rec.autos.simulators

Flashpoint Racing Series begins tonight!

Niles Ande

Flashpoint Racing Series begins tonight!

by Niles Ande » Fri, 18 Feb 2005 00:13:34

Hey Bill, What were those online problems? Are you talking about the
cup physics weight distribution? Even their Trans Am physics had a
weird front right tire temp thing that was out of whack too?

Niles

On Wed, 16 Feb 2005 01:01:10 GMT, "Bill Bollinger"


>Remember that N3 didn't even have a dedicated server package when it was
>released.  I believe this release will be very good and shot a LOT of
>potential.  If they get the dedicated server package fixed (Admin commands
>installed), everyone will move to NSR online.  They have fixed the online
>problems N2003 have suffered from since N4.

>Bill Bollinger
>www.gsxn.com



>> Thanks.  Well if it is missing that much out of the box I'd wager that it
>> is dead already to most of the sim world.  Waiting on a patch to a buggy
>> game that isn't even on the shelf isn't going to impress anyone.  For a
>> title they focused at a simmers they are missing a lot of simmer features
>> IMHO.



>>> Schooner,

>>> Joe's website forums (www.ollineracin.com/forums) might shed some light
>>> onto what your asking.  TO ME, In a nutshell EA decided to go gold with a
>>> lot of missing parts for "online" usability, for one example, the
>>> f2-space (that is in NRxx) to see intervals between your car and others.
>>> plus ways to control dedicated servers remotely (no dedicated commands to
>>> used by admins like we can papy dedicated servers as last I read) only a
>>> voting system I guess? plus other things like outputing/exporting of
>>> resuslts files, you know so post editing can detected I think, and some
>>> other things...

>>> Sorry I can't recall all the specific ones, there was seemingly quite a
>>> "list" from several different discussions...  But EA has seemed to
>>> convince many that they will get this stuff fixed in promised a patch.

>>> Me?  Well I dont know, it is kinda like selling anything...  once it is
>>> money in your pocket, would you care?  I can only hope in this case that
>>> EA will, I mean they are going to want to sell me games stuff eventually
>>> right?

>>> BUT if things keep going, & they end up being the only game
>>> publisher/developer in town anymore, which some reports they are be very
>>> 'Borg' like at EA.

>>> Schooner enlightened us with:
>>>> I hope it is, we need something to revive NASCAR sim racing.  Leagues
>>>> are slowly drying up as is.
>>>> I'm just curious about hat the OP said.



>>>>> I wouldn't be saying that.  Mr. Hawkins just had a FANTASTIC Q&A
>>>>> session on www.crazygameworld.com  (Teamspeak)

>>>>> NSR looks to be a kick ass release :)

>>>>> Bill Bollinger
>>>>> www.gsxn.com



>>>>>> Yes I agree.  First stating that you expect the initial release to
>>>>>> be too buggy to use and they stating you are waiting on the patch. May
>>>>>> as well say you have no plans to buy or use it ever ;-)




>>>>>>>> "For season 1, we plan to run NASCAR Racing 2003 Season.   For
>>>>>>>> season 2,
>>>>>>>> if EA comes out with the patch for NASCAR Sim Racing, we plan to
>>>>>>>> switch at that time."

>>>>>>>> It hasn't been released yet and your waiting on a patch to fix
>>>>>>>> it.  So what is the big issue so far?



>>>>>>> "Planning" on a patch from EA is a slippery slope to be treading ;)

>>>>>>> Mitch
>>>>>>> --
>>>>>>> Remove "nospam." to reply.
>>>>>>> SuSE 9.2 Pro KDE 3.3.2a

Plowbo

Flashpoint Racing Series begins tonight!

by Plowbo » Fri, 18 Feb 2005 00:37:43

BILL,

N3 doesnt really count in this discussion after all, including this stuff
was a new concept in itself back then, nowdays it is a pre-requisite, dont
you think?

Bill Bollinger enlightened us with:
sniped for brevity

JP

Flashpoint Racing Series begins tonight!

by JP » Fri, 18 Feb 2005 01:12:35

<shrug>  Papy made statements/promises too, that they didn't deliver on,
weren't correct, etc.   I.e., "Nascar Racing 3 will be based on the gpl
engine"  etc.  "We can't put a save game feature in" (n1 and 2).  "We're
unable to make the pit roads straight due to coding limitations"  (EA did so
in 1998).

