rec.autos.simulators

GP3 - Problems with the track??

Luke Phillip

GP3 - Problems with the track??

by Luke Phillip » Thu, 27 Jul 2000 04:00:00

Ive been having problems with the track in GP3. When you are on flat ground
it is fine, but once you get to a corner with camber, or a hill, anything
where the track has a change of shape, you get black polygons all over it.
its acceptable but makes it hard when you are pushing ultra hard.

On a lighter note, despite that people are complaining about GP3 being too
similar to GP2, i think it has been upgraded ALMOST everywhere that is
needed. Sounds, season updates is easily fixed, but the weather effects are
simply awesome and the physics seem good (although may not be totoally
realistic, but neither is driving a f1car with a jeans, t-shirt no helmet
and a plastic steering wheel.) Top job geoff!

Regards,

Luke

Jo Hels

GP3 - Problems with the track??

by Jo Hels » Fri, 28 Jul 2000 04:00:00

On Wed, 26 Jul 2000 21:47:55 +1000, "Luke Phillips"


>Ive been having problems with the track in GP3. When you are on flat ground
>it is fine, but once you get to a corner with camber, or a hill, anything
>where the track has a change of shape, you get black polygons all over it.
>its acceptable but makes it hard when you are pushing ultra hard.

>On a lighter note, despite that people are complaining about GP3 being too
>similar to GP2, i think it has been upgraded ALMOST everywhere that is
>needed. Sounds, season updates is easily fixed, but the weather effects are
>simply awesome and the physics seem good (although may not be totoally
>realistic, but neither is driving a f1car with a jeans, t-shirt no helmet
>and a plastic steering wheel.) Top job geoff!

Even though I am amongst those who didn't blow their expectations out
of proportion, I *do* am disappointed with some of the little bugs
that were already in GP2 and are still in GP3 it seems:

- 8s pitstops for broken wings! (if it is a *choice*, then it is a
poor one!)
- still no choice for number of laps in quickrace
- still only sound from your own car
- still no option to set a longer/shorter distance for the bitmap-cars

Now, apart from the sound, these are some features that wouldn't have
ANY impact at all on the core aspects of the game. I find this
strange.

JoH

Dave

GP3 - Problems with the track??

by Dave » Sat, 29 Jul 2000 04:00:00

I had the same problems with the polygons on the track.  I have a Voodoo3
3000 AGP.   I downloaded the latest drivers and it fixed the problem.. AND
increased the performance.  Go figure..

Dave


Greg Cisk

GP3 - Problems with the track??

by Greg Cisk » Sat, 29 Jul 2000 04:00:00


Well I am sure the retail version will fix that and everything else.

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