Dana,
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>> Very true avout the SB PnP cards. I have a SB32 PnP that was nothing
>> but trouble. I eventually swapped it with an old AWE32 from my backup
>> computer and all the probs went away. I do use an ACM game card as
>> well.
>> One question for you Buzz. Is it PnP bios that assigns resource
>> settings or is it the cards software? My biggest problem with the PnP
>> port was I couldnt change the resources to 201-201(I think that was
>> the settings) because Win95 wouldnt let me. With the old card I can
>> use several different resource settings. Do you know which part of the
>> chain is responsible for this?
>I would have to think that the SB PnP card is responsible for this
>glaring deficiency. The PnP firmware on the card is only giving Win95
>one option for addressing of the game port so Win95 only shows one
>option. You would think the Creative Labs would be smart enough to use
>the right address wouldn't you. The IBM spec address for the game port
>is 201. I would like to know where this 200-207 ***came from in the
>first place. Another place where this stupidity manifests itself is
>with the Gravis GRiP interface. It is incompatible with PnP SB cards
>because it requires the 201 address. I haven't read any other posts
>about the Grip but it has to be affecting its acceptance as a standard
>controller interface.>
Ahh, the 200 - 207 is part of the original PC specs. 201 was originally
used for the PC Game Port, and the rest in that range were left open for
similar type things as needed in the future. If you are ever going to
add any more capability to the PC for input devices you are going to need
to use either the available ports in the 200 to 207 range, or USB, or
something else like that. It's not really crap. The capability is there,
the problem is the software people all use strictly 201 and won't consider
using the rest - if they would - the Grip would work fine (on one of those
addresses) your normal joystick/game port stuff on 201, and so forth. But
everyone who writes a game that uses a peripheral device like a game pad,
joystick, driving wheel, throttles, etc, etc. all insist on using port
201. I guess that's as high as they teach them to count in programmers'
school (R,D,DFC) - I mean changing the refs in a joystick routine from
201 to 209 is not a really big thing - it's just changing that last digit
to 9 is apparently too intimidating for the programmers. Notice I put up
a patch on our WEB page a friend of mine did for me that changes the
joystick routines in Indycar II and Nascar from port 201 to port 209
works perfectly btw) so people could keep their T2s plugged into the
second game port on the ACM card while driving those games and still use
their joystick or game pad in the first game port. It took him all of two
hours to do it (from change to final test) once he dissasembled the code in
those two programs. The disassembly would not be needed by the original
programmer because he already knows what he did in the first place and he
could go straight to it and change it.
<>I have a question concerning using a speed adjustable game card. I have
The advanced precision IS there, but you really have to be looking for it
to see it. And, once again, it is a question of small differences that,
over time, can add up to big ones. The ACM card eliminates heat drifting,
it has mil spec components (1% tolerance) so the numbers don't vary as much
as the other cards (20% tolerance) components do. The reset happens instantly
no delay. The ability to adjust the pulse length can even eliminate most of
that 'dreaded' overhead all the marketing folks talk about (not mentioning
that they are in the realm of microseconds) by taking less time to read with
a shorter pulse length, etc. But, as with other things, if you don't really
understand it well, you can actually make it work worse by fiddling with it
and getting it set wrong.
Buzz