driver. known fact that Glide is less cpu intensive than all the rest.
Md
> > Hope you don't mind me saying this Richard (as you helped me out in
> > another thread and stuff), but I think you're going about it the wrong
> > way.
> > I found a game I liked and changed my hardware to suit. You found a piece
> > of hardware you liked and want to change the game to suit... a lot
> > harder, as you depend on others to "patch" the game.
> Yeah, I see what you mean, but I bought the TNT2Ultra quite a while before
> I even considered buying GPL. A while ago, I did look at the GPL demo, but
> it was just too hard, and I never gave it a second look. A month or so
> ago, I saw the full game for 10ukp so thought I'd give it a whirl...
> Obviously, knowning what I know now, I would have bought a Voodoo 3 card
> (with TV-Out) and not a TNT2Ultra.
> If possible, I'm going to upgrade my system to a Spitfire 750 in July, Aug,
> or Sept. Hopefully that will help the TNT. I'd just like a solution in
> the meantime though...
> > Maybe just me, but "patch" doesn't sound as slick as "out of the box" to
> > me.
> I bet you only think that because the OpenGL rasterizer (why does it get
> called a 'patch'?) is so poor. If it was every bit as good as the 3dfx
> rasterizer, then I don't think you would view it like that!
> From what I see, the game seems to be designed to allow different
> rasterizers to plug-in. Out of the box you get Rendition, 3dfx/Voodoo and
> software. The Rendition and 3dfx ones are as good as each other, so I
> don't see why the OpenGL one should be poor.
> Similarly, I see no reason why a well-written Direct3D rasterizer should be
> any worse than the Rendition or 3dfx ones.
> --
> Richard.
> "C'mon... Please please me, whoa yeah, like I please you."