rec.autos.simulators

Dedicated game card really needed?

John Wallac

Dedicated game card really needed?

by John Wallac » Thu, 29 Aug 1996 04:00:00



Having tried virtually every hardware combination going during the past
several years of overclocking, upgrading, and building systems for
friends, I personally would say that game cards are the biggest waste of
money I have seen, possibly second only to these "Radio Card" things
that you see.

If the performance from the sound card JS-port is so bad, the soundcard
itself will be old and needing replaced. Why not spend the money on a
better soundcard, which comes with a free improved JS-port too?!

The soundcard market is VERY cut throat, and good quality DACs and ADCs
are very cheap. Despite all the horror stories you hear about terrible
quality soundcard gameports, why would they compromise a product in a
cut-throat market just to save a few cents? Think about it! Generally if
you hear unsubstantiated horror stories in the PC world, it's because
someone doesn't want you to do it - more money for them. I've NEVER seen
any problems from soundcard ports, and have used many of them in many
different PCs. Save your money and get a better soundcard.

Cheers!
John
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Mike Carrothe

Dedicated game card really needed?

by Mike Carrothe » Fri, 30 Aug 1996 04:00:00

This 200-207 ***came from the IBM XT/AT spec, look it up. And the
Creative Labs cards can use any I/O port in this range.

Mike Carrothers
Creative Labs

Jon Hoffman aka Fred the C

Dedicated game card really needed?

by Jon Hoffman aka Fred the C » Fri, 30 Aug 1996 04:00:00

In reply to Buzz Hoffman (No relation I think :) )
   I have found that in the win95 Device Mangler you can disable the
joystick port by unchecking the box marked: Use original configuration.  
when I reboot the port is disabled, HOWEVER, the irq is still used up
which stinks because I need the IRQ for another card. But I am able to    
then use a gamecard without conflicts.... I am considering moving away    
from Creative to the Crystalake cards. They have jumpers to disable
Joystick and IDE controller(Both are eating needed IRQ's on my system
now). Also I hear that they have much less buzzing, hissing and pulsing
noises like I'm getting on my current SB16 and also had on my previous
AWE32pnp.
        Best,  
          -Jon

Buzz Hoffm

Dedicated game card really needed?

by Buzz Hoffm » Fri, 30 Aug 1996 04:00:00

Mike,



Oh, but I do understand, it doesn't necessarily make it a bug.  But it is an
effective way to dodge the fact that a jumper WOULD fix it. 8)

<>2. In order to be "Microsoft PnP Win9X Compatible", you need to have

I understand that too, but the fact is, since this is causing people problems,
I could care less about the Win95 sticker issue.  If we have to focus on
coming down on the side of Microsoft's Win 95 sticker checklist requirements,
and not on the side of the end users then we aren't doing our customers a
service - we're aiding Microsoft in doing them a disservice.  I am not blaming
Creative Labs here, but still, a jumper would fix it.

<>So while it is sucks to have a software company drivng the hardware

I doubt CL would go out of business for the lack of a Win 95 sticker on the
box of their sound cards.  Creative Labs' cards (last time I checked) had a
very good reputation.  Why mess that up by letting Microsoft decide for you
how you should make and market your products?  Yes, I agree it sucks that they
have created this situation with their Plug 'n Play and the "Pay us a $1,000
and make your hardware the way we say it will be made...and we'll let you
put a sticker on your box."  But I don't think that means we hardware mfrs have
to bow and scrape to them.

I still think the issue is this:
1. PNP requirements have created a problem whereby some people who want to use a
dedicated game port cannot do so (i.e. the sound card is on the motherboard)
when used with Win 95.

2. Yes, pnp's requirements specify no jumper - this is what's causing the
problem.

3. Saying "...it's a bug in Win 95..."  Does not fix the problem.

4. Adding a jumper fixes the problem.

5. Changing the pnp requirements would also allow the problem to be fixed
and still allow a little 'Microsoft Approved' sticker on the box.  But,
given MS' past history, what's the chances of this happening - especially
soon?  About as much chance of that as Congress really, actually, honestly,
cutting the visible taxes and lowering visible spending without raising
the less visible taxes and less visible spending at the same time.  i.e.
there is no chance.

And just think, you'd be doing this for your customers and not for 'business
reasons' (while looking frantically too and fro to see if 'Big Bro' MS was
watching you.

