra spork' when replying)


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