rec.autos.simulators

SODA / Gripped FF Question

ymenar

SODA / Gripped FF Question

by ymenar » Sat, 01 Apr 2000 04:00:00


> Can anyone suggest how I can get FF to work?  Also are there any updates I
> should know about?

SODA used the old FF technology API (version 1.0 of i-force) and is
incompatible with today's Force feedback wheels.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

markgam

SODA / Gripped FF Question

by markgam » Sat, 01 Apr 2000 04:00:00

I loved SODA when it first came out. I had a brand new Rendition card and a
new Formula T2. Although the graphics were on the sparse side, the physics
were well modeled. I remember going off a jump one time with a slight side
angle. Watching the replay in slow motion, you could see each wheel hit the
ground in a sequence of LF, RF, RR, LR as the car was in a small corkscrew
in the air. As each corner hit, the individual suspension pieces compressed
and rebounded. It was Papyrus's first four point physics model, and it was
incredible to watch in action. Oh, and as it tire hit the ground there was a
little puff of dirt!!

Another time as I jumped off a ramp I gunned the engine. The torque of the
rear wheels caused the car to somersault backwards in the air, and it hit
the ground just as it completed a full revolution. Never could duplicate
that trick again!

 It's got a great track editor also. Used to be several sites with fan
tracks. One I created was over 2.5 miles, not bad when the work area is only
a quarter mile square. It was great fun. It was really a shame it sold so
poorly that Papy decided against spending time upgrading it for 3DFX or D3D.



> > SODA used the old FF technology API (version 1.0 of i-force) and is
> > incompatible with today's Force feedback wheels.

> Oh well.  I probably won't bother trying it any more.  I've got other fish
> to fry.  Off to Laguna Seca.

> Cheers

> Phil

> --
> http://www.youpies.co.uk

Tim O

SODA / Gripped FF Question

by Tim O » Sat, 01 Apr 2000 04:00:00



It's an awesome, awesome game. On par with GPL in the "challenge to
learn" department. Like GPL, I think that hurt it a little bit.
I remember a lot of people saying it sucked because they couldn't
master it right away. It required finesse and patience to turn
consistent laps.

It's too bad it didn't get the 3dfx patch it deserved. It came right
at the dawn of 3D acceleration, and as you discovered -force feedback.

My buddy and I still play 2 player network games from time to time.
I have a Screamin' 3D in my old K6/2-300, and SODA screams on that
machine. I have to run it in software on my P2-400. It still runs
great, just doesn't look so great.

Tim

Phil Le

SODA / Gripped FF Question

by Phil Le » Sun, 02 Apr 2000 04:00:00

I managed to track down the Sierra Power Racing pack to get ICR2 and N2 for
conversion to GPL, no mean feat in England I can tell you.  Anyway, it also
came with Gripped Off Road Championship aka SODA.  Out of curiousity I
installed it and fired it up.  It runs OK, although only in software mode as
I have a V32000, but the force feedback doesn't work with my LWFF.  I made
sure that FF was set to on in the controls configuration page.  My LWFF
settings are:

100% Effects
100% Spring
10% Damping
Centre spring disabled

Can anyone suggest how I can get FF to work?  Also are there any updates I
should know about?

Anyway, I'm back to my new GPL tracks (got the converter today) and SBK 2000
and my newly patched RC 2000.  How am I going to find time to fit all of
these in?

Cheers

Phil

--
http://www.youpies.co.uk

Phil Le

SODA / Gripped FF Question

by Phil Le » Sun, 02 Apr 2000 04:00:00


Oh well.  I probably won't bother trying it any more.  I've got other fish
to fry.  Off to Laguna Seca.

Cheers

Phil

--
http://www.youpies.co.uk

Dan Belch

SODA / Gripped FF Question

by Dan Belch » Sun, 02 Apr 2000 04:00:00

I bought this game about 2 or so years ago, when I still had my old Pentium 75
computer with 24 megs of RAM and a 800 meg hard drive....  LOL  It was my first
true 3d physics racing sim that I could actually run on my puter!  I still
remember when I tried to get the GPL demo.  Spent forever downloading it on my
14.4 modem, only to find my computer sucked too horibbly to play it...
::sigh::  Anyways, SODA is a great game still.  I just played it the other
night.  Track editing is a blast with the simple editor.  If the game had 3DFX,
I know I'd be playing it a LOT more though!  But still, some of the best
physics to date in a racing sim.

Dan Belcher
Team Racing Unlimited
http://simcrashes.cjb.net

Gary Wample

SODA / Gripped FF Question

by Gary Wample » Tue, 04 Apr 2000 04:00:00

Is there a modern SODA sim out there on the market now?  Or at least on the
horizon?
ymenar

SODA / Gripped FF Question

by ymenar » Wed, 05 Apr 2000 04:00:00


Ratbag is currently developing a title very, very similar to SODA : Off-Road
racing which will be called "Leadfoot".  From the press release they gave
us, it will have the DTR game engine but will mostly be focused on arcade
racing.  You can find information on their site.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

jbo..

SODA / Gripped FF Question

by jbo.. » Tue, 11 Apr 2000 04:00:00

Leadfoot IS based on the DTR engine, but there are more setup options,
I believe, and there's NOTHING "arcade" about Leadfoot.  It compares
well to SODA, in terms of realism (I personally think Leadfoot feels
more realistic than SODA even at this early stage of development).
PLUS, Leadfoot will offer full D3D support, AND a track editor, so all
your SODA yearnings should be fulfilled very soon! <G>

-- JB




> > Is there a modern SODA sim out there on the market now?  Or at
least on
> the
> > horizon?

> Ratbag is currently developing a title very, very similar to SODA :
Off-Road
> racing which will be called "Leadfoot".  From the press release they
gave
> us, it will have the DTR game engine but will mostly be focused on
arcade
> racing.  You can find information on their site.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't
realise
> how hard it is to put up with all the idiots in the world.

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