rec.autos.simulators

CPR CRASHES

Joe Conkli

CPR CRASHES

by Joe Conkli » Sat, 27 Dec 1997 04:00:00

did anyone notice that you can have a head on collision at 230mph with
another car(going 230 mph) and you only lose a wheel?  whats up with that?
maybe its in the patch.  can we have some more info on the patch?  please
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                                                                    Joe

Scott B. Hust

CPR CRASHES

by Scott B. Hust » Sat, 27 Dec 1997 04:00:00

Joe,

I would like to see the patch improve some things too... but man, what
are you doing crashing head on into another car at 230mpg ???? ;)
You pretending to be Andretti ??

Scott B. Husted
http://home.ptd.net/~sbhusted



Scott B. Husted
http://home.ptd.net/~sbhusted

John P. Wilso

CPR CRASHES

by John P. Wilso » Sat, 27 Dec 1997 04:00:00


> Joe,
> I would like to see the patch improve some things too...but man, what
> are you doing crashing head on into another car at 230mpg????

                                                        ^^^

Geez, what kind of fuel milage are you getting out of that Reynard?!

:-D

-John :|:

Joe Conkli

CPR CRASHES

by Joe Conkli » Sun, 28 Dec 1997 04:00:00

i wanted to test the crashes i just got the game and wanted to see them.
you didn't try that even once?



> Joe,

> I would like to see the patch improve some things too... but man, what
> are you doing crashing head on into another car at 230mpg ???? ;)
> You pretending to be Andretti ??

> Scott B. Husted
> http://home.ptd.net/~sbhusted



> >did anyone notice that you can have a head on collision at 230mph with
> >another car(going 230 mph) and you only lose a wheel?  whats up with
that?
> >maybe its in the patch.  can we have some more info on the patch?
please
> >--
> >http://www.geocities.com/siliconvalley/horizon/7128
> >visit and sign the book
> >remove "spam" to reply
> >                                                                    Joe

> Scott B. Husted
> http://home.ptd.net/~sbhusted

Scott B. Huste

CPR CRASHES

by Scott B. Huste » Sun, 28 Dec 1997 04:00:00

*rofl* - I guess that teaches me a lesson!!  If your gonna bust on
someone, at least check your spelling and abbreviations!!  ;)

Scott B. Husted
http://home.ptd.net/~sbhusted



> > Joe,

> > I would like to see the patch improve some things too...but man, what
> > are you doing crashing head on into another car at 230mpg????
>                                                         ^^^

> Geez, what kind of fuel milage are you getting out of that Reynard?!

> :-D

> -John :|:

Sean Ormon

CPR CRASHES

by Sean Ormon » Sun, 28 Dec 1997 04:00:00

I think CPR has awesome potential...  If you're running on a fast machine and
don't do anything too wild, like deliberately wrecking or allowing
computer-controlled cars on the track <g>, the sim looks great (except for the
gamma problems), it "feels" right, and it gives THE best sensation of speed of
any racing sim!  It reminds me of the driver-perspective views I saw in an
IMAX presentation of Indycar Racing - scary stuff!

That said, a lot of things are pretty whacked in the game...  I showed this to
my cousin and younger brother over the holiday and tried to explain the
difference between a sim and a Nintendo game.  Nevertheless, they spun the car
around and started driving backwards around the track.  No matter how hard you
try, you lose the wings, wheels, and nose...that's it, if I recall.  Sometimes
the car would pirouette up into the air and seem to hang from its nose as if
caught in a tornado, spinning and spinning.  Even my 14-year old cousin said,
"That's supposed to be realistic physics?"  Oww!

I'm not into Destruction Derby so this stuff didn't bother me too much...
What did disturb me quite a bit was that oftentimes they would hit the
computer cars head-on and come to a dead stop, nose to nose.  The computer
cars would make no attempt to reverse out of the situation or go around, but
rather would try to drive straight through the player car.  I watched in
disbelief as several AI-controlled cars literally smoked their tires trying to
do this!  Combined with the number of times I've been hit while sitting on the
side of the track when a simple swerve would have avoided an incident, I'm
inclined to believe that the AI simply ignores the player.  I haven't done a
lot of driving in heavy traffic, but I haven't seen anything to indicate that
the computer knows I'm even on the track!

Sean


> did anyone notice that you can have a head on collision at 230mph with
> another car(going 230 mph) and you only lose a wheel?

DAVID G FISHE

CPR CRASHES

by DAVID G FISHE » Sun, 28 Dec 1997 04:00:00

Don't worry, the patch fixes the AI problems. You'll be amazed at the
difference.
Dave

Marc Johnso

CPR CRASHES

by Marc Johnso » Sun, 28 Dec 1997 04:00:00

You all(I am guessing you are a beta tester) keep saying this and it is
getting me e***d again like I was for the first release.


> Don't worry, the patch fixes the AI problems. You'll be amazed at the
> difference.
> Dave

--
Thank you

Marc Johnson
AKhan226

CPR CRASHES

by AKhan226 » Sun, 28 Dec 1997 04:00:00

But can the patch fix those ugly graphics.

Dave Henri

CPR CRASHES

by Dave Henri » Mon, 29 Dec 1997 04:00:00


> did anyone notice that you can have a head on collision at 230mph with
> another car(going 230 mph) and you only lose a wheel?  whats up with that?
> maybe its in the patch.  can we have some more info on the patch?  please
> --
> http://www.geocities.com/siliconvalley/horizon/7128
> visit and sign the book
> remove "spam" to reply
>                                                                     Joe

  Further testament to the "safety" built in to these CHAMPIONSHIP Cars.
:)dave henrie
Dave Henri

CPR CRASHES

by Dave Henri » Mon, 29 Dec 1997 04:00:00


> i wanted to test the crashes i just got the game and wanted to see them.
> you didn't try that even once?

  Ya know that was one of the pre-release selling points of ICR2.  You won't
believe the new collisions...In fact, one Gamer Mag even suggested that all of
their subscribers take the demo on their CD and purposely go backwards at
Michigan to see the cool headon crashes....Maybe in CPR 2 we can have driver
ejection animation included...
dave henrie
Joe Conkli

CPR CRASHES

by Joe Conkli » Mon, 29 Dec 1997 04:00:00

that'd be cool to see your drive fly out of the car then get hit hehe(oh
thats not funny)




> > i wanted to test the crashes i just got the game and wanted to see
them.
> > you didn't try that even once?

>   Ya know that was one of the pre-release selling points of ICR2.  You
won't
> believe the new collisions...In fact, one Gamer Mag even suggested that
all of
> their subscribers take the demo on their CD and purposely go backwards at
> Michigan to see the cool headon crashes....Maybe in CPR 2 we can have
driver
> ejection animation included...
> dave henrie


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