rec.autos.simulators

Games that best demonstrate FF?

Robert Jorda

Games that best demonstrate FF?

by Robert Jorda » Sat, 15 Jan 2000 04:00:00

SCGT has very nicely done FF in it. YOu can feel the wheel tighten as you go
into a corner and if you slide, you can feel it get lose again.


> I got a Thrustmaster Force GT for Xmas this year and was completely blown
> away by the FF in GPL.  If I knew it was as good as it is, I'd have sprung
> for a better wheel much sooner.  Not that I don't like the TM, just wish it
> were a bit smoother like my Nascar Pro.

> Russ



> > I agree...it took a few minutes to get used to but it definitely makes the
> > GPL cars easier to drive.  It's like a whole new level of sensory feedback
> > is there to help you make corrections, tell when you are pushing the car
> too
> > hard, etc.  I guess some people (the best hot lappers) could do this just
> by
> > just looking at the screen and listening...but feeling as well gives some
> > hope for the rest of us!!

> > Marc.




> > > > Be warned...  FF in GPL makes it much more difficult at
> > > >first.  However, a few hours and you will realize how beneficial FF is.

> > > Actually I found it instantly made the cars easier to handle. I just
> > > wasn't able to pick up the subtle visual weight-shifting cues. With
> > > the FF it became a whole new game.

> > > Joe McGinn
> > > _________________________
> > > GA-Sports Writer
> > > http://www.racesimcentral.net/

Mark Aisthorp

Games that best demonstrate FF?

by Mark Aisthorp » Tue, 18 Jan 2000 04:00:00


Robert, what wheel are you using. I've got a MSFF and found the FFB
in SCGT very disappointing. On the grass etc. it's fine, but on the track
(where I prefer to be) I feel nothing, it's like I've pressed the force
button
on the wheel by accident and turned the FFB off.

Mark


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