  Also get a kick out of those slamming the car graphics in NSR.  Until n4,
none of the car graphics in the Nx releases even resembled a stock car.

  But anyway, I hear ya, know what you mean.


> I think the issue is people are expecting a lot from it.  EA claimed it
was
> built for simmers and it is missing key online simming features.  It is
2-3
> years newer than NR2003 and most seem to say it might be on par at best.
> EA has burned people too many times and they have a lot of pressure on
them
> with the release of a "sim" title.



> >  Hehe, yep, always amazing how the rose colored glasses work.

> >   Or how about the kudos that went to Papy for releasing a patch for 03,
> > to
> > fix the flaw that allowed unrealistic setups ?  A basic flaw that you'd
> > think after the umptienth Nx release wouldn't be in the game anyway.
> >  Or remember when ICR2 was released in such a mess, and the clamor about
a
> > patch for that ?

> >  Hehe, same old story; someone else does situation x, oh, the horror.
> > Papy
> > does the exact same thing.......cool, man, what great guys.

> >  LOL



> >> Remember that N3 didn't even have a dedicated server package when it
was
> >> released.  I believe this release will be very good and shot a LOT of
> >> potential.  If they get the dedicated server package fixed (Admin
> >> commands
> >> installed), everyone will move to NSR online.  They have fixed the
online
> >> problems N2003 have suffered from since N4.

> >> Bill Bollinger
> >> www.gsxn.com



> >> > Thanks.  Well if it is missing that much out of the box I'd wager
that
> > it
> >> > is dead already to most of the sim world.  Waiting on a patch to a
> >> > buggy
> >> > game that isn't even on the shelf isn't going to impress anyone.  For
a
> >> > title they focused at a simmers they are missing a lot of simmer
> > features
> >> > IMHO.



> >> >> Schooner,

> >> >> Joe's website forums (www.ollineracin.com/forums) might shed some
> >> >> light
> >> >> onto what your asking.  TO ME, In a nutshell EA decided to go gold
> >> >> with
> > a
> >> >> lot of missing parts for "online" usability, for one example, the
> >> >> f2-space (that is in NRxx) to see intervals between your car and
> > others.
> >> >> plus ways to control dedicated servers remotely (no dedicated
commands
> > to
> >> >> used by admins like we can papy dedicated servers as last I read)
only
> > a
> >> >> voting system I guess? plus other things like outputing/exporting of
> >> >> resuslts files, you know so post editing can detected I think, and
> >> >> some
> >> >> other things...

> >> >> Sorry I can't recall all the specific ones, there was seemingly
quite
> >> >> a
> >> >> "list" from several different discussions...  But EA has seemed to
> >> >> convince many that they will get this stuff fixed in promised a
patch.

> >> >> Me?  Well I dont know, it is kinda like selling anything...  once it
> >> >> is
> >> >> money in your pocket, would you care?  I can only hope in this case
> > that
> >> >> EA will, I mean they are going to want to sell me games stuff
> > eventually
> >> >> right?

> >> >> BUT if things keep going, & they end up being the only game
> >> >> publisher/developer in town anymore, which some reports they are be
> > very
> >> >> 'Borg' like at EA.

> >> >> Schooner enlightened us with:
> >> >>> I hope it is, we need something to revive NASCAR sim racing.
Leagues
> >> >>> are slowly drying up as is.
> >> >>> I'm just curious about hat the OP said.



> >> >>>> I wouldn't be saying that.  Mr. Hawkins just had a FANTASTIC Q&A
> >> >>>> session on www.crazygameworld.com  (Teamspeak)

> >> >>>> NSR looks to be a kick ass release :)

> >> >>>> Bill Bollinger
> >> >>>> www.gsxn.com



> >> >>>>> Yes I agree.  First stating that you expect the initial release
to
> >> >>>>> be too buggy to use and they stating you are waiting on the
patch.
> > May
> >> >>>>> as well say you have no plans to buy or use it ever ;-)




> >> >>>>>>> "For season 1, we plan to run NASCAR Racing 2003 Season.   For
> >> >>>>>>> season 2,
> >> >>>>>>> if EA comes out with the patch for NASCAR Sim Racing, we plan
to
> >> >>>>>>> switch at that time."

> >> >>>>>>> It hasn't been released yet and your waiting on a patch to fix
> >> >>>>>>> it.  So what is the big issue so far?



