>I haven't bought a racing sim since Indy 500, but after playing the
>rendition version of ICR2, I'm hooked. However, I've noticed that most
>posts, add-ons, race series, etc deal with Nascar 2 rather than
>Indycar. So, keeping in mind the usual warnings of asking for
>opinions, which is the better game, N2 or ICR2? The one thing I don't
>like about Indy is that the cars seem very fragile, barely brushing a
>wall seems to trash the front suspension. I would imagine that WC cars
>are a little more robust <g>. So, let me know what you think.
I've gone back to ICR2-3D after spending about five-six weeks with
NASCAR2. ICR2-3D is an incredible implementation for the Rendition
chipset (either this or VQuake will impress most people). I prefer
IndyCars in the real world, so I'm a bit biased. :)
In ICR2-3D's favor, it looks and runs fabulously. As far as
damage, you can choose from no damage, arcade, and realistic modes.
On the downside, its based on a year-old game, so the buzz of
e***ment has by and large passed it by.
NASCAR2 has a few bugs, but nothing insurmountable. It benefits
from having the latest technology (spotter, better car handling). The
downside is that, while Rendition mode helps, it isn't all it could be
(not the quantum leap of ICR2 --> ICR2-3D). Rumors of a Rendition-
enhancing patch, but that may be a lot of wishful thinking.
You're going to have to buy a Rendition card to run these anyways,
and ICR2-3D comes bundled with 3 of the 4 cards on the market
(Intergraph Intense 3D 100 [$149 'til 1/31, last I heard], Sierra
Screamin' 3D, and Canopus Total3D). In other words, don't buy the
Creative Labs 3D Blaster PCI since it doesn't include ICR2-3D. Enjoy
ICR2-3D for a few months, save your money, and then pick up NASCAR2.
It's a plan... :)
Before you send me UCE, I know what you're thinking... Did he complain
to five or six postmasters last month? Now, you must ask yourself one
question: "Do I feel lucky?" Well, do you, punk?