Buzz Hoffman

Buzz Hoffm

Dedicated game card really needed?

by Buzz Hoffm » Fri, 30 Aug 1996 04:00:00



Bob,

<<<=Snipped the repetetive stuff=>>>

< Very true avout the SB PnP cards. I have a SB32 PnP that was nothing
but trouble. I eventually swapped it with an old AWE32 from my backup
computer and all the probs went away. I do use an ACM game card as
well.>

You could likely get around this with as long as it's a card by:
1. Shutting off your computer.
2. Removing the SB32 pnp card and make sure the ACM is installed.
3. Restart the computer and set up the ACM card.
4. Shut off the computer and reinstall the SB32 pnp card.
5. Reboot the computer and if it sets up the SB32 pnp card then disable
it in the control panel.

Much easier than just having a jumper on the SB32 pnp card itself. ;)

If it's built into the motherboard you can't disable it - period - you
will use it, OR ELSE.  Microsoft says so. 8)

<One question for you Buzz. Is it PnP bios that assigns resource
settings or is it the cards software? My biggest problem with the PnP
port was I couldnt change the resources to 201-201(I think that was
the settings) because Win95 wouldnt let me. With the old card I can
use several different resource settings. Do you know which part of the
chain is responsible for this? >

It's the pnp bios - as per MS' requirements.

Buzz

Dana Baile

Dedicated game card really needed?

by Dana Baile » Fri, 30 Aug 1996 04:00:00


> Very true avout the SB PnP cards. I have a SB32 PnP that was nothing
> but trouble. I eventually swapped it with an old AWE32 from my backup
> computer and all the probs went away. I do use an ACM game card as
> well.
> One question for you Buzz. Is it PnP bios that assigns resource
> settings or is it the cards software? My biggest problem with the PnP
> port was I couldnt change the resources to 201-201(I think that was
> the settings) because Win95 wouldnt let me. With the old card I can
> use several different resource settings. Do you know which part of the
> chain is responsible for this?

I would have to think that the SB PnP card is responsible for this
glaring deficiency.  The PnP firmware on the card is only giving Win95
one option for addressing of the game port so Win95 only shows one
option.  You would think the Creative Labs would be smart enough to use
the right address wouldn't you.  The IBM spec address for the game port
is 201.  I would like to know where this 200-207 ***came from in the
first place.  Another place where this stupidity manifests itself is
with the Gravis GRiP interface.  It is incompatible with PnP SB cards
because it requires the 201 address.  I haven't read any other posts
about the Grip but it has to be affecting its acceptance as a standard
controller interface.

I have a question concerning using a speed adjustable game card.  I have
noticed that wheel response seems more precise and more linear on my
system which has an ACM card than my buddies which uses the SB port.
Has anyone else noticed this?  If this is true than there is a
definite advantage to using a speed adjustable game card.  Precision is
of the upmost importance in a racing sim.

Dana Bailes
Hawaii: DBailes

Buzz Hoffm

Dedicated game card really needed?

by Buzz Hoffm » Fri, 30 Aug 1996 04:00:00

Dana,


>Path: news.interserv.com!news-hub.interserv.net!netnews.nwnet.net!news.nodak.edu!news.uoknor.edu!news.ecn.uoknor.edu!news.wildstar.net!cancer.vividnet.com!hunter.premier.net!news-res.gsl.net!news.gsl.net!news.mathworks.com!enews.sgi.com!news.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!in3.uu.net!cisnews.cisnet.com!usenet

>> Very true avout the SB PnP cards. I have a SB32 PnP that was nothing
>> but trouble. I eventually swapped it with an old AWE32 from my backup
>> computer and all the probs went away. I do use an ACM game card as
>> well.
>> One question for you Buzz. Is it PnP bios that assigns resource
>> settings or is it the cards software? My biggest problem with the PnP
>> port was I couldnt change the resources to 201-201(I think that was
>> the settings) because Win95 wouldnt let me. With the old card I can
>> use several different resource settings. Do you know which part of the
>> chain is responsible for this?

>I would have to think that the SB PnP card is responsible for this
>glaring deficiency.  The PnP firmware on the card is only giving Win95
>one option for addressing of the game port so Win95 only shows one
>option.  You would think the Creative Labs would be smart enough to use
>the right address wouldn't you.  The IBM spec address for the game port
>is 201.  I would like to know where this 200-207 ***came from in the
>first place.  Another place where this stupidity manifests itself is
>with the Gravis GRiP interface.  It is incompatible with PnP SB cards
>because it requires the 201 address.  I haven't read any other posts
>about the Grip but it has to be affecting its acceptance as a standard
>controller interface.>