> >> >>>>>> "Planning" on a patch from EA is a slippery slope to be treading
> >> >>>>>> ;)

> >> >>>>>> Mitch
> >> >>>>>> --
> >> >>>>>> Remove "nospam." to reply.
> >> >>>>>> SuSE 9.2 Pro KDE 3.3.2a

JP

Flashpoint Racing Series begins tonight!

by JP » Fri, 18 Feb 2005 01:14:43

  You don't get the Papy rocket launch upon car contact for one.


> Hey Bill, What were those online problems? Are you talking about the
> cup physics weight distribution? Even their Trans Am physics had a
> weird front right tire temp thing that was out of whack too?

> Niles

> On Wed, 16 Feb 2005 01:01:10 GMT, "Bill Bollinger"

> >Remember that N3 didn't even have a dedicated server package when it was
> >released.  I believe this release will be very good and shot a LOT of
> >potential.  If they get the dedicated server package fixed (Admin
commands
> >installed), everyone will move to NSR online.  They have fixed the online
> >problems N2003 have suffered from since N4.

> >Bill Bollinger
> >www.gsxn.com



> >> Thanks.  Well if it is missing that much out of the box I'd wager that
it
> >> is dead already to most of the sim world.  Waiting on a patch to a
buggy
> >> game that isn't even on the shelf isn't going to impress anyone.  For a
> >> title they focused at a simmers they are missing a lot of simmer
features
> >> IMHO.



> >>> Schooner,

> >>> Joe's website forums (www.ollineracin.com/forums) might shed some
light
> >>> onto what your asking.  TO ME, In a nutshell EA decided to go gold
with a
> >>> lot of missing parts for "online" usability, for one example, the
> >>> f2-space (that is in NRxx) to see intervals between your car and
others.
> >>> plus ways to control dedicated servers remotely (no dedicated commands
to
> >>> used by admins like we can papy dedicated servers as last I read) only
a
> >>> voting system I guess? plus other things like outputing/exporting of
> >>> resuslts files, you know so post editing can detected I think, and
some
> >>> other things...

> >>> Sorry I can't recall all the specific ones, there was seemingly quite
a
> >>> "list" from several different discussions...  But EA has seemed to
> >>> convince many that they will get this stuff fixed in promised a patch.

> >>> Me?  Well I dont know, it is kinda like selling anything...  once it
is
> >>> money in your pocket, would you care?  I can only hope in this case
that
> >>> EA will, I mean they are going to want to sell me games stuff
eventually
> >>> right?

> >>> BUT if things keep going, & they end up being the only game
> >>> publisher/developer in town anymore, which some reports they are be
very
> >>> 'Borg' like at EA.

> >>> Schooner enlightened us with:
> >>>> I hope it is, we need something to revive NASCAR sim racing.  Leagues
> >>>> are slowly drying up as is.
> >>>> I'm just curious about hat the OP said.



> >>>>> I wouldn't be saying that.  Mr. Hawkins just had a FANTASTIC Q&A
> >>>>> session on www.crazygameworld.com  (Teamspeak)

> >>>>> NSR looks to be a kick ass release :)

> >>>>> Bill Bollinger
> >>>>> www.gsxn.com



> >>>>>> Yes I agree.  First stating that you expect the initial release to
> >>>>>> be too buggy to use and they stating you are waiting on the patch.
May
> >>>>>> as well say you have no plans to buy or use it ever ;-)




> >>>>>>>> "For season 1, we plan to run NASCAR Racing 2003 Season.   For
> >>>>>>>> season 2,
> >>>>>>>> if EA comes out with the patch for NASCAR Sim Racing, we plan to
> >>>>>>>> switch at that time."

> >>>>>>>> It hasn't been released yet and your waiting on a patch to fix
> >>>>>>>> it.  So what is the big issue so far?



> >>>>>>> "Planning" on a patch from EA is a slippery slope to be treading
;)

> >>>>>>> Mitch
> >>>>>>> --
> >>>>>>> Remove "nospam." to reply.
> >>>>>>> SuSE 9.2 Pro KDE 3.3.2a

Steve Blankenshi

Flashpoint Racing Series begins tonight!

by Steve Blankenshi » Fri, 18 Feb 2005 02:17:49


JP, you seem to do a lot of shrugging.  A tick perhaps?  ;-)

Uh, it's 2005 now.  Papy sorted that out years ago.  GP2 didn't look so hot
either, come to think of it.

