>It's the ultimate sim of nothing.
is.
Jason
Jason
At least F1 2002 *tries* to simulate F1. GP4 is, at best, an approximation
of F1 on all levels.
>> And yet, if it weren't for GTR2002, it would be twice the sim F12k2
>> is.
> At least F1 2002 *tries* to simulate F1. GP4 is, at best, an
> approximation of F1 on all levels.
--
Ian P
<email invalid due to spammers>
>>>>It's the ultimate sim of nothing.
>>>And yet, if it weren't for GTR2002, it would be twice the sim F12k2
>>>is.
>>At least F1 2002 *tries* to simulate F1. GP4 is, at best, an
>>approximation of F1 on all levels.
> Crammond still hasn't figured out how to implement a penalty stop and go,
> how the hell are we supposed to believe in the accuracy of his physics <G>
Gerry
--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
GP4 replaced GP-2000 which replaced GP3 as the ultimate insult to the
simracing community.
--
-- Fran?ois Mnard <ymenard>
-- http://ymenard.cjb.net/
-- This announcement is brought to you by the Shimago-Dominguez
Corporation - helping America into the New World...
> GP4 is at most, a graphical update to World Circuit. It still is. Take
> everything off, it feels, acts, alienates you, the same way. It's filled
> with the same idiosyncrasies. It's still at it's core, an x86
> assembler-coded game engine.
Gerry
>Or to put it simply, it's shite!
Jason
>GP4 is at most, a graphical update to World Circuit. It still is. Take
>everything off, it feels, acts, alienates you, the same way. It's filled
>with the same idiosyncrasies. It's still at it's core, an x86
>assembler-coded game engine.
http://groups.google.com/groups?q=netkar+gp4&hl=xx-hacker&lr=lang_en&...
Jason
1) 1967 GP cars couldn't be driven like that either. Limitations in physics
models allow this sort of thing, but the same is true for GPx. Every sim's
limitations can be exploited.
2) The tracks in F1 2002 are a major let down, but at least ISI understand
force feedback, whereas Geoff fails to communicate any sort of feel other
than visual and audio cues.
Jan.
=---
Yes, Gregor understands physics and GP4 is really not a bad game in tbis
department... it's just that the implementation is *ages* behind the times.
Jan.
=---
Personally, I wish GP4 were better, but I still find it to be the best
overall sim of a modern open wheel car, at least until netkar is
further along with multiplayer, AI, race control, etc.
F12k2 has a ton of potential, and I do believe if the car
characteristics (particularly aero) and the track modelling were
cleaned up it would be absolutely killer. I've had quite a bit of fun
with it too, I just find the overall driftiness of the cars detracts a
lot from the immersion factor, as do the ridiculous grass-cutting
lines you can drive with no penalty (er, no penalty on a physics
level, not race control). Imagine the lines we drive at Melbourne in
F12k2 with 2 wheels over the inside of the aprons at each corner being
taken in a real F1 car... you'd be off at every corner.
Jason
I would have paid $59.00 for GTR 2002 if that was the price. Not for GP4
though. I saw F1 2002 for $4.99 in the jewel case bargain bin at CompUsa
last week. And yes, I double checked. It was 2002 not 2001.
> I wouldn't even buy GP4 if it was free!
> `
> It's the ultimate sim of nothing.
> --
> -- Fran?ois Mnard <ymenard>
> -- http://ymenard.cjb.net/
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...
I think you'll enjoy F1 Challenge.....
That's a highly debatable topic. If you've seen F1 in the flesh, you'll
notice that the Ferraris are actually a bright orange colour. Watching them
on TV though they look more like a duller red colour. I noticed that GP4
tried to make the Ferraris they're real life orange colour but in the end it
looks wrong to me, since that colour was formulated completely for TV.