Ahh, the 200 - 207 is part of the original PC specs.  201 was originally
used for the PC Game Port, and the rest in that range were left open for
similar type things as needed in the future.  If you are ever going to
add any more capability to the PC for input devices you are going to need
to use either the available ports in the 200 to 207 range, or USB, or
something else like that.  It's not really crap.  The capability is there,
the problem is the software people all use strictly 201 and won't consider
using the rest - if they would - the Grip would work fine (on one of those
addresses) your normal joystick/game port stuff on 201, and so forth.  But
everyone who writes a game that uses a peripheral device like a game pad,
joystick, driving wheel, throttles, etc, etc.  all insist on using port
201.  I guess that's as high as they teach them to count in programmers'
school (R,D,DFC) - I mean changing the refs in a joystick routine from
201 to 209 is not a really big thing - it's just changing that last digit
to 9 is apparently too intimidating for the programmers.  Notice I put up
a patch on our WEB page a friend of mine did for me that changes the
joystick routines in Indycar II and Nascar from port 201 to port 209
works perfectly btw) so people could keep their T2s plugged into the
second game port on the ACM card while driving those games and still use
their joystick or game pad in the first game port.  It took him all of two
hours to do it (from change to final test) once he dissasembled the code in
those two programs.  The  disassembly would not be needed by the original
programmer because he already knows what he did in the first place and he
could go straight to it and change it.

<>I have a question concerning using a speed adjustable game card.  I have

The advanced precision IS there, but you really have to be looking for it
to see it.  And, once again, it is a question of small differences that,
over time, can add up to big ones.  The ACM card eliminates heat drifting,
it has mil spec components (1% tolerance) so the numbers don't vary as much
as the other cards (20% tolerance) components do.  The reset happens instantly
no delay.  The ability to adjust the pulse length can even eliminate most of
that 'dreaded' overhead all the marketing folks talk about (not mentioning
that they are in the realm of microseconds) by taking less time to read with
a shorter pulse length, etc.  But, as with other things, if you don't really
understand it well, you can actually make it work worse by fiddling with it
and getting it set wrong.

Buzz

Corsa

Dedicated game card really needed?

by Corsa » Fri, 30 Aug 1996 04:00:00


Yes, damned fine response. It gave me a little info on a problem I'm having as
well. Thanks.

Corsair
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Trip

Dedicated game card really needed?

by Trip » Sat, 31 Aug 1996 04:00:00




> Bob,

> <<<=Snipped the repetetive stuff=>>>

> < Very true avout the SB PnP cards. I have a SB32 PnP that was nothing
> but trouble. I eventually swapped it with an old AWE32 from my backup
> computer and all the probs went away. I do use an ACM game card as
> well.>

> You could likely get around this with as long as it's a card by:
> 1. Shutting off your computer.
> 2. Removing the SB32 pnp card and make sure the ACM is installed.
> 3. Restart the computer and set up the ACM card.
> 4. Shut off the computer and reinstall the SB32 pnp card.
> 5. Reboot the computer and if it sets up the SB32 pnp card then disable
> it in the control panel.

> Much easier than just having a jumper on the SB32 pnp card itself. ;)

> If it's built into the motherboard you can't disable it - period - you
> will use it, OR ELSE.  Microsoft says so. 8)

> <One question for you Buzz. Is it PnP bios that assigns resource
> settings or is it the cards software? My biggest problem with the PnP
> port was I couldnt change the resources to 201-201(I think that was
> the settings) because Win95 wouldnt let me. With the old card I can
> use several different resource settings. Do you know which part of the
> chain is responsible for this? >

> It's the pnp bios - as per MS' requirements.

> Buzz

One thing that has me scratching my head is that I can disable the SB PnP's gameport in
my Win 95 device manager and run an ACM card or CH Gamecard3 without any problems... but
I did make a BIOS change from the AWARD that shipped on my MB to a MrBIOS, and at that
point I could no longer disable the Sb gameport in the device manager... but I did find
a workaround in Intel's ICU utility... by running this at bootup, I could disable the SB
gameport again in the device manager...

Just what the heck is really going on, anyway?

Trips

Richard Walk

Dedicated game card really needed?

by Richard Walk » Sat, 31 Aug 1996 04:00:00



Hi Buzz,

Whilst what you are saying is undoubtedly true, I would rather take
the attitude that "every little helps" :)

If spending a small amount of extra money on a dedicated game card
would allow me an extra couple of fps with the same processor
occupancy or having the same fps with extra textures on, I would leap
at it. Whilst I might not be able to particularly tell the difference
between a frame rate of 21 fps and 23 fps it becomes very obvious if
you look at it in terms of PO in GP2 as 100% is great but 110% is
awful :((

Pity I don't really believe that I _would_ get a real world 10%
improvement though.....