Before being labeled a fanboy, let it be known that I'm all in favor of
something that'll eclipse NR2003, whoever it comes from.  And while NSR is a
genuine step up from it's predecessors, I just don't see it clearing that
hurdle.  Losing the jittering online opponents and warp-driven online melees
would be a true improvement if NSR can manage it and still get a full field,
but there are so many other steps backward relative to NR2003 that only
people focused on that one issue will be convinced of it's superiority.

As for the known limitations of NR2003, remember it is two years old and
hasn't had benefit of that time for additional refinement.  If you plot the
forward progress Papy made with the game while Sierra had the Nascar License
and project where it would likely be for a NR2005, Papy-style, NSR isn't
even in the same league.

But EA do have the NASCAR license now, so I certainly wish the Tiburon guys
luck in their efforts; I just wonder about the true level of commitment from
EA to the narrow slice of the market we *** sim-heads represent.

SB

JP

Flashpoint Racing Series begins tonight!

by JP » Fri, 18 Feb 2005 02:38:16




> > <shrug>  Papy made statements/promises too, that they didn't deliver on,
> > weren't correct, etc.   I.e., "Nascar Racing 3 will be based on the gpl
> > engine"  etc.  "We can't put a save game feature in" (n1 and 2).  "We're
> > unable to make the pit roads straight due to coding limitations"  (EA
did
> so
> > in 1998).

> JP, you seem to do a lot of shrugging.  A tick perhaps?  ;-)

  No, why ?

   So, Papy gets a chance (that took, what seven years in terms of car
graphics ?) to "sort it out", but EA doesn't ?  Besides the fact that the
criticisms of the EA cars are for very nit picking items imo, whereas the
Papy stuff was huge, basic flaws.

  Regarding gp2, it looked fantastic for the period of it's release, not
sure of the point there.

  To early to say imo, either way.

03 is just another rendition of N4.  Surely, you can't deny that.

  Agreed.

George Jetso

Flashpoint Racing Series begins tonight!

by George Jetso » Fri, 18 Feb 2005 02:44:08


   N3 and Flashpoint Racing Series. Hrmm. I remember. All N3 leagues dropped
in the middle of a season with no explanation from Flashpoint. Sorry, I've
avoided Flashpoint like the plague ever since.

   GJ

Schoone

Flashpoint Racing Series begins tonight!

by Schoone » Fri, 18 Feb 2005 02:56:55

Well remember that this isn't EAs first NASCAR title either.  And
considering that people are already porting Thunder tracks into NSR I
suspect that this new title isn't as totally new as some would like.

Most of us want is a good solid sim title that is a step forward.  I
couldn't care less who makes it.

For me and many the key will be the online racing.  So far I have heard
little about NSR online other than one post saying it doesn't support dialup
and someone else mentioned to me that it may require 2-3 times the bandwidth
for hosting.






>> > <shrug>  Papy made statements/promises too, that they didn't deliver
>> > on,
>> > weren't correct, etc.   I.e., "Nascar Racing 3 will be based on the gpl
>> > engine"  etc.  "We can't put a save game feature in" (n1 and 2).
>> > "We're
>> > unable to make the pit roads straight due to coding limitations"  (EA
> did
>> so
>> > in 1998).

>> JP, you seem to do a lot of shrugging.  A tick perhaps?  ;-)

>  No, why ?

>> >   Also get a kick out of those slamming the car graphics in NSR.  Until
>> n4,
>> > none of the car graphics in the Nx releases even resembled a stock car.

>> Uh, it's 2005 now.  Papy sorted that out years ago.  GP2 didn't look so
> hot
>> either, come to think of it.

>   So, Papy gets a chance (that took, what seven years in terms of car
> graphics ?) to "sort it out", but EA doesn't ?  Besides the fact that the
> criticisms of the EA cars are for very nit picking items imo, whereas the
> Papy stuff was huge, basic flaws.

>  Regarding gp2, it looked fantastic for the period of it's release, not
> sure of the point there.

>> Before being labeled a fanboy, let it be known that I'm all in favor of
>> something that'll eclipse NR2003, whoever it comes from.  And while NSR
>> is
> a
>> genuine step up from it's predecessors, I just don't see it clearing that
>> hurdle.  Losing the jittering online opponents and warp-driven online
> melees
>> would be a true improvement if NSR can manage it and still get a full
> field,
>> but there are so many other steps backward relative to NR2003 that only
>> people focused on that one issue will be convinced of it's superiority.

>  To early to say imo, either way.

>> As for the known limitations of NR2003, remember it is two years old and
>> hasn't had benefit of that time for additional refinement.  If you plot
> the
>> forward progress Papy made with the game while Sierra had the Nascar
> License
>> and project where it would likely be for a NR2005, Papy-style, NSR isn't
>> even in the same league.

> 03 is just another rendition of N4.  Surely, you can't deny that.

>> But EA do have the NASCAR license now, so I certainly wish the Tiburon
> guys
>> luck in their efforts; I just wonder about the true level of commitment
> from
>> EA to the narrow slice of the market we *** sim-heads represent.

>> SB

>  Agreed.

JP

Flashpoint Racing Series begins tonight!

by JP » Fri, 18 Feb 2005 03:05:26


  Yep, agreed.  EA has always been a hog with bandwidth, so definately
interested in that too.

Plowbo

Flashpoint Racing Series begins tonight!

by Plowbo » Fri, 18 Feb 2005 03:59:02

What?  you talking about when FP moved up to another version or something?

what I was talking to Bill about was, back in the day of NR3, where Papy
gave the online stuff, for each user to setup and administer servers (on the
user's own or rented bandwidth btw) it was a new concept.  After all the NR3
was after or near when papy's involvement with TEN was over I think.  Hell,
come to think about it, all I would think to be equal to this is give Joe
Lamas whatever he needs at "Pay to race OLR"(#1)" and a link to OLR on the
desktop so users can creat an account then race "online" all they want.  But
this is 2005 I say.  Some homes apparently have t-1's in them, and server
spaces are everywhere to be rented.  But EA produced a game for online play
that has no CONTROL's for the server, & missing some pretty important
clientside multiplayer stuff.  maybe we wouldnt care if we hadn't
experienced it with Papy's stuff?  Hell I got on the BF1942 servers I didnt
know how to see my pingrates in game, or how many seconds in front of or
behind I was of someone like we use in racing...  But then again I think I
notice Admins punting Punk like a-holes off the servers...  I dunno...

Im just saying EA didnt produce on the golden CD, what even was produced
back in pre 1999 days at least so far.  Im also baited breath about the
promised patch.  Madden 05 IMHO is a patch for Madden 04...  it goes on and
on with EA it seems.  Frankly if this turns out to be true, there's harldy
anything left but Set-top box racing in our future...  well distant future
would be possible and completley follow the above model, "because" you don't
patch PS2 games either, you sell them the "new version" nex year...

*#1 No I am member of OLR, free account right now after year or so of
premium, so Im not bashing OLR, in fact I really like it. *

George Jetson enlightened us with:



>> BILL,

>> N3 doesnt really count in this discussion after all, including this
>> stuff was a new concept in itself back then, nowdays it is a
>> pre-requisite, dont you think?

>> Bill Bollinger enlightened us with:
>>> Remember that N3 didn't even have a dedicated server package when it
>>> was released.  I believe this release will be very good and shot a
>>> LOT of potential.  If they get the dedicated server package fixed
>>> (Admin commands installed), everyone will move to NSR online.  They
>>> have fixed the online problems N2003 have suffered from since N4.
>>> sniped for brevity

>   N3 and Flashpoint Racing Series. Hrmm. I remember. All N3 leagues
> dropped in the middle of a season with no explanation from
> Flashpoint. Sorry, I've avoided Flashpoint like the plague ever since.

>   GJ

joeloma..

Flashpoint Racing Series begins tonight!

by joeloma.. » Fri, 18 Feb 2005 04:24:39

made a switch from N3 to N4 without noticed?   I'm sorry, but that's
pure BS!!!  I have never switched titles without telling people.
Flashpoint has made switch to new games from N2/N3, N3/N4, N4/N2002,
N2002/N2003 and I will say the N3/N4 took the longest to get switched;
because it was a rude awakening for many people.   We were one of the
last leagues to get switched and we ran practice sessions on new titles
until our members were ready for the switch.

I think N2003 to NSR is going to be like N3/N4, because not only will
drivers and admins need to get acclimated to the new software, but
screen names will most likely be different for many people; because
they have to register with EA.

Steve Blankenshi

Flashpoint Racing Series begins tonight!

by Steve Blankenshi » Fri, 18 Feb 2005 04:49:15


No, it's just that as others have noted, this is far from the EA/Tiburon
crew's first effort at Nascar.

Yes it did, but not now.  NR2003 looked state of the art when it was
released too, but it's tough to say that about NSR.  It doesn't look awful,
but it's no real advance that I can see.

Definitely with regard to online functionality, but as to the other aspects
of the game where is it better?  Surely not in the GUI, the replays, etc.

A refined version of the base engine, for sure.  Which began with GPL.
Doesn't mean it's a "mod" of GPL, just as it doesn't mean NSR is a mod of
F1C, which it shares a bunch of code with.  Just think that the main issues
people have with NR2003 are a function of 2-year old code where the issues
that are appearing with NSR are based on current code.

Yes, we're all one big happy family of sim-heads here!  But think about it;
if the EA guys are checking out what's going on with the Sierra servers and
there are way under 1,000 people online at any given point, how much are
they going to care about the *** sim experience when they're focusing
on moving units in the hundreds of thousands or more?  That's one reason the
extremely forgiveable nature of the demo cars' handling caught my notice.  I
saw it not so much as a shortcoming of an early build as a reflection of
what they're shooting for with the final product.  It's certainly possible
to have a generally accessible product and still accomodate the likes of us,
but how much effort's going to go into that extra bit needed?  If I'm the
product manager and I think something's only going to affect 5% of my target
market and it's going to be a pain to implement, I'm not going to lose much
sleep over it.

Time will tell...

JP

Flashpoint Racing Series begins tonight!

by JP » Fri, 18 Feb 2005 05:42:39




> >    So, Papy gets a chance (that took, what seven years in terms of car
> > graphics ?) to "sort it out", but EA doesn't ?  Besides the fact that
the
> > criticisms of the EA cars are for very nit picking items imo, whereas
the
> > Papy stuff was huge, basic flaws.

> No, it's just that as others have noted, this is far from the EA/Tiburon
> crew's first effort at Nascar.

Well, in terms of a non-console port, it is.

  Ah, ok, yeah, thats true.

  Don't know yet myself (no game yet), and while there were some things even
the demo did better imo, apples/oranges using that maybe.

   Well, don't know how current it is, being based on F1x, etc.  But anyway.

  Yep.

  Regarding the cars handling, more forgiving, etc. of course, doesn't
necessarily mean less realistic.  Usually the opposite in fact (more
realistic) imo.  I.e., it's been said that the cts mod for 03 more closely
matches the way the cup cars should, and the cts mod is easier to drive.
Anyway, I'm not a fan of the "it has to be difficult to be realistic" line
of thought <g>
  Hell, Kaemmer himself said driving gpl was harder than the reality.

  But anyway, yep, will be interesting to see how the online aspect pans
out.  Big question marks there still.

not spa

Flashpoint Racing Series begins tonight!

by not spa » Fri, 18 Feb 2005 07:07:33

On Wed, 16 Feb 2005 14:49:15 -0500, "Steve Blankenship"


>  If I'm the
>product manager and I think something's only going to affect 5% of my target
>market and it's going to be a pain to implement, I'm not going to lose much
>sleep over it.

>Time will tell...

And that's what wrong with exclusive licenses. It doesn't let somebody
that cares do the job correctly for a market that would pay for it.
***EA . I DO CARE who makes the product.  These bastards have
worked their employees without proper compensation and then fired a
bunch of them because they pissed away their money on exclusive
licenses and can't pay the bills and/or keep the shareholders happy. I
guess I still have my 60's idealism but I WILL NOT BUY ANOTHER EA
game. I hope the pirates have a field day. Where's the day 1 warez
site?
JP

Flashpoint Racing Series begins tonight!

by JP » Fri, 18 Feb 2005 07:35:58


> On Wed, 16 Feb 2005 14:49:15 -0500, "Steve Blankenship"

> >  If I'm the
> >product manager and I think something's only going to affect 5% of my
target
> >market and it's going to be a pain to implement, I'm not going to lose
much
> >sleep over it.

> >Time will tell...

> And that's what wrong with exclusive licenses. It doesn't let somebody
> that cares do the job correctly for a market that would pay for it.
>***EA . I DO CARE who makes the product.  These bastards have
> worked their employees without proper compensation and then fired a
> bunch of them because they pissed away their money on exclusive
> licenses and can't pay the bills and/or keep the shareholders happy. I
> guess I still have my 60's idealism but I WILL NOT BUY ANOTHER EA
> game. I hope the pirates have a field day. Where's the day 1 warez
> site?

  Hehe, the 'ole "Boo hoo, EA is mean to their employees (a story that
turned out to be at least partially fabricated iirc).  If you're so worried
about that kind of stuff, you might want to do some research as to why the
Papy employees turned over so much.

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