rec.autos.simulators

GPL: Advice needed w.r.t. graphics

Martyn Danb

GPL: Advice needed w.r.t. graphics

by Martyn Danb » Mon, 01 May 2000 04:00:00

Actually the OpenGL rasterizer will never be as fast as the 3dfx
driver.  known fact that Glide is less cpu intensive than all the rest.

Md




> > Hope you don't mind me saying this Richard (as you helped me out in
> > another thread and stuff), but I think you're going about it the wrong
> > way.

> > I found a game I liked and changed my hardware to suit. You found a piece
> > of hardware you liked and want to change the game to suit... a lot
> > harder, as you depend on others to "patch" the game.

> Yeah, I see what you mean, but I bought the TNT2Ultra quite a while before
> I even considered buying GPL.  A while ago, I did look at the GPL demo, but
> it was just too hard, and I never gave it a second look.  A month or so
> ago, I saw the full game for 10ukp so thought I'd give it a whirl...

> Obviously, knowning what I know now, I would have bought a Voodoo 3 card
> (with TV-Out) and not a TNT2Ultra.

> If possible, I'm going to upgrade my system to a Spitfire 750 in July, Aug,
> or Sept.  Hopefully that will help the TNT.  I'd just like a solution in
> the meantime though...

> > Maybe just me, but "patch" doesn't sound as slick as "out of the box" to
> > me.

> I bet you only think that because the OpenGL rasterizer (why does it get
> called a 'patch'?) is so poor.  If it was every bit as good as the 3dfx
> rasterizer, then I don't think you would view it like that!

> From what I see, the game seems to be designed to allow different
> rasterizers to plug-in.  Out of the box you get Rendition, 3dfx/Voodoo and
> software.  The Rendition and 3dfx ones are as good as each other, so I
> don't see why the OpenGL one should be poor.

> Similarly, I see no reason why a well-written Direct3D rasterizer should be
> any worse than the Rendition or 3dfx ones.

> --
> Richard.

> "C'mon... Please please me, whoa yeah, like I please you."

Dave Henri

GPL: Advice needed w.r.t. graphics

by Dave Henri » Mon, 01 May 2000 04:00:00

  Jan if you are planning on sitting on the sidelines..here's a thought.
Microsoft was 'planning' on integrating OpenGL into it's DX api's.  
However, that idea has been dropped.  You can bet that Opengl will
become less and less of a player in 3d*** because of this decision.
Same for Glide.  The whole reason for Glide was because the older
generations of Direct X were so poorly implemented.  As DX becomes more
feature rich and performance enhanced, you will see less and less
reliance on Glide.    It might take a few years, but you can bet
Glide and Opengl will be no more important to 3d*** than Netscape is
slowing becomming to internet browsing.
dave henrie


> > <snip>
> > Yeah, I see what you mean, but I bought the TNT2Ultra quite a while before
> > I even considered buying GPL.  A while ago, I did look at the GPL demo,
> but
> > it was just too hard, and I never gave it a second look.  A month or so
> > ago, I saw the full game for 10ukp so thought I'd give it a whirl...

> > Obviously, knowning what I know now, I would have bought a Voodoo 3 card
> > (with TV-Out) and not a TNT2Ultra.

> I'm hoping to "sit out" the current generation of cards and see how this
> OpenGL vs Direct3d vs Glide thing pans out. Maybe, if in the mean time there
> emerges a game which merits "playing it how it's meant to be played" (I
> don't *need* the power of my current PC for what I do with it
> professionally) I'll get "The Next Big Thing(tm)".

> > If possible, I'm going to upgrade my system to a Spitfire 750 in July,
> Aug,
> > or Sept.  Hopefully that will help the TNT.  I'd just like a solution in
> > the meantime though...

> IMO you could do worse than getting a 2nd hand V2. A lot of Quakeheads are
> chucking them in favour of GeForce based cards 'round here... dirt cheap.

> <snip>
> > I bet you only think that because the OpenGL rasterizer (why does it get
> > called a 'patch'?) is so poor.  If it was every bit as good as the 3dfx
> > rasterizer, then I don't think you would view it like that!

> > From what I see, the game seems to be designed to allow different
> > rasterizers to plug-in.  Out of the box you get Rendition, 3dfx/Voodoo and
> > software.  The Rendition and 3dfx ones are as good as each other, so I
> > don't see why the OpenGL one should be poor.

> > Similarly, I see no reason why a well-written Direct3D rasterizer should
> be
> > any worse than the Rendition or 3dfx ones.

> Oh... I was under the impression the "patch" talked to the 3dfx rasterizer
> instead of directly to the game. Never mind, my fault.

> Jan.
> =---

Richard Walke

GPL: Advice needed w.r.t. graphics

by Richard Walke » Mon, 01 May 2000 04:00:00



Mmmnnn... well, OK.  It wouldn't be as fast, but it could be 'almost as
fast', surely?

--
Richard.

"Don't pass me by don't make me cry don't make me blue."

Martyn Danb

GPL: Advice needed w.r.t. graphics

by Martyn Danb » Tue, 02 May 2000 04:00:00

well i can't really answer that, but until OpenGL and D3D require less
cpu usage Glide will be faster, and also Glide is easier to program than
d3d and i believe simpler to learn than OpenGL programming..

Even with the above said, Glide looks to be on its way out.  Mainly due
to 3Dfx not licensing the technology to anyone else.  Which may have
earned them a few quid in the early days but has now likely created the
beginning of the end for them.

just my thoughts

Md




> > Actually the OpenGL rasterizer will never be as fast as the 3dfx
> > driver.  known fact that Glide is less cpu intensive than all the rest.

> Mmmnnn... well, OK.  It wouldn't be as fast, but it could be 'almost as
> fast', surely?

> --
> Richard.

> "Don't pass me by don't make me cry don't make me blue."


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