rec.autos.simulators

Racing Legends Update!

Andrew MacPhers

Racing Legends Update!

by Andrew MacPhers » Mon, 01 Mar 2004 16:31:00



> I have more confidence in Elvis actually being alive than I do
> that this Racing Legends from this West group will actually raise
> itself from the dead.

It's not dead, it's restin'!

Andrew McP... who still believes in RL. And maybe Santa. And that children
are our future.

jon

Racing Legends Update!

by jon » Mon, 01 Mar 2004 23:47:26


And that Michael Jackson has fumbled each and every one.

Goy Larse

Racing Legends Update!

by Goy Larse » Mon, 01 Mar 2004 23:53:52


> Actually, GPL has "sold" around 300,000 copies.  That is, almost 200,000
> full-boat copies were distributed with a magazine, but 100K were legitimate
> retail sales.  The initial "sell thru" was disappointing, around 30K, as
> compared to the NR series, which eventually reached into the seven-figure
> range.  The suits felt that GPL should have matched, say, IndyCar Racing (&
> ICR2/CART Racing), which crept into the six-figure range.  Thus, the initial
> 30K (attributable mostly to game-play issues, plus some technical
> glitches/hurdles) was seen as a crushing defeat and killed the possibility
> of sequels (despite the fact that a terrible game like Postal, which
> garnered scathing reviews and racked up a similiar 30K sell-thru, somehow
> survived to become Postal II...which is an even greater critical and
> commercial failure).

Well, my comment about the commercial success of GPL, or lack of, was a
tongue in cheek remark really as my take on it has always been that if
Papy/Sierra expected it to be highly successful from a stand alone
commercial POV, then they were more than slightly delusional, however,
I've always looked at it as a "test bed" for the then next generation of
physics engine, for which they managed to get, according to you, at
least 30 000 paying "beta testers" initially when it mattered to them
without risking their milk cow, the Nascar series

And from that POV it was a rather successful release I'd say, I'm
guessing the feedback from the punters is what made them skip the then
already in dev N3 and decided that the time wasn't quite right yet and
they gave us N2.5 instead, not to mention that the people involved got
to work on something besides Nascar for a while

This is not unlike what car manufacturers do, have a new experimental
engine that you believe is ready for main stream production but want to
make sure, put it in a niche model and let the niche customers suffer
the teething problems and release it in mainstream products later on,
new break system, new manufacturing technique....the list goes on, you
can afford to***off a few niche customers, but pissing off the
mainstream customers is going to hurt your wallet

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.racesimcentral.net/

"A man is only as old as the woman he feels........"
--Groucho Marx--

Jason Moy

Racing Legends Update!

by Jason Moy » Tue, 02 Mar 2004 01:22:01



Papy should make a GPL 2 and market it like Ford is handling the new
GT.  Aim specifically for sim enthusiasits, press 50,000 copies of it,
charge $250 for it, and promote the hell out of it to give visibility
to their company as a sim developer.

"Grand Prix Legends 2 - The Pace Car for an Entire *** Genre"

Jason

Schoone

Racing Legends Update!

by Schoone » Tue, 02 Mar 2004 01:30:00

Still be easier and cheaper to market and sell an Xbox title at $60-$70
however and sell 250,000+ copies.




> >This is not unlike what car manufacturers do, have a new experimental
> >engine that you believe is ready for main stream production but want to
> >make sure, put it in a niche model and let the niche customers suffer
> >the teething problems and release it in mainstream products later on,
> >new break system, new manufacturing technique....the list goes on, you
> >can afford to***off a few niche customers, but pissing off the
> >mainstream customers is going to hurt your wallet

> Papy should make a GPL 2 and market it like Ford is handling the new
> GT.  Aim specifically for sim enthusiasits, press 50,000 copies of it,
> charge $250 for it, and promote the hell out of it to give visibility
> to their company as a sim developer.

