rec.autos.simulators

MGPRS2

Jean-Marc Serr

MGPRS2

by Jean-Marc Serr » Tue, 13 Oct 1998 04:00:00

Hello

For the lucky few that have already the successor to ubisoft Formula 1
Racing Sim, now called
Monaco Gran Prix2. Do you care to comment on the major improvement from
F1RS? Have
they improved the user interface (e.g., to re-set to automatic, better
way to change fuel level
when doing unexpected pit stops, etc.)??

Thanks for your time

Jean-Marc

Iain Mackenzi

MGPRS2

by Iain Mackenzi » Tue, 13 Oct 1998 04:00:00

Very quickly, the 2 things you mentioned are now OK, and you can press a
function key in the race, pause the race, and adjust your fuel tyres etc for
the pit stop!

>Hello

>For the lucky few that have already the successor to ubisoft Formula 1
>Racing Sim, now called
>Monaco Gran Prix2. Do you care to comment on the major improvement from
>F1RS? Have
>they improved the user interface (e.g., to re-set to automatic, better
>way to change fuel level
>when doing unexpected pit stops, etc.)??

>Thanks for your time

>Jean-Marc

Iain Mackenzi

MGPRS2

by Iain Mackenzi » Tue, 13 Oct 1998 04:00:00

Very quickly, the 2 things you mentioned are now OK, and you can press a
function key in the race, pause the race, and adjust your fuel tyres etc for
the pit stop!

>Hello

>For the lucky few that have already the successor to ubisoft Formula 1
>Racing Sim, now called
>Monaco Gran Prix2. Do you care to comment on the major improvement from
>F1RS? Have
>they improved the user interface (e.g., to re-set to automatic, better
>way to change fuel level
>when doing unexpected pit stops, etc.)??

>Thanks for your time

>Jean-Marc

Bluema

MGPRS2

by Bluema » Tue, 13 Oct 1998 04:00:00

Hi Jean!

One major improvement is the support of multiple screen resolutions. I like
to play RS2 in 1024x767 on D3D with my Matrox G200 (CPU is a P-II 300) -
very nice car graphics!

regards,

Bluemax

http://start.at/BluemaxF1

Iain Mackenzi

MGPRS2

by Iain Mackenzi » Tue, 13 Oct 1998 04:00:00

Very quickly, the 2 things you mentioned are now OK, and you can press a
function key in the race, pause the race, and adjust your fuel tyres etc for
the pit stop!

>Hello

>For the lucky few that have already the successor to ubisoft Formula 1
>Racing Sim, now called
>Monaco Gran Prix2. Do you care to comment on the major improvement from
>F1RS? Have
>they improved the user interface (e.g., to re-set to automatic, better
>way to change fuel level
>when doing unexpected pit stops, etc.)??

>Thanks for your time

>Jean-Marc

Roge

MGPRS2

by Roge » Tue, 13 Oct 1998 04:00:00

Jean-Marc Serre schrieb:
Haven't checked any of the above yet, sorry ;-)
The whole think just looks and feels smoother, the menu's are mucho
faster now,
the graphics during the race seem to be smoother, allthough I have no
prove of it!
You can now switch to 800x600 which looks very good on a Voodoo II
board.
The cars are more detailed now, and there's a very nice lighting effect
on the bodywork, that makes it shines, allthough you only notice this
when looking at a replay (which lacks sounds btw ;-(  
The two new tracks, Jerez and Austria are very beautifully drawn, and
it's fun driving there.
If you got a few bucks left to spend, you can go for it without
regretting it, if you aren't that lucky with cash, you could stick with
F1RS!
To my point of few MGP2 isn't really a new sim, it should've been an
update to F1RS, but then again, Ubi's team have morgages to pay too I
guess ;-)

It's better then F1RS without a doubt, but it ain't "all that"!

BTW, here in Germany there's no "Monaco" in the Title, it's simply
called:
Racing simulation 2

Regards,

Roger

Dean

MGPRS2

by Dean » Wed, 14 Oct 1998 04:00:00


>Hi Jean!

>One major improvement is the support of multiple screen resolutions. I like
>to play RS2 in 1024x767 on D3D with my Matrox G200 (CPU is a P-II 300) -
>very nice car graphics!

>regards,

>Bluemax

The realism is stunning. I struggle in a ***car to qualify inside 107% in
Australia just like Damon.

Seriously the challenge has increased dramatically over F1RS. At first I was
frustrated but slowly I'm picking up tenths here and there. It gives you an
idea of how the drivers feel when they can't 'dial' the car in as opposed to
F1RS where pole was just an easy smooth lap away.

Dean


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