Cheers,
Richard

Dana Baile

Dedicated game card really needed?

by Dana Baile » Sat, 31 Aug 1996 04:00:00


> <One question for you Buzz. Is it PnP bios that assigns resource
> settings or is it the cards software? My biggest problem with the PnP
> port was I couldnt change the resources to 201-201(I think that was
> the settings) because Win95 wouldnt let me. With the old card I can
> use several different resource settings. Do you know which part of the
> chain is responsible for this? >

> It's the pnp bios - as per MS' requirements.

> Buzz

Why does W95 give different address options for the ACM but only one for
the SB port?  You have several options for the other card functions.
Is it possible to disable pnp in the bios so it won't automatically
detect the game port or would this disable the rest of the card also?
What would happen if the ACM was a pnp card also.  How would the bios
and W95 handle that?  I just can't believe there is no effective
work around for this problem.  I really wish there was a jumper.
I can't believe they can't put one on to solve a known problem.  They
must be spineless.  They would rather lose business than risk having to
stand up to Bill G.  I am sure they(MS) wouldn't even care.  They have
bigger fish to fry.  

Dana Bailes

Mark Spite

Dedicated game card really needed?

by Mark Spite » Sat, 31 Aug 1996 04:00:00



I've been following this thread with interest as I have a last-generation
Dell P166, and alas the game port is on the motherboard wih the Vibra 16
chipset. I am actually having problems with my current Suncom stick and
was thinking of moving to an FLCS and get an ACM gamecard, but now I am
wondering whether there any way of disabling the on-board port. I don't
recall any jumper whatsoever on the board.

Do you know of any way around this, or am I basically lumped with a
defective gameport?

Mark

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Buzz Hoffm

Dedicated game card really needed?

by Buzz Hoffm » Sat, 31 Aug 1996 04:00:00

Trips,


Nothing really going on.  It's just one of them typical PC things.  They are all
different.  Mr Bios is an aftermarket bios and a darned good one too.  I had to
get one of those to replace the bios I had in my 386/33 and it had lots of
improvements to it over and above the one that came with it.

I would imagine their microcode is quite a bit different than the Award one was.
For whatever reason (microcode, etc) the Mr Bios wouldn't let you disable it,
and that's not unusual.  I've been seeing about a 75% success rate at disabling
SB pnp cards with people who all have different systems.

One method of disabling it will work for several people and not work for others.
I have about 3 different methods I have them try if the first one doesn't work
and the experience with them is similar - works for some people and doesn't work
for others.

That's part of what makes PCs so difficult and why you can't make general
statements about it like:

"I've been using the such & such sound card game port and have experienced
no problems whatsoever so you don't need a dedicated game port."  That peron's
experience with his computer really has nothing to do with ALL pcs, however,
it does have something to do with SOME pcs which will work similar to his.

There is such a garden variety of "100% IBM PC compatible" computer systems
out there that 100% IBM compatible doesn't really mean much any more and
hasn't for some time now.  There are systems that do proprietary things on
their keyboard lines, and in the bios and still have all the IBM PC specs
covered.  I guess they are 101% PC compatible - although it causes problems
sometime.  One has a bios that totally blocks the users access to the
keyboard i/o ports and they still call themselves "100% IBM compatible".

Per the specs, access to the keyboard i/o ports is supposed to be
"user configurable".

Buzz

Buzz

Buzz Hoffm

Dedicated game card really needed?

by Buzz Hoffm » Sat, 31 Aug 1996 04:00:00

Mark,




>>Getting a pnp sound card with no hardware provision to disable it, thus forcing
>>the end-user to use the game port on it in Win 95 does not assist the problem
>>in any way - it simply makes it more difficult.

>>Calling it a "Win 95" bug does not help either.  Adding a half a cent jumper
>>that allows the user to disable it if he chooses or finds he has a situation
>>where he needs to disable it would help.

>>It's that simple.

>>Buzz

>I've been following this thread with interest as I have a last-generation
>Dell P166, and alas the game port is on the motherboard wih the Vibra 16
>chipset. I am actually having problems with my current Suncom stick and
>was thinking of moving to an FLCS and get an ACM gamecard, but now I am
>wondering whether there any way of disabling the on-board port. I don't
>recall any jumper whatsoever on the board.

>Do you know of any way around this, or am I basically lumped with a
>defective gameport?

>Mark

I assume you got my reply to your email regarding this?

Buzz

Tim Dal

Dedicated game card really needed?

by Tim Dal » Sat, 31 Aug 1996 04:00:00

Can we please get back to AUTO SIMULATORS PLEASE !!!

This is getting a little crazy!

Tim


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