> "Grand Prix Legends 2 - The Pace Car for an Entire *** Genre"

> Jason

Steve Smit

Racing Legends Update!

by Steve Smit » Tue, 02 Mar 2004 02:16:31

The reason given for the long time and high cost of developing GPL was that
the NR series needed a new physics engine, and rather than pulling worker
bees off the assembly line (NR was the cash cow), the suits detailed a Skunk
Works, headed by Kaemmer, to whip up the new code (much as Apple did when
Jobs & his disciples developed the Lisa in secret).  In this they succeeded,
but management felt like they'd been snookered into releasing a game (GPL)
that the marketing wonks never believed in.  The N2003 engine is a further
refinement of GPL's physics, not a whole new engine.



> > Actually, GPL has "sold" around 300,000 copies.  That is, almost 200,000
> > full-boat copies were distributed with a magazine, but 100K were
legitimate
> > retail sales.  The initial "sell thru" was disappointing, around 30K, as
> > compared to the NR series, which eventually reached into the
seven-figure
> > range.  The suits felt that GPL should have matched, say, IndyCar Racing
(&
> > ICR2/CART Racing), which crept into the six-figure range.  Thus, the
initial
> > 30K (attributable mostly to game-play issues, plus some technical
> > glitches/hurdles) was seen as a crushing defeat and killed the
possibility
> > of sequels (despite the fact that a terrible game like Postal, which
> > garnered scathing reviews and racked up a similiar 30K sell-thru,
somehow
> > survived to become Postal II...which is an even greater critical and
> > commercial failure).

> Well, my comment about the commercial success of GPL, or lack of, was a
> tongue in cheek remark really as my take on it has always been that if
> Papy/Sierra expected it to be highly successful from a stand alone
> commercial POV, then they were more than slightly delusional, however,
> I've always looked at it as a "test bed" for the then next generation of
> physics engine, for which they managed to get, according to you, at
> least 30 000 paying "beta testers" initially when it mattered to them
> without risking their milk cow, the Nascar series

> And from that POV it was a rather successful release I'd say, I'm
> guessing the feedback from the punters is what made them skip the then
> already in dev N3 and decided that the time wasn't quite right yet and
> they gave us N2.5 instead, not to mention that the people involved got
> to work on something besides Nascar for a while

> This is not unlike what car manufacturers do, have a new experimental
> engine that you believe is ready for main stream production but want to
> make sure, put it in a niche model and let the niche customers suffer
> the teething problems and release it in mainstream products later on,
> new break system, new manufacturing technique....the list goes on, you
> can afford to***off a few niche customers, but pissing off the
> mainstream customers is going to hurt your wallet

> Beers and cheers
> (uncle) Goy
> "goyl at nettx dot no"

> http://www.racesimcentral.net/

> "A man is only as old as the woman he feels........"
> --Groucho Marx--

Goy Larse

Racing Legends Update!

by Goy Larse » Tue, 02 Mar 2004 02:30:29


> The reason given for the long time and high cost of developing GPL was that
> the NR series needed a new physics engine, and rather than pulling worker
> bees off the assembly line (NR was the cash cow), the suits detailed a Skunk
> Works, headed by Kaemmer, to whip up the new code (much as Apple did when
> Jobs & his disciples developed the Lisa in secret).  In this they succeeded,
> but management felt like they'd been snookered into releasing a game (GPL)
> that the marketing wonks never believed in.  The N2003 engine is a further
> refinement of GPL's physics, not a whole new engine.

Exactly, so as a niche product paving the way for the new physics engine
it was actually quite successful even if it didn't produce an
overwhelming revenue for the shareholders

I would have loved to be in the room the day DK and the other guys
convinced the suits to let them release the new physics engine as a 1967
F1 sim, I can imagine that took some creative persuading :-D

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

JP

Racing Legends Update!

by JP » Tue, 02 Mar 2004 02:36:41



> > The reason given for the long time and high cost of developing GPL was
that
> > the NR series needed a new physics engine, and rather than pulling
worker
> > bees off the assembly line (NR was the cash cow), the suits detailed a
Skunk
> > Works, headed by Kaemmer, to whip up the new code (much as Apple did
when
> > Jobs & his disciples developed the Lisa in secret).  In this they
succeeded,
> > but management felt like they'd been snookered into releasing a game
(GPL)
> > that the marketing wonks never believed in.  The N2003 engine is a
further
> > refinement of GPL's physics, not a whole new engine.

> Exactly, so as a niche product paving the way for the new physics engine
> it was actually quite successful even if it didn't produce an
> overwhelming revenue for the shareholders

> I would have loved to be in the room the day DK and the other guys
> convinced the suits to let them release the new physics engine as a 1967
> F1 sim, I can imagine that took some creative persuading :-D

> Beers and cheers
> (uncle) Goy
> "goyl at nettx dot no"

> http://www.theuspits.com

> "A man is only as old as the woman he feels........"
> --Groucho Marx--

  Paving the way ?  I would bet a new engine would have come along anyway
for the Nx series.
Kendt Eklu

Racing Legends Update!

by Kendt Eklu » Tue, 02 Mar 2004 03:03:33




> > I have more confidence in Elvis actually being alive than I do
> > that this Racing Legends from this West group will actually raise
> > itself from the dead.

> It's not dead, it's restin'!

Beautiful bird, the Lotus 49B - lovely plumage ;)...

Kendt - pinin' for the F(j)ords...

Eldre

Racing Legends Update!

by Eldre » Tue, 02 Mar 2004 05:41:09



>Andrew McP... who still believes in RL. And maybe Santa. And that children
>are our future.

I work at a university.  If *those* kids are our future, we're screwed...

Eldred
--
http://www.umich.edu/~epickett
Screamers League
IICC League
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Ch.Rank +52.58   MoC +741.71
Hist. +82.34  MoH:na
N2k3 rank:in progress
Slayer Spektera lvl 72 assassin
Slayer Spectral_K lvl 38 Necro
US East

Jason Moy

Racing Legends Update!

by Jason Moy » Tue, 02 Mar 2004 08:48:10



LFS is a lite brite peg in Mammoth Cave.

I'd much rather have the light towers at PNC Park.

Jason

Ruud Dingeman

Racing Legends Update!

by Ruud Dingeman » Tue, 02 Mar 2004 09:37:35


> The reason given for the long time and high cost of developing GPL was that
> the NR series needed a new physics engine, and rather than pulling worker
> bees off the assembly line (NR was the cash cow), the suits detailed a Skunk
> Works, headed by Kaemmer, to whip up the new code (much as Apple did when
> Jobs & his disciples developed the Lisa in secret).  

Um, Lisa was never a skunk works-type project beyond normal corporate
secrecy; it was a major design project. The Macintosh, in its initial
form, was more of an under-the-management-radar project at first (and I
assume you meant the Mac here). When the Lisa bombed, it became the
flagship project - although at the time it still was the Apple II that
brought the money in.

Regards, Rudy
(Amateur computer historian and Lisa/Mac owner  ;)

Andrew MacPhers

Racing Legends Update!

by Andrew MacPhers » Tue, 02 Mar 2004 11:36:00



> I work at a university.  If *those* kids are our future,
> we're screwed...

I'd like to agree with you, but if this generation of youth is any more
screwed up than any other (which is debatable) it's because of the crazy
world we've all contributed to in some small way... even if that's by
doing nothing.

Ok, that's the serious stuff over, back to theoretical software debates
;-)

Andrew McP

Steve Smit

Racing Legends Update!

by Steve Smit » Wed, 03 Mar 2004 06:49:19

Yer right, of course.  Jobs flew a pirate flag while his team developed the
Mac...which is prolly one reason why Scully fired him.



> > The reason given for the long time and high cost of developing GPL was
that
> > the NR series needed a new physics engine, and rather than pulling
worker
> > bees off the assembly line (NR was the cash cow), the suits detailed a
Skunk
> > Works, headed by Kaemmer, to whip up the new code (much as Apple did
when
> > Jobs & his disciples developed the Lisa in secret).

> Um, Lisa was never a skunk works-type project beyond normal corporate
> secrecy; it was a major design project. The Macintosh, in its initial
> form, was more of an under-the-management-radar project at first (and I
> assume you meant the Mac here). When the Lisa bombed, it became the
> flagship project - although at the time it still was the Apple II that
> brought the money in.

> Regards, Rudy
> (Amateur computer historian and Lisa/Mac owner  ;)


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