'chugging'. It seems like the game is dropping 4-5 frames at one second
intervals as if the CPU is overloaded calculating the background or
something. It does affect the frame counter a bit. It doesn't seem to be
too related to how much scenery is visible, but does seem to be more common
on stages with weather. I tried dropping my video resolution to cure it to
no avail. Maybe it's the video replay information? Any way to turn that
off. Anyone know an tweaks to help this? I see ral.cfg heap size vars in
the .exe but the defaults are unreadable hex.
Anyone else get this?
My system: Geforce DDR, Celeron 488, 98mb, LXmb, 200 mb swap, nothing
extraneous running.
--
Peter Ashley
Boston, MA, USA