Yes, GP3 has on-track banking, but the way in which it is implemented
is plain wierd. For me, well implemented on-track banking increases
the imersion in a sim greatly. When I round the last corner at Mexico
in GPL I can almost feel the centrifugal force pushing me into my seat
(well, slight artistic licence here, but you know what I mean). This
effect is achieved by the your view from the***pit remaining level
and the horizon/environment tilting.
Sounds simple I know, but see how GP3 implements this. The***pit
tilts and the horizon stays level. It's as if your virtual eyes are
staying level with the horizon. Just go around the last corner at
Brazil keeping to the right and you'll see what I mean. IMO this is
totally unacceptable and kills the effect. Your view should always be
liked to the***pit, not the horizon. Imagine if an oval racer were
released with this style of banking implementation. It would be
slaughtered!
The same effect can be observed when mounting the kerbs. Most kerbs
are higher than the track surface, yes? The horizon should tilt but
it doesn't.
The only time I have seen true 'Roll' from the***pit is when contact
is made with another car and you become airborne, and then, you can
almost feel the framerate slow as an (IMO) 'canned tilt' routine is
called.
Not only can GP3's antiquated Physics/3D engine not handle 'Roll'
correctly but 'Pitch' appears wrong to me also. Sometimes a car
heading up an incline seems to have it's nose buried into the track
and it's arse end up in the air! Can't the GFX engine pitch these
cars?
Camber/banking HAS been added to the GP3 model, however it's
implementation is bad. The tracks in general remain flat with banking
added at a few (too few) special places where it is really noticable.
The above points in combination with the lifeless driving model and
average GFX kill this sim for me. I really wanted to like GP3 and am
greatly dissapointed